The Star Citizen Thread v 3.0

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Just watched the latest 10ftC (#45) and given how much emphasis is placed on realism, fidelity, depth etc I was quite disappointed with the plans for capturing people and also playng the part of a healer.
The idea that tagging a wanted player makes them (except it's not really them) magically transport to your holding cell and then magically transport to the planetary fuzz when you land, seems really anaemic. The cutscene idea showing you marching "naughty pirate boy 1" into your ship sounds like a total cop out, and what happens if there are multiple "naughty pirate boys"? Does the cutscene override the current action, do you click on "naughty pirate boy 1" and get an icon in your inventory to use later? It all sounds very boring MMO style behaviour.

So what happens if after you capture someone they just log out? And now your standing with your [redacted] in your hands and no bounty.
This system prevents that.
Not saying i think its the best way to handle it but it is one way to handle it.
For people that really want to roleplay they should give the option to stick through the process. But that brings up more problems as who's to say the guy that captured you doesn't decide to just go for a spin around the galaxy for a few hours before turning you in.
I think for that level of roleplay you always have DayZ
 
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Looks like the anniversary sale is up.

Yet again we have multiple ships up that they said would never be sold again and worse of all, they are selling 200 Destroyer class ships.

Oh well, way to go CIG, I guess they realized how easily people give their money away when they do not have to earn in game items.

I guess I would not be surprised if CIG starts selling the Bangle in the future all for the sake of funding the game /s
 
Javalin at 2.5k, auchauchauch, I wonder how many space dads buy this ship xD Probably all be sold out within minutes like the idris xD
 
Looks like the anniversary sale is up.

Yet again we have multiple ships up that they said would never be sold again and worse of all, they are selling 200 Destroyer class ships.

Oh well, way to go CIG, I guess they realized how easily people give their money away when they do not have to earn in game items.

I guess I would not be surprised if CIG starts selling the Bangle in the future all for the sake of funding the game /s

hahaha so the rumors were correct, and Ben mislead the community again.
 
Looks like the anniversary sale is up.

Yet again we have multiple ships up that they said would never be sold again and worse of all, they are selling 200 Destroyer class ships.

Oh well, way to go CIG, I guess they realized how easily people give their money away when they do not have to earn in game items.

I guess I would not be surprised if CIG starts selling the Bangle in the future all for the sake of funding the game /s

All ships except the Scythe and Idris-M will go on sale multiple times. This has been said many times over the last 2 years.
 
All ships except the Scythe and Idris-M will go on sale multiple times. This has been said many times over the last 2 years.

Yep they said this after they told everyone that they would not. Sorry but CIG only said that after they broke their word of "never again", so no not 2 years.
 
Yep they said this after they told everyone that they would not. Sorry but CIG only said that after they broke their word of "never again", so no not 2 years.

Yes, this seems to be a trend in the industry does it not?
 
Ben replied on the matter:

Howdy folks,

I do not see an issue with bringing these back with the same limted sale SKUs, which is what happened here. They are not permanent additions to the store, they're back with all the same ship packages that were offered in the last sale.

That said, I also don't see it as a big deal not to; we make almost no money on these upgrades and include them because people demand them. From my panel, it looks like a grand total of 51 people have bought them... and despite the conspiracy theories, trading $510 in support for the game for backers' essential trust really isn't what any marketing department anywhere would plot out and cackle madly about. (To my mind, making it 'another color' and then selling doubles to everyone would be significantly scuzzier.)

Please tell me the way you'd like us to play this. We'll base what we do on the further replies to this thread (I'll add them all up in 24 hours.)

- Remove the flair addons from the current sale.
- Divide them between 'old' and 'new' versions, with some cosmetic difference.
- Continue selling them as limited items during this sale.

From my perspective: the advantage to continuing to sell them is that we'll make a small amount of additional money to back the game and backers who weren't able to pick up the items in the previous sales get a chance. The essential disadvantage to creating a second version is that doing so comes out of the game's bottom line: even a small cosmetic difference requires an artist's time to create, an engineers time to implement and a QA person's time to test.

If there's a great fourth option, I'd be willing to add that to the list! (Continue selling them, but turn the profit into additional discount Aurorae?)

https://forums.robertsspaceindustries.com/discussion/comment/3889539/#Comment_3889539
 
All ships except the Scythe and Idris-M will go on sale multiple times. This has been said many times over the last 2 years.

Or maybe you have not been following the development of the game that much?

A huge chunk of those ships were sold before as "will never be offered again for sale" just like how it was with LTI when we had a huge end of LTI sale back at end of 2013 and LTI is now back.

Just like how CIG has stated that they will never sell ships bigger than the Idris-M and yet here we are with a Destroyer sized ship for sale.

Ben replied on the matter:

Howdy folks,

I do not see an issue with bringing these back with the same limted sale SKUs, which is what happened here. They are not permanent additions to the store, they're back with all the same ship packages that were offered in the last sale.

That said, I also don't see it as a big deal not to; we make almost no money on these upgrades and include them because people demand them. From my panel, it looks like a grand total of 51 people have bought them... and despite the conspiracy theories, trading $510 in support for the game for backers' essential trust really isn't what any marketing department anywhere would plot out and cackle madly about. (To my mind, making it 'another color' and then selling doubles to everyone would be significantly scuzzier.)

Please tell me the way you'd like us to play this. We'll base what we do on the further replies to this thread (I'll add them all up in 24 hours.)

- Remove the flair addons from the current sale.
- Divide them between 'old' and 'new' versions, with some cosmetic difference.
- Continue selling them as limited items during this sale.

From my perspective: the advantage to continuing to sell them is that we'll make a small amount of additional money to back the game and backers who weren't able to pick up the items in the previous sales get a chance. The essential disadvantage to creating a second version is that doing so comes out of the game's bottom line: even a small cosmetic difference requires an artist's time to create, an engineers time to implement and a QA person's time to test.

If there's a great fourth option, I'd be willing to add that to the list! (Continue selling them, but turn the profit into additional discount Aurorae?)

https://forums.robertsspaceindustries.com/discussion/comment/3889539/#Comment_3889539

I've stopped following and believing what Ben and CIG have been saying about these sales since they started selling everything with deceptive marketing, starting with a few months back.
 
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I've stopped following and believing what Ben and CIG have been saying about these sales since they started selling everything with deceptive marketing, starting with a few months back.

Then why are you here following the Star Citizen thread? Seriously.



Huge post about healing just went up
Haven't had a chance to read it all but thought i would share

Design-Healing Your Spacemen
https://robertsspaceindustries.com/comm-link/engineering/14318-Design-Healing-Your-Spacemen
 
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SlackR

Banned
I am so sick of the moaning! Seriously ... STOP MOANING! JUST STOP!!!
We are still talking about the two best games out there... Things change, goals change, life moves on... The way some people carry on you'd think we / they were dating Chris Roberts or David Braben... " promises were broken... He lied to me!"
If you don't like Star Citizen, don't come to this thread! If you don't like Elite, then leave the forums altogether. These forums allow for constructive criticism of their own game, which is great, but people troll this particular forum and give us all a bad rep over at RSI! It's time for the grown ups to take their forums back.

Ps. I don't normally grumble but the Frontier forum has turned increasingly sour these past few months and we are at a point where enough is enough.
 
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Enjoyed the new article about the fps healing mechanics. Looks like a more hardcore version of arma imo. Will be interesting to see how this plays out.
 
Sorry but there is not a difference, and even CIG is not sure that Squadron 42 will be fully offline. Also CIG did in fact say that you could play SC offline as well. CIG is not in fact making a separate game for offline experience, they are making a story driven experience that is separate from SC.

It is unknown if an internet will be required to play Squadron 42 or SC, this will continue to be an unknown until it is released as such.

"Hey Vajero,

After consulting CR on this issue, we can confirm that Squadron 42 will be playable offline :)"

https://forums.robertsspaceindustries.com/discussion/comment/3861394/#Comment_3861394
 
Many things will be more complicated in Star Citizen than usual in other games. The health system is only an example of this. We've also seen that racing will require real commitment to be part of the best. I think we'll see the same with other parts, like mining for instance. Key word here is skill. As far as I can see you won't be able to have three or four professions if you want to be best in something, or perhaps even succeed in the competition. You'll have to consentrate on one thing.

This is one thing that will set Star Citizen aside from other games - skill, in every profession / task. Plus the game will also have many genres into one game. Many players today are used to games with one or maybe two genres, and fairly easy handling of each task. Star Citizen will be very different. Richer in variation, deeper in skill, and more immersive in how you need to handle things. Instead of just point & click to obtain rewards almost magically, you have learn how to do be a miner or explorer or info agent or racer, before you can master it.

Many won't like it because they're used to having things more easy obtainable, and play games that last only a few hours before you can "win". Then again, many of us have waited a long time to play a game that's more challenging because it's more rewarding when you can finally master something, after lots of training. I think this will attract players after a while, when they see how diverse and rewarding each task can be. But this is my opinion.
 
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Many things will be more complicated in Star Citizen than usual in other games. The health system is only an example of this. We've also seen that racing will require real commitment to be part of the best. I think we'll see the same with other parts, like mining for instance. Key word here is skill. As far as I can see you won't be able to have three or four professions if you want to be best in something, or perhaps even succeed in the competition. You'll have to consentrate on one thing.

This is one thing that will set Star Citizen aside from other games - skill, in every profession / task. Plus the game will also have many genres into one game. Many players today are used to games with one or maybe two genres, and fairly easy handling of each task. Star Citizen will be very different. Richer in variation, deeper in skill, and more immersive in how you need to handle things. Instead of just point & click to obtain rewards almost magically, you have learn how to do be a miner or explorer or info agent or racer, before you can master it.

Many won't like it because they're used to having things more easy obtainable, and play games that last only a few hours before you can "win". Then again, many of us have waited a long time to play a game that's more challenging because it's more rewarding when you can finally master something, after lots of training. I think this will attract players after a while, when they see how diverse and rewarding each task can be. But this is my opinion.

I'm sorry but all this is speculation. None of us know how all these features will work.
Realism and difficulty is all good but it needs to be enjoyable and fun.
Maybe we should wait and see the actual implementation and then you can characterize it.

Also I find this comment very arrogant: "This is one thing that will set Star Citizen aside from other games - skill, in every profession / task."
As if SC is the only game that will need skill.


Many won't like it because they're used to having things more easy obtainable

You mean like buying everything you can acquire in the game with real currency?


Many won't like it because they're used to having things more easy obtainable, and play games that last only a few hours before you can "win".

I'm curious at what games you can win in a few hours.
In fact, as far as MMOs is concerned at least, there's plenty of them around that need a hell of a lot of grinding and/or dedication to "win".
 
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