Just watched the latest 10ftC (#45) and given how much emphasis is placed on realism, fidelity, depth etc I was quite disappointed with the plans for capturing people and also playng the part of a healer.
The idea that tagging a wanted player makes them (except it's not really them) magically transport to your holding cell and then magically transport to the planetary fuzz when you land, seems really anaemic. The cutscene idea showing you marching "naughty pirate boy 1" into your ship sounds like a total cop out, and what happens if there are multiple "naughty pirate boys"? Does the cutscene override the current action, do you click on "naughty pirate boy 1" and get an icon in your inventory to use later? It all sounds very boring MMO style behaviour.
So what happens if after you capture someone they just log out? And now your standing with your [redacted] in your hands and no bounty.
This system prevents that.
Not saying i think its the best way to handle it but it is one way to handle it.
For people that really want to roleplay they should give the option to stick through the process. But that brings up more problems as who's to say the guy that captured you doesn't decide to just go for a spin around the galaxy for a few hours before turning you in.
I think for that level of roleplay you always have DayZ
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