Best way to mine at an RES + Hotspot overlap?

Edit:

I realize that in my drawing is all wrong.
The HS is a huge spot, and the RES is a tiny dot, which must be inside the HS. Then stay within 20 km from the center of the RES.
From what I read, as long as the RES is not at a distance of more than 85% (between the center and the edge of the HS) it is all good.

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Hi commanders,

I know that both RES and Hotspot have asteroids with increased yield (i.e.: more material per asteroid fragment).
I also know that you can combine both for even greater yield, if the RES blob overlaps the Hostspot blob.
Now, where should I mine?

See drawing below:
  • Drop to the center of the RES (A), then head toward the Hotspot? If so, how far should I go (I believe some say to stay 20km from the center of the RES, but that might be the practical limit to stay out of potential pirates)?
  • Drop to the center of the Hotspot (B), then head toward the RES?
  • Or in the middle of both (Cx)?

Screenshot_2025-05-02_12_34_13.png


Yesterday, I had the WORST, most unproductive mining session at system Delkar, planet 7 inner metallic ring.
I did check the system map, and the planetary ring reserves are pristine.
I dropped at the RES and stayed 15-50 km away from the center. Most asteroids had only 7-20% platinum, low. A very very few had greater percentage, medium. I believe I had only two or three high, but with low percentage.

BTW, I am interested in mining at RES mostly for the challenge, be on the lookout for pirates, deploy my beams, etc...I know would get better profit from mining directly at the Hotspot since I would have more mining lasers and more collectors (that I had to sacrifice for weapons and shield to face potential pirates).
 
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Hotspot can be millions of meters across
Drop in the middle of the two hotspots.

You need to stay within 20 km of the RES site to get the extra fragment


When you get some experience with mining (hug the rock) you will find that three c2 lasers combined with 9 limpets is a good combination. If all your 14 limpets are gathering fragments you are doing things wrong
 
Note: "material content" refers to the ENGINEERING material content, not the quantity/quality of the metals/minerals in the rock. You just need to look at the percentages.
WHAT??? for real???? How could I have been so wrong for so many years (well, all in all, I do not mine that often)?????
And I was wondering what there were low/medium/high in addition to the percentage.
Geeze... ;'-)
 
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[...]Drop in the middle of the two hotspots.
You need to stay within 20 km of the RES site to get the extra fragment
[...]
Does it matter where I drop?
Like, should I disengage at the RES, then fly towards the hotspot, making sure that I am within 20km from the center of the RES?

And...any explanation why I got such low percentage yielding asteroid yesterday at Delkar 7A?
 
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When you get some experience with mining (hug the rock) you will find that three c2 lasers combined with 9 limpets is a good combination. If all your 14 limpets are gathering fragments you are doing things wrong
You sure?
I mean, the sooner to extract it all from the asteroid, and the faster the collectors collect, the better, no?

When outside of a RES I use this:
(7x C2 mining laser, Weapon Focused PD, 14 collectors, 4 prospectors)
 
I’m sure others may like mining in a RES. For me, even though my mining Cutter can defend itself against NPC pirates, I like to mine occasionally for a casual low intensity session. Even though RES’s offer higher yields, it just destroys that mining Zen for me. To each his own.
 
[...]And...any explanation why I got such low percentage yielding asteroid yesterday at Delkar 7A?
OK, I think I got it...despites having Hotspots, looks like these are weak HS @15% compared to other systems that are at 20% or above...did not think 5% would make such a big difference...

Also high RES is good @1.75x multiplier, but HAZ is better 2x multiplier.

Still expected to get better yield at Delkar that I used to have at the non-RES HS at Yan Musu @20.6%. Oh well, still not understanding everything, but I will just go for the highest number next time
 
You sure?
I mean, the sooner to extract it all from the asteroid, and the faster the collectors collect, the better, no?

When outside of a RES I use this:
(7x C2 mining laser, Weapon Focused PD, 14 collectors, 4 prospectors)
OK, I bet the secret is to position properly the ship, then you can use less limpets and more cargo racks.
I will try that

Screenshot_20250502_205104_Chrome.jpg
 
Hotspot can be millions of meters across
Drop in the middle of the two hotspots.

You need to stay within 20 km of the RES site to get the extra fragment[...]
And now I realize that in my drawing is all wrong.

The HS is a huge spot, and the RES is a tiny dot, which must be inside the HS. Then stay within 20 km from the center of the RES.

From what I read, as long as the RES is not at a distance of more than 85% (between the center and the edge of the HS) it is all good.
 
Does it matter where I drop?
Like, should I disengage at the RES, then fly towards the hotspot, making sure that I am within 20km from the center of the RES?

And...any explanation why I got such low percentage yielding asteroid yesterday at Delkar 7A?

Drop into the RES. Then move to the edge. What edge does not matter. The hotspots are to big for it to matter.

No idea why your yields were so low. Perhaps just unlucky
 
OK, I bet the secret is to position properly the ship, then you can use less limpets and more cargo racks.
I will try that

View attachment 428451
Here is a very bad video explaining you how to collect fast and not loose time.
I can not embed it. So it is a download

Mining Cutter
 
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You sure?
I mean, the sooner to extract it all from the asteroid, and the faster the collectors collect, the better, no?

Point is, if you've got a heap of limpets zooming around, collecting stuff, it probably means the fragments are floating further away from the 'roid, thus meaning the limpets have to travel further, taking a longer time, to collect each fragment.

To get an idea of "peak mining", look for a 'roid that isn't spinning at all (doesn't really matter what the ore is for the purpose of demonstartion), fly up to it so your ship's nose is almost touching it, start lasering and you'll see (on your scanner) a tidy line of fragments floating away from the 'roid, which your collectors can hoover up in a few seconds.

For comparison, find a spinning 'roid, stay a couple of hundred metres away and try the same thing.
This time you'll see a "cloud" of fragments surrounding the 'roid like flies around poop, which your limpets will have to work harder to collect.

In my experience, you can't really have "too many" limpets (unless the number of collectors you have is compromising your build somehow) but it's always more efficient to give them the easiest possible time.

On a related note, when you're looking at a spinning 'roid try to figure out what it's axis of rotation is (sometimes they're rotating around more than one axis so this isn't possible) and then manoeuvre your ship so that you're shooting at the centre of rotation.
Again, that'll help the fragments break loose in an orderly line, rather than getting flung off into a cloud.
 
Point is, if you've got a heap of limpets zooming around, collecting stuff, it probably means the fragments are floating further away from the 'roid, thus meaning the limpets have to travel further, taking a longer time, to collect each fragment.

To get an idea of "peak mining", look for a 'roid that isn't spinning at all (doesn't really matter what the ore is for the purpose of demonstartion), fly up to it so your ship's nose is almost touching it, start lasering and you'll see (on your scanner) a tidy line of fragments floating away from the 'roid, which your collectors can hoover up in a few seconds.

For comparison, find a spinning 'roid, stay a couple of hundred metres away and try the same thing.
This time you'll see a "cloud" of fragments surrounding the 'roid like flies around poop, which your limpets will have to work harder to collect.

In my experience, you can't really have "too many" limpets (unless the number of collectors you have is compromising your build somehow) but it's always more efficient to give them the easiest possible time.

On a related note, when you're looking at a spinning 'roid try to figure out what it's axis of rotation is (sometimes they're rotating around more than one axis so this isn't possible) and then manoeuvre your ship so that you're shooting at the centre of rotation.
Again, that'll help the fragments break loose in an orderly line, rather than getting flung off into a cloud.
OK, noted. Changing my loadout to this:
https://edsy.org/#/L=Iz00000H4C0S20...00AA201rq2008c300bg205xs305Sc202jwJ-fG_W1P000
(2x C2 + 2x C1 mining lasers, 2x C4 MCs, 1x Beam, 10 collectors, 2 prospectors, 366 cargo, shield + SLF)
 
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