Convenient way to get rid of notoriety?

I don't think I'd even go for the Arx ship- just hand yourself in while docked in a Mandalay (or similar). Then just bounce back to wherever you're keeping your combat ship.
that would not work. Bounties and fines are tied to the ship you were flying when you commited the crimes.
You would not even have the option to hand yourself over, if you swap for a clean ship.

Swapping ship, like a cheap Sidey, used to work but not anymore.
 
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Well, notoriety by itself doesn't really do anything until you get a bounty. Clear the bounty, it's all back to normal.
Is it? Does turning oneself in also clear any and all fines one might have acquired along the way? I don't know the answer.

Then your plan is to just ignore it and work around any inconvenience at the time. :p
My plan is to have fun, darn the consequences...and certain "temporary" limitations make things...interesting...for a bit...

After all, RL criminals occasionally go on holiday "the lam" or "lie low" to avoid "the heat". Notoriety is, imho, an acceptable simulation of that...
 
Is it? Does turning oneself in also clear any and all fines one might have acquired along the way? I don't know the answer.
At least the ones for the local jurisdiction... but the problem with that is that the game won't give you the option to turn yourself in if you only have fines with no bounties. It also won't let you pay the fines because you have notoriety. So the only real solution to clear them is to go suicidal on a station or security and let them kill you.
 
At least the ones for the local jurisdiction... but the problem with that is that the game won't give you the option to turn yourself in if you only have fines with no bounties. It also won't let you pay the fines because you have notoriety. So the only real solution to clear them is to go suicidal on a station or security and let them kill you.
I remember when the fastest way to clear your bounty was to get intoa Sidewinder and Silent Running into the station, then undock and die
 
I think this clever notoriety mechanics should be rewarded with a "most environmental-friendly GOTY" award for Elite Dangerous. No other game forced me to run my rig overnight for the sole purpose of idle running a timer down. Maybe make that a challenge: create a system able to start ED in such a way that it idles notoriety down, while consuming the least amount of energy.

Seriously though, if Frontier really takes their ESGs to heart, they should change that ridiculous crap... and fast.
 
No other game forced me to run my rig overnight for the sole purpose of idle running a timer down.
Forced you?

I've cooled down fron Notoriety 10 more times than I care to think, yet have never been forced to have my PC on for 20 hours doing nothing. I just play, and resist the urge to murder further, it goes away soon enough.

Maybe it doesn't force me to waste energy because I don't :poop: on my own doorstep?
 
Rat ganks NPCs?

How scandalous!
Even up to notoriety 10! Multiple times! Such a bad pest control officer.

But seriously, Rat, "forced" might really be the wrong word. It is just a really bad design to make idling the only way to get rid of that number without castigating one self. Sure, I guess you love that later part, but most don't.
It would be OK if it is meant to be a cool-down timer, but then it should run offline as well. Not playing the game for 2 hours after you had to shoot your way out of a ridiculously aggressive settlement for making the mistake of jumping at the exact time some guard wants to scan you would be acceptable. As it currently is, it is not.
 
It is just a really bad design to make idling the only way to get rid of that number without castigating one self. Sure, I guess you love that later part, but most don't.
Doing something other than murdering randoms is "Castigating"?

Wow!

I guess I'm one of the fortunate ones who can play multiple facets of this game, so am never forced to castigate myself, unlike the less fortunate...

ETA: If I'm visiting a settlement, it is always a Lawful controlled one, and every person there is murdered before I leave, but then, once one has Notoriety 10, the added bounties from a happy killing spree are so inconsequential as to be unimportant.

Afterthought: Perhaps FD should make notiety removal possible with Arx... Say 40 Arx per level, so that folk can lose notoriety 10 each week just by playing for an hour or 2?
 
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Is it? Does turning oneself in also clear any and all fines one might have acquired along the way? I don't know the answer.
It clears any bounties relating to that controlling faction - useful because it means if you have notoriety and you do a few missions that would get you a bounty that would normally be inconsequential, like a trespass bounty, you're not locked out of that faction's stations until the notoriety runs out.

Assuming access to those stations bothers you of course, but there's instances where it might (access to local material traders or something like that).
 
Forced you?

I've cooled down fron Notoriety 10 more times than I care to think, yet have never been forced to have my PC on for 20 hours doing nothing. I just play, and resist the urge to murder further, it goes away soon enough.

Maybe it doesn't force me to waste energy because I don't :poop: on my own doorstep?
I forgot i had notoriety until i went to pay a fine (which is a dumb bug FD need to fix still)
 
I forgot i had notoriety until i went to pay a fine (which is a dumb bug FD need to fix still)
Yes it should be more obvious to a commander that they are now notorious, even if it only something on the main menu screen where they show you where you will be and whether docked etc.
 
I think this clever notoriety mechanics should be rewarded with a "most environmental-friendly GOTY" award for Elite Dangerous. No other game forced me to run my rig overnight for the sole purpose of idle running a timer down. Maybe make that a challenge: create a system able to start ED in such a way that it idles notoriety down, while consuming the least amount of energy.

Seriously though, if Frontier really takes their ESGs to heart, they should change that ridiculous crap... and fast.
If I were to use the "pad warming" method (which I have not yet done, since I'd rather fine ways to deal with notoriety using the in-game mechanics), I would set the resolution of the game to minimum (e.g.: 640x400), and switch the power plan of Windows and GPU to balanced or low.

Or, during the winter, move my computer close to my feet so my 4090 can warm up my feet.
 
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If I were to use the "pad warming" method (which I have not yet done, since I'd rather fine ways to deal with notoriety using the in-game mechanics), I would set the resolution of the game to minimum (e.g.: 640x400), and switch the power plan of Windows and GPU to balanced or low.

Or, during the winter, move my computer close to my feet so my 4090 can warm up my feet.
I've actually done the resolution minimization in the past, but unfortunately it doesn't do much with the new client. ED of course is getting upset after running for 3 or 4 hours and then getting switched back to higher res again. It started to go all wonky with FPS in the single digits, so I had to relog it.
 
I've actually done the resolution minimization in the past, but unfortunately it doesn't do much with the new client. ED of course is getting upset after running for 3 or 4 hours and then getting switched back to higher res again. It started to go all wonky with FPS in the single digits, so I had to relog it.
Single-digit FPS coming in and out, or persistent, is generally related to a lack of video RAM on your GPU (not the RAM of your system). Relog, or relaunch the game, does the trick as long as it does not happen during regular gameplay (I had this issue with Cyberpunk + these super high-resolution mods that I installed on top...the very reason I decided to buy a 4090).

There is a lot happening when docked at a station: light effects and shadows, passing ships, etc... I believe that dropping out of SC in the middle of system, turn off all modules but the life support (to save on fuel if you are scared to run out) would be much less resource intensive.
 
There is a lot happening when docked at a station: light effects and shadows, passing ships, etc... I believe that dropping out of SC in the middle of system, turn off all modules but the life support (to save on fuel if you are scared to run out) would be much less resource intensive.
That might bear the risk of bounty hunters dropping on you. Usually I have a bounty on me when the red digit goes on (some pathetic 10k or so).
 
That might bear the risk of bounty hunters dropping on you. Usually I have a bounty on me when the red digit goes on (some pathetic 10k or so).
I don't believe that happens when you drop out in the black, and fly 20 km from where you dropped.

Besides, with all modules turned off, you will be an invisible cold rock out there.

Anyway, try it, money is cheap in ED ;)
 
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