Requirements to produce CMM Composites

I'm a bit confused. My aim is to produce CMMs. Primary port is Coriolis Colony. What should be the next steps? I think that i shouldn't build anything on the Ice ones and focus on the 2 HMCs with surface facilities. But what kind?small, large?
Elite for extraction.jpg
 
I'm a bit confused. My aim is to produce CMMs. Primary port is Coriolis Colony. What should be the next steps? I think that i shouldn't build anything on the Ice ones and focus on the 2 HMCs with surface facilities. But what kind?small, large?
General consensus is that HMCs are bad. You might get it to work if you don't have anything that gives Industrial economy. Rocky is better. If you want more info, we'd need more info on each of those HMCs. Specifically, their status for Volcanism, Geological signals, Bio signals, and whether the system has pristine reserves. (I think the latter still matters, even though I don't see any rings in that image...) You'll need to look at the system map in game to check for Geological and Bio Signals, listed under the Features of the body. Volcanism you can look up on Inara, if you've been uploading system data via EDMC, etc.
 
No volcanism, no geo, no bio,the 4th (from left) is tidally locked, all 4 pristine reserves.
General consensus is that HMCs are bad. You might get it to work if you don't have anything that gives Industrial economy. Rocky is better. If you want more info, we'd need more info on each of those HMCs. Specifically, their status for Volcanism, Geological signals, Bio signals, and whether the system has pristine reserves. (I think the latter still matters, even though I don't see any rings in that image...) You'll need to look at the system map in game to check for Geological and Bio Signals, listed under the Features of the body. Volcanism you can look up on Inara, if you've been uploading system data via EDMC, etc.
Really? i thought HMCs are good.....
 
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HMC without features and with pristine levels starts at Extraction 1.4, and no other economies. Rocky without features and with pristine levels starts out at Refinery 1.4, no other economies. (If the body has Geo, Industry gets added, which trashes any Refinery economy, assuming your market is in a facility with Colony as the base economy.)
 
HMC without features and with pristine levels starts at Extraction 1.4, and no other economies. Rocky without features and with pristine levels starts out at Refinery 1.4, no other economies. (If the body has Geo, Industry gets added, which trashes any Refinery economy, assuming your market is in a facility with Colony as the base economy.)
Thank you for your time and help.
I'm still puzzled as to what to build on the planets: 1 planetary port and 2 small/medium/large extraction facilities? or an extraction hub? on the orbital spot? What's the difference between small/medium/large facilities?
 
While rocky planets without biological/geological features are the best for refineries, HMC planets come in at a #2. They will give Extraction as a natural economy, but this doesn't interfere much with the refinery economy you might want to start there. Just be careful that there's no geological or biological features on the planet, and as always, weak influence from military/high-tech/industrial industry elsewhere in the system will prove detrimental to the CMM (and other refinery goods) production.
 
While rocky planets without biological/geological features are the best for refineries, HMC planets come in at a #2. They will give Extraction as a natural economy, but this doesn't interfere much with the refinery economy you might want to start there. Just be careful that there's no geological or biological features on the planet, and as always, weak influence from military/high-tech/industrial industry elsewhere in the system will prove detrimental to the CMM (and other refinery goods) production.
oh, darn. I was looking for extraction while CMMs are produced from refinery economy...........:oops::oops:
Well, i guess i'll expirement on this one
Thank you both.
 
While rocky planets without biological/geological features are the best for refineries, HMC planets come in at a #2. They will give Extraction as a natural economy, but this doesn't interfere much with the refinery economy you might want to start there. Just be careful that there's no geological or biological features on the planet, and as always, weak influence from military/high-tech/industrial industry elsewhere in the system will prove detrimental to the CMM (and other refinery goods) production.
Love that catch 22. The only way to have a secure system is to have Military, but the only way to have CMM is not to have Military. I guess that, technically, one could build 20 Orbital Military Outposts, but that's 360,000 tons just to get 40 security. It'd also be nice if FDev could give some info on how detrimental those weak links can be. E.g., if I have Refinery of 1.4, can that withstand 0.25 of Weak Military and still produce enough CMM? or only 0.1 of Weak Military?
 
Love that catch 22. The only way to have a secure system is to have Military, but the only way to have CMM is not to have Military. I guess that, technically, one could build 20 Orbital Military Outposts, but that's 360,000 tons just to get 40 security. It'd also be nice if FDev could give some info on how detrimental those weak links can be. E.g., if I have Refinery of 1.4, can that withstand 0.25 of Weak Military and still produce enough CMM? or only 0.1 of Weak Military?
You can get Security increased without going the military route, but will require more effort. Communication Station will give you +1 Security (and a T2 point), and a T2 Government Installation will give you +2 Security (and a T3 point), both of these do not give any system economic influence whatsoever.

For calculating the likely outcome of any economy combination on goods export/import, see this handy tool:
 
On a HMC world I have an refinery outpost + 2 medium refineries and the CMM stock is currently 115k. I do not think that the negatives have reduced CMM production that much. I have oodles of the things.
1746903082647.png
 
On a HMC world I have an refinery outpost + 2 medium refineries and the CMM stock is currently 115k. I do not think that the negatives have reduced CMM production that much. I have oodles of the things.
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True, but my thoughts are if you're going to make a refinery planet, you could also make an orbital so you get Insulating Membranes, and those do vanish very quickly when weak HT/M/I influences are present.
 
For calculating the likely outcome of any economy combination on goods export/import, see this handy tool:
Looking at that tool... Military of 0.5 and Refinery of 1.4 gives "27.00" for CMM. Reducing Military to 0 changes CMM to 31.5. Guessing those numbers are in Thousands? (e.g. 27,000 supply and 31,500 supply...) Even if that's just in hundreds, that's probably good enough.
 
The refineries feed into Bailey Creations (extraction) which gives the strong link to the Coriolis above (Colony that picks up influence).
 
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Looking at that tool... Military of 0.5 and Refinery of 1.4 gives "27.00" for CMM. Reducing Military to 0 changes CMM to 31.5. Guessing those numbers are in Thousands? (e.g. 27,000 supply and 31,500 supply...) Even if that's just in hundreds, that's probably good enough.
those numbers are a ratio based on the size of the economy which is gonna be mainly based on population. (also affected by development level and boom/bust type things)
 
Guessing those numbers are in Thousands?
The numbers are in "tonnes per economic unit", where an economic unit is the productivity of a theoretical "normal" NPC economy with a population of 1 and no BGS states. Colonised systems have economic unit counts influenced by both station population and system development level, both of which are hidden variables, so you have to work backwards from e.g. the Hydrogen Fuel supply to figure out how many you have.

For the purposes of "can I export this?" the number of economic units cancels out on both sides of the equation, so you mainly just need to know whether it's positive or negative.
 
I wanted to create a supply of CMM out where I am, so colonised a system that had gas giants with a few rocky planets. The primary port was in orbit of one of the outer gas giants with only icy moons, so it ended up being extraction/industrial.

After building some sundry supporting infrastructure (including one small security facility, which in retrospect was a mistake,) I went back to the gas giant with rocky moons, built a refinery on one moon, and on a different moon with two slots, one medium port and one refinery.

The end result is the medium port now supplies 40+k of CMM Composites from the 1 strong, 1 weak + whatever the rocky gives. More than enough should I wish to numb my brain doing a large port or Orbis.

Edit: quantity dropped overnight
edit2: ...because the faction just dropped into expansion!
 
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Wow. SO much misinformation in this thread. Incredible.

All you need is refinery economy and a ground port. CMMs are only made at ground ports.
Pick a body, (doesn't even have to be your main body) and put down a Tier1 colony ground outpost. You can go larger if you want to. But Colony is the important bit.

Once completed, you should start producing CMMs. It is IMPERATIVE you do NOT have industrial in your system. Industrial will eat up your refinery goods.

To prove everything I just told you, take a look at my system in R CrA Sector DL-Y d12.

This is what I have:
  • Main Rocky body - Tier 2 Coriolis
  • 1 Refinery Hub, 1 Military Settlement, 1 Extraction Settlement on main body. - Strong Links to the tier 2. (This is the only body with more than 1 ground slot. The rest only have 1 ground slot)
  • 1 Refinery hub on Rocky Body 2 - weak link
  • Tier1 Ground Outpost (Colony) on Rocky Body 3 - Makes CMMs, Polymers, Semiconductors, Superconductors, Ceramic Composites (see attach screenshot).
  • Other weak link orbitals and installations around other bodies. Mostly extraction or agriculture.
    • These don't impact the refinery economy for what I want. That's important. It may effect a good(s), but its not the ones I care about.
 

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Actually, you just need a rocky body with no biologicals or geologicals. That's what you've put your colony on, and that's where 140% of your refinery economy is coming from. If you'd picked anything else (a metal rich, HMC, or icy body) it would not have worked.
 
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