General consensus is that HMCs are bad. You might get it to work if you don't have anything that gives Industrial economy. Rocky is better. If you want more info, we'd need more info on each of those HMCs. Specifically, their status for Volcanism, Geological signals, Bio signals, and whether the system has pristine reserves. (I think the latter still matters, even though I don't see any rings in that image...) You'll need to look at the system map in game to check for Geological and Bio Signals, listed under the Features of the body. Volcanism you can look up on Inara, if you've been uploading system data via EDMC, etc.I'm a bit confused. My aim is to produce CMMs. Primary port is Coriolis Colony. What should be the next steps? I think that i shouldn't build anything on the Ice ones and focus on the 2 HMCs with surface facilities. But what kind?small, large?
Really? i thought HMCs are good.....General consensus is that HMCs are bad. You might get it to work if you don't have anything that gives Industrial economy. Rocky is better. If you want more info, we'd need more info on each of those HMCs. Specifically, their status for Volcanism, Geological signals, Bio signals, and whether the system has pristine reserves. (I think the latter still matters, even though I don't see any rings in that image...) You'll need to look at the system map in game to check for Geological and Bio Signals, listed under the Features of the body. Volcanism you can look up on Inara, if you've been uploading system data via EDMC, etc.
Thank you for your time and help.HMC without features and with pristine levels starts at Extraction 1.4, and no other economies. Rocky without features and with pristine levels starts out at Refinery 1.4, no other economies. (If the body has Geo, Industry gets added, which trashes any Refinery economy, assuming your market is in a facility with Colony as the base economy.)
oh, darn. I was looking for extraction while CMMs are produced from refinery economy...........While rocky planets without biological/geological features are the best for refineries, HMC planets come in at a #2. They will give Extraction as a natural economy, but this doesn't interfere much with the refinery economy you might want to start there. Just be careful that there's no geological or biological features on the planet, and as always, weak influence from military/high-tech/industrial industry elsewhere in the system will prove detrimental to the CMM (and other refinery goods) production.
Love that catch 22. The only way to have a secure system is to have Military, but the only way to have CMM is not to have Military. I guess that, technically, one could build 20 Orbital Military Outposts, but that's 360,000 tons just to get 40 security. It'd also be nice if FDev could give some info on how detrimental those weak links can be. E.g., if I have Refinery of 1.4, can that withstand 0.25 of Weak Military and still produce enough CMM? or only 0.1 of Weak Military?While rocky planets without biological/geological features are the best for refineries, HMC planets come in at a #2. They will give Extraction as a natural economy, but this doesn't interfere much with the refinery economy you might want to start there. Just be careful that there's no geological or biological features on the planet, and as always, weak influence from military/high-tech/industrial industry elsewhere in the system will prove detrimental to the CMM (and other refinery goods) production.
You can get Security increased without going the military route, but will require more effort. Communication Station will give you +1 Security (and a T2 point), and a T2 Government Installation will give you +2 Security (and a T3 point), both of these do not give any system economic influence whatsoever.Love that catch 22. The only way to have a secure system is to have Military, but the only way to have CMM is not to have Military. I guess that, technically, one could build 20 Orbital Military Outposts, but that's 360,000 tons just to get 40 security. It'd also be nice if FDev could give some info on how detrimental those weak links can be. E.g., if I have Refinery of 1.4, can that withstand 0.25 of Weak Military and still produce enough CMM? or only 0.1 of Weak Military?
True, but my thoughts are if you're going to make a refinery planet, you could also make an orbital so you get Insulating Membranes, and those do vanish very quickly when weak HT/M/I influences are present.On a HMC world I have an refinery outpost + 2 medium refineries and the CMM stock is currently 115k. I do not think that the negatives have reduced CMM production that much. I have oodles of the things.
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Looking at that tool... Military of 0.5 and Refinery of 1.4 gives "27.00" for CMM. Reducing Military to 0 changes CMM to 31.5. Guessing those numbers are in Thousands? (e.g. 27,000 supply and 31,500 supply...) Even if that's just in hundreds, that's probably good enough.For calculating the likely outcome of any economy combination on goods export/import, see this handy tool:
Interesting... I don't see any refineries in that table.My Coriolis above the refineries produces enough insulating membranes.
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those numbers are a ratio based on the size of the economy which is gonna be mainly based on population. (also affected by development level and boom/bust type things)Looking at that tool... Military of 0.5 and Refinery of 1.4 gives "27.00" for CMM. Reducing Military to 0 changes CMM to 31.5. Guessing those numbers are in Thousands? (e.g. 27,000 supply and 31,500 supply...) Even if that's just in hundreds, that's probably good enough.
The numbers are in "tonnes per economic unit", where an economic unit is the productivity of a theoretical "normal" NPC economy with a population of 1 and no BGS states. Colonised systems have economic unit counts influenced by both station population and system development level, both of which are hidden variables, so you have to work backwards from e.g. the Hydrogen Fuel supply to figure out how many you have.Guessing those numbers are in Thousands?