New ship: Gutamaya Corsair

BTW, about people complaining about the placement of the 2x C2 hardpoints (that may not fire when using gimballs), I believe that changing the design for a snout (instead of a beak), and sticking them in the nostrils, would have solved that while retaining a perfect convergence.

Thoughts?
I used only fixed weapons so far, so I cant say I ran into THAT isssue. Are those complaing cmdrs who have "gimball issue" are using ship kits by any chance?

But I think, I do know whats going on.... the c2 hardpoints on sides, are actually near the middle of the ship. So left side cant really cover right side, and vice versa.

Now with some of the older ships, if used gimballed hardpoints, sometimes it can go through the ship itself, and still fire when they should not. Most notable example I can think off, its condas top c3's... I lost count when I saw those clipping into hull and still fire, back in my ealier days.

Some ship kits, also used to obscure line of fire for some hardpoints, and would be not suprised, if corsair that this problem.

Regadless, it is unheard, to ever, have Fdev alter ships more than stat change, there is no single ship in game, wich after debut in game, had any major changes to design, hardpoints compostion changed or having hardpoints elsewhere. Given this, I rather unlikely to ever see kind of change, so I would rather not have high hopes on that.
 
Some ship kits, also used to obscure line of fire for some hardpoints, and would be not suprised, if corsair that this problem.

Not sure about that.

In my experience, ship kits are completely insubstantial.
MCs and lasers will happily shoot right through various wings and spoilers close to them.
The ship kit for the KM2 placed honking great intake-things right on top of the top utility slots and PDTs mounted there would just fire right through them.
FDev did actually move the position of the two top utility slots on the KM2 a couple of months after it was released because of that.
The Vulture is another ship that demonstrates this pretty well.
Fit the biggest lumps of ship kit, along with turreted beam lasers and then use the external camera to watch as they slice "through" the ship kit in combat.

Then there's the Corvette, which is an anomaly insofar as the C4 hardpoints have a much bigger than expected arc of fire, that allows gimballed weapons to shoot through the hull. In VR you can often see laser beams whizzing through the bridge as they fire.
Not sure if that's accidental or if FDev deliberately made it like that so the crosshairs for the C4 hardpoints wouldn't be right at the top of the screen.


OTOH, the T10 has been happily destroying limpets as it launched them for years with no indication that FDev might adjust anything about the hull to improve the situation.
 
Last edited:
I think the issue is that, because the view is restricted people are keeping targets above the centre line so the lower C2 can’t fire as the ship is in the way.

Yep, many ships have this problem.
You think the lower hardpoints won't fire but you just need to lift the nose slightly so they can "see" the target.

Also, because the hull and cockpit view fills the bottom 1/3rd of the screen, the crosshairs operate mostly in the top 2/3rds of the screen, which means that the crosshairs for the lower hardpoints don't have much space to acquire a target before they're obscured by the ship's hull.
 
Not sure ive found a use for it yet, all the other new ones i pretty much had plans for straight off the bat.
Materials grabber? Mandy is better due to the range.
Medium Trader? T8 im afraid
Explorer? As ive said before im not a fan of the cockpit
Combat? Possibly but i still find flying the PMk2 or classic ships better.

I may replace my old mission runner Python with it when i get time, until then im only engineering the FSD until ive made up my mind.

It does look good with the ship kit, would just like a better white paint job than the Imperial Candidus.

O7
 
I think the issue is that, because the view is restricted people are keeping targets above the centre line so the lower C2 can’t fire as the ship is in the way.

It works fine for me using fixed, and you have the same “issue” with the ‘Vette if you don’t keep the nose on target so I’m not really sure how much of an issue that really is.
Indeed, it may be just it.
Cockpit design is bit odd, where actuall centre line is only slightly above of ship nose "tip", and that causes C2 bottom hardpoint (if gimballed) its almost enterily obscured by cockpit view. It makes really poor choice to put gimballs there - yet "random" non-PVP Corsairs Ive seen so far at Open, preety much all of them had gimballs there.

If ship with gimballed setup still needs point its nose at target to bear all the gimballs to target, then its not going have high "gimball friendly" score in my book.

But for my own ship, there was only one weapon that is been put in that bottom C2 slot - The pre-engineered railgun, Feedback cascade with long range and high capacity.
All I can say, its working very well, with every weapon bulid I used so far.

The missiles hitting your own ships is a problem though, that’s definitely not working as intended.

As for missiles, I used large seekers with 100% succes, at c3 slots at Corsair.
To put in context, I fired aprox. 500 seekers (at cmdrs obvsly), and not even single one of them, had hit my own ship.

It means that Corsair C2 bottom hardpoint, is wacky one for missiles.

But its wierd, as conda have those small hardpoints next to each other, at bottom and very end of ship, yet I do also use both dumbfire and seekers those slots, and cant really recall having being hit by own missile. And conda is quite larger in length.

In my experience, ship kits are completely insubstantial.
MCs and lasers will happily shoot right through various wings and spoilers close to them.

But not all of them... atleast it used be like that.

There was cases that ship kits did actually obscured some hardpoints on some ships, but it was like years ago, even to be voted in issue tracker or so.
Not sure wich ship it was, but preety certain it was bit vocal "problem" at time (ppl did complain about it in forums/reddit).
Cant expect Myself, to remember every and each bug to with full details. 🤷‍♂️


Also, the new batch of ships, not any of these seems having "go-through" wich go by own ship hull.
It will simply not fire if obscured by ship frame, but cannot say same of older ships, and you gave all good examples of these.
 
It truly is an Imperial ship: It only looks good in white. Every other paint job accentuates the awkward curves and angles it has.
Suppose it makes a better first class bus than the T-7. Saves you the bother with hardpoints.
 
It truly is an Imperial ship: It only looks good in white. Every other paint job accentuates the awkward curves and angles it has.

Don't you think the currently available white paintjob is a bit too white, though?

In my fleet, cargo ships are always white... mostly because my Cutter is white and I didn't want to spend on a paintjob for it.
My Corsair is going to be a cargo ship (albeit, an armed/armored one) so I wanted the white paint for it but it just looks very... white.
Hopefully, FDev will eventually create "Tactical" paint for the Corsair because the "Tactical Ice" paint usually has various panels colored in black.
 
Medium Trader? T8 im afraid

I've noticed several people saying that the T8 replaces the Python as a medium hauler but I feel like they have very different roles.

The T8 is, basically, a baby T9. It can haul a lot but it struggles to defend itself well.
By contrast, a Python can haul 256t of cargo and cheerfully explode anything, up to and including Anacondas, that tries to take your stuffz.

To me, there's two types of cargo ship; bulk haulers and armed transports.
The T8 and T9 are the bulk haulers. They're what I used to try and make credits from low-risk trading.
The Python, Clipper and Cutter are armed transports. They haul mission/CG cargo but they're also fighty enough to defend themselves and earn bounties too.

The Corsair, to me, is probably closer to being an alternative to the Python than anything else.
 
Heh, something about the all-white Corsair, when the paint varieties were showcased in next to last Frontier Unlocked, somehow gave me the immediate mental image of it giving up a startled yelp, and quickly snatching a towel to cover itself.

...I fear what that may say about me, rather than about the ship... :p
 
Re bottom hardpoint.
I have two corsairs. One has rail on the belly, the other has packhounds. Both seem to be doing fine. Cant say that ive noticed any lost hounds due to the hull, but also im not really looking under the ship when im firing...
Ships go boom either way, so i got that going for me, which is nice.
 
Oh, this is cool.

IMG_7815.jpeg
 
The T8 is, basically, a baby T9. It can haul a lot but it struggles to defend itself well.
By contrast, a Python can haul 256t of cargo and cheerfully explode anything, up to and including Anacondas, that tries to take your stuffz.
Never understood haulers defending themselves...you get so little from the bounty that it's simply not worth the time and energy. I could be docked and back onto another run before you explode that pirate.
Engage FSD, boost, boost, boost, jump.
I don't have weapons on most of my ships, no point.
By going weaponless it allows me to build better ships as I'm not constrained by the power plant.
Due to this logic the T-8 is hands down better than the Python for hauling.
 
Never understood haulers defending themselves...you get so little from the bounty that it's simply not worth the time and energy. I could be docked and back onto another run before you explode that pirate.
Engage FSD, boost, boost, boost, jump.
I don't have weapons on most of my ships, no point.
By going weaponless it allows me to build better ships as I'm not constrained by the power plant.
Due to this logic the T-8 is hands down better than the Python for hauling.
t9 with packhounds is very satisfying... :3
 
Never understood haulers defending themselves...you get so little from the bounty that it's simply not worth the time and energy. I could be docked and back onto another run before you explode that pirate.
Engage FSD, boost, boost, boost, jump.
I don't have weapons on most of my ships, no point.
By going weaponless it allows me to build better ships as I'm not constrained by the power plant.
Due to this logic the T-8 is hands down better than the Python for hauling.

Generally I do the same, no shields and only weapons are mines on T8 and T9 (mostly for fun). However, if you get interdicted by a big ship (and on some cargo mission you do!), you are locked and can't jump away, slower so can't run, and if you can't outgun them you have to jump out of the system and try again (if you can do it in time..).

These days with the Sco drives it's easier to not get interdicted though.
 
Back
Top Bottom