Best or worst it doesn't matter so much if you get blacklistedHelps being better in PVP, I suppose.![]()
Best or worst it doesn't matter so much if you get blacklistedHelps being better in PVP, I suppose.![]()
There's a crucial difference between them, though: The Corsair is optimized for SCO drives. Perhaps this optimization requires something that limits how fast thrusters can be allowed to move it in normal space?My issue with the Corsair is more of an in-universe one, though.
The Corsair comes from the same company that built the Clipper.
They've built a shiny new ship that's lighter than the old ship, smaller than the new ship, nearly 4x the price of the old ship and can use bigger thrusters than the old ship... but it's slower than the old ship.
That doesn't really sound like something any company would do.
It’s not the size of the plant that matters. It’s the amount of power that you’re using (in MW, not the percentage) at any given time, multiplied by the thermal coefficient.I've noticed a few people talking about heat issues with the Corsair.
Maybe worth mentioning that, even if you don't think you need them, bigger PPs and PDs handle heat better than smaller ones.
Given all the thruster-related oddness, the Corsair isn't a ship where you need to scrimp with the size of modules.
If you've got a C6 PP or PD in your Corsair and you're having heat issues, you'll probably improve things by fitting a bigger PP & PD.
Haven't actually tested this on the Corsair but, back when I was building my naughty KM2 (equipped with overcharged beams/MCs and PAs) I did quite a bit of tinkering with different PPs and PDs to verify that bigger modules definitely do cause heat to build up more slowly and dissipate more quickly.
Who cares about logic, or consistency within the game? Profits its all what matters. (Fdevs be like)There's a crucial difference between them, though: The Corsair is optimized for SCO drives. Perhaps this optimization requires something that limits how fast thrusters can be allowed to move it in normal space?
Yes and no.It’s not the size of the plant that matters. It’s the amount of power that you’re using (in MW, not the percentage) at any given time, multiplied by the thermal coefficient.
If your build fits under a 5a, 6a and 7a power plant, all with the same thermal coefficient, then your ship will be at the exact same heat. The only difference is that the ships with the bigger plants will be heavier.
People seem to forget Frontier still run a business and not a charity, and ED is a live game without subscription. You can't fault them for releasing new ships that their customers actually want to buy. Also, what's the alternative? The same old ships in a different box with a new coat of paint? That wouldn't sit well with the community either. There are no new roles to fill, so it should have been clear that new ships would either be derivative and obsolete before release, or surpass the old ships and make them redundant. You can't have both.Lately, preformance of all new ships is being mostly dictated by how much of profit it brings to Fdevs, so no wonder they are better than old gen ships.
Who cares about logic, or consistency within the game? Profits its all what matters. (Fdevs be like)
600 m/s... If it would be less than this, the ship would not sale as much.. I guess?
Lately, preformance of all new ships is being mostly dictated by how much of profit it brings to Fdevs, so no wonder they are better than old gen ships.
Frontier still run a business and not a charity
Surely they do. Of course it isnt an charity. Thats why every now and then, even I support Frontier by buying ship or skin for it. Or weapon skin.People seem to forget Frontier still run a business and not a charity, and ED is a live game without subscription.
I didnt meant to fault them. I have personally almost no issues with new ships as whole, only thing I would really want is to change, is MLF of Corsair, to something that is above of 13.... and if properly sized npcs would come after it, not small ships... thats all issue I got currently with any of new ships.You can't fault them for releasing new ships that their customers actually want to buy.
Some cmdrs been askin for this for years... before P2 came out and rest of new ships.Also, what's the alternative? The same old ships in a different box with a new coat of paint?
Everything that Fdves do, it always an someone who complain. Over 10 years on this forums alone, proved as much, and even this very thread, is full of it.That wouldn't sit well with the community either.
See, I am all in for new ships, being way they are. As for older ships, I do simply accept those way they are. I think every ship in game - have its own place.There are no new roles to fill, so it should have been clear that new ships would either be derivative and obsolete before release, or surpass the old ships and make them redundant. You can't have both.
See, you quoted my "sacrasm" post. Again, it didnt meant to "sour" anyones experience. And you hardly find anyone who is more into "roleplay", than I do. (in game of course)Just because you don't want to roleplay a bit that doesn't mean you have to sour the experience for those who do.
I think I remember the song was more like"Give us more ship variants" ... wasnt that song of many years, from quite many users on these very forums?
P-38, B-25.BTW, about people complaining about the placement of the 2x C2 hardpoints (that may not fire when using gimballs), I believe that changing the design for a snout (instead of a beak), and sticking them in the nostrils, would have solved that while retaining a perfect convergence.
Thoughts?
New ships will always be better than old ones tech wise, its natural progression.Lately, preformance of all new ships is being mostly dictated by how much of profit it brings to Fdevs, so no wonder they are better than old gen ships.
Yeah, I noticed that yesterday, although this seemed to happen only while boosting at 600m/s, and only for a few of the Hounds on my C2 hardpoints.[...] shooting yourselves when you launch missiles feels a bit like Star Citizen.
Just an observation. But why haven't we had a large ship yet? Perhaps that's coming later in the year, perhaps not. Just seems odd we've had small & medium by the half dozen yet nothing large.
I mean i get it, Cutters & type 9s would be rendered obsolete. Assuming the cargo is huge.
What with colonisation the timing does seem a tad coincidental.
They have another use. In super fast twitch builds where it is impossible to self target, it makes ships like the imperial courier running at 800+ ms an absolute nightmare to kill. Great for upsetting those in FdL whose boost is 200ms slower....Cheating yourself perhaps. Turrets are by far the worst damage and get thrown off by chaff. Aside from AFK builds they are useless.
Yes, and you can scoop up any mines you happen to misfire.How is the lower hardpoint rearwards? That is, can mines be pooped out say, when zipping infront of things?