New ship: Gutamaya Corsair

My issue with the Corsair is more of an in-universe one, though.
The Corsair comes from the same company that built the Clipper.
They've built a shiny new ship that's lighter than the old ship, smaller than the new ship, nearly 4x the price of the old ship and can use bigger thrusters than the old ship... but it's slower than the old ship.
That doesn't really sound like something any company would do.
There's a crucial difference between them, though: The Corsair is optimized for SCO drives. Perhaps this optimization requires something that limits how fast thrusters can be allowed to move it in normal space?
 
I've noticed a few people talking about heat issues with the Corsair.

Maybe worth mentioning that, even if you don't think you need them, bigger PPs and PDs handle heat better than smaller ones.
Given all the thruster-related oddness, the Corsair isn't a ship where you need to scrimp with the size of modules.
If you've got a C6 PP or PD in your Corsair and you're having heat issues, you'll probably improve things by fitting a bigger PP & PD.

Haven't actually tested this on the Corsair but, back when I was building my naughty KM2 (equipped with overcharged beams/MCs and PAs) I did quite a bit of tinkering with different PPs and PDs to verify that bigger modules definitely do cause heat to build up more slowly and dissipate more quickly.
It’s not the size of the plant that matters. It’s the amount of power that you’re using (in MW, not the percentage) at any given time, multiplied by the thermal coefficient.

If your build fits under a 5a, 6a and 7a power plant, all with the same thermal coefficient, then your ship will be at the exact same heat. The only difference is that the ships with the bigger plants will be heavier.
 
There's a crucial difference between them, though: The Corsair is optimized for SCO drives. Perhaps this optimization requires something that limits how fast thrusters can be allowed to move it in normal space?
Who cares about logic, or consistency within the game? Profits its all what matters. (Fdevs be like)

600 m/s... If it would be less than this, the ship would not sale as much.. I guess?

Lately, preformance of all new ships is being mostly dictated by how much of profit it brings to Fdevs, so no wonder they are better than old gen ships.

It’s not the size of the plant that matters. It’s the amount of power that you’re using (in MW, not the percentage) at any given time, multiplied by the thermal coefficient.

If your build fits under a 5a, 6a and 7a power plant, all with the same thermal coefficient, then your ship will be at the exact same heat. The only difference is that the ships with the bigger plants will be heavier.
Yes and no.

Higher sized plants if provide more than enough MW, to run a bulid, it can and should be used to LE, as LE plants have penalty to MW output, and LE at G5 is about equal in MW output, to size less of the plant with armoured with monstered, but with like 2x or 3x as good thermal handling.

Corsair, gonna struggle to use sized 6 LE plant (especially in higher grades), to run a combat bulid, where size 7 is about enough MW, for many of possible bulids.

So given this, size of plant kinda matters, but its down to what kind of bulid is used.
 
Lately, preformance of all new ships is being mostly dictated by how much of profit it brings to Fdevs, so no wonder they are better than old gen ships.
People seem to forget Frontier still run a business and not a charity, and ED is a live game without subscription. You can't fault them for releasing new ships that their customers actually want to buy. Also, what's the alternative? The same old ships in a different box with a new coat of paint? That wouldn't sit well with the community either. There are no new roles to fill, so it should have been clear that new ships would either be derivative and obsolete before release, or surpass the old ships and make them redundant. You can't have both.
 
Who cares about logic, or consistency within the game? Profits its all what matters. (Fdevs be like)

600 m/s... If it would be less than this, the ship would not sale as much.. I guess?

Lately, preformance of all new ships is being mostly dictated by how much of profit it brings to Fdevs, so no wonder they are better than old gen ships.

Just because you don't want to roleplay a bit that doesn't mean you have to sour the experience for those who do.
 
Frontier still run a business and not a charity
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(it should have said ARX, but it wasn't me who made this meme) :)
 
People seem to forget Frontier still run a business and not a charity, and ED is a live game without subscription.
Surely they do. Of course it isnt an charity. Thats why every now and then, even I support Frontier by buying ship or skin for it. Or weapon skin.

You can't fault them for releasing new ships that their customers actually want to buy.
I didnt meant to fault them. I have personally almost no issues with new ships as whole, only thing I would really want is to change, is MLF of Corsair, to something that is above of 13.... and if properly sized npcs would come after it, not small ships... thats all issue I got currently with any of new ships.
Also, what's the alternative? The same old ships in a different box with a new coat of paint?
Some cmdrs been askin for this for years... before P2 came out and rest of new ships.
"Give us more ship variants" ... wasnt that song of many years, from quite many users on these very forums?

That wouldn't sit well with the community either.
Everything that Fdves do, it always an someone who complain. Over 10 years on this forums alone, proved as much, and even this very thread, is full of it.
:)
There are no new roles to fill, so it should have been clear that new ships would either be derivative and obsolete before release, or surpass the old ships and make them redundant. You can't have both.
See, I am all in for new ships, being way they are. As for older ships, I do simply accept those way they are. I think every ship in game - have its own place.



Just because you don't want to roleplay a bit that doesn't mean you have to sour the experience for those who do.
See, you quoted my "sacrasm" post. Again, it didnt meant to "sour" anyones experience. And you hardly find anyone who is more into "roleplay", than I do. (in game of course)

I only posted this, because I found it quite amusing, that a lot cmdrs actually wants even more from new ships, while simultaneously complaing about other things realted with new ships, by either poorly understooding how mechanics of game works, or by simple ignorance or entitlement ("I pay, I demand" - mindset)

Note that I mean those cmdrs (not you specifically) who mainly complain about speed of this ship. Especially all those, that "demand" that it should be faster, or why isnt being affected by weight as much... and so on.
 
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BTW, about people complaining about the placement of the 2x C2 hardpoints (that may not fire when using gimballs), I believe that changing the design for a snout (instead of a beak), and sticking them in the nostrils, would have solved that while retaining a perfect convergence.

Thoughts?
 
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Lately, preformance of all new ships is being mostly dictated by how much of profit it brings to Fdevs, so no wonder they are better than old gen ships.
New ships will always be better than old ones tech wise, its natural progression.

And as far as Fdev go why shouldn't they make a profit? wasn't aware they were part of some space socialist workers party.
More cash = more investment into more content and more ARX ships = more cash etc etc

O7
 
I’m having surprisingly good results with multiple Advanced Plasma Accelerators.

3 of them on a Corsair seems to be a doable thing. Short Range, even...none of that weaksauce Efficient stuff. Gotta manage the heat like crazy (or don’t and go Thermal Conduit) but the damage, the convergence, and the 7a distributor to keep them going all seem to make it worthwhile.

Long Range would also work. The ship is very stable and would do well hitting ships from extreme range.
 
Just an observation. But why haven't we had a large ship yet? Perhaps that's coming later in the year, perhaps not. Just seems odd we've had small & medium by the half dozen yet nothing large.
I mean i get it, Cutters & type 9s would be rendered obsolete. Assuming the cargo is huge.
What with colonisation the timing does seem a tad coincidental.
 
Just an observation. But why haven't we had a large ship yet? Perhaps that's coming later in the year, perhaps not. Just seems odd we've had small & medium by the half dozen yet nothing large.
I mean i get it, Cutters & type 9s would be rendered obsolete. Assuming the cargo is huge.
What with colonisation the timing does seem a tad coincidental.

Had the same thought myself.

All of the SCO ships we've had so far have been better than existing ships in various ways.
I wonder if FDev have struggled to come up with spec's for a new large ship that isn't either crazy OP or, conversely, hobbled to the point where it wouldn't be worth flying?

If you put all EDs ships on a linear scale with, for example, things like the Sidey and Hauler at the bottom end and ships like the Anaconda and Cutter at the top end, all the new ships fit somewhere in the middle of that scale - often very near the top end but never actually increasing the range of the scale.
I wonder if FDev have made a conscious decision to not actually extend the scale further and a new large ship would, inevitablty, do that?
 
Cheating yourself perhaps. Turrets are by far the worst damage and get thrown off by chaff. Aside from AFK builds they are useless.
They have another use. In super fast twitch builds where it is impossible to self target, it makes ships like the imperial courier running at 800+ ms an absolute nightmare to kill. Great for upsetting those in FdL whose boost is 200ms slower....
 
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