Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
Yeah, or early access ships.
I don’t know man, ā€œturretsā€ seems like a much more fundamental and minimum requirement element of a space sim game, that should not be part of any kind of piece meal monetización, never mind p2w discussion, at all. And yet in the case of SC it may be.

CIG had an individual components store where you could get better lasers, shields, engines etc. Full blown p2w to the individual ship component level. Almost anything and everything could be bought for real money. They stopped it (or at least significantly limited it) a few years ago and it would seem they are just bringing it back under a new make over.
 
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I don’t know man, ā€œturretsā€ seems a much more fundamental and minimum requirement element of a space sim game, that should not be part of any kind of piece meal monetización, never mind p2w discussion, at all. And yet in the case of SC it is.
I get the point, it's good for Frontier to do it, but terrible if CIG do it.

But surely you can't 'win' Star Citizen, so it must be okay?
 

Viajero

Volunteer Moderator
I get the point, it's good for Frontier to do it, but terrible if CIG do it.

But surely you can't 'win' Star Citizen, so it must be okay?
Not really. I, for one, absolutely think FDEV early access ships are P2W. No doubt about it.

But the key in p2w is the degree of it. Some instances of p2w can be much more easily tolerated by both the player base AND the game balancing and gameplay. In the case of SC its P2W is probably among the more savagely and shamelessly monetized out there AND among the ones that more effectively destroy the game balance and gameplay itself.
 

rootsrat

Volunteer Moderator
Not really. I, for one, absolutely think FDEV early access ships are P2W. No doubt about it.

But the key in p2w is the degree of it. Some instances of p2w can be much more easily tolerated by both the player base AND the game balancing and gameplay. In the case of SC its P2W is probably among the more savagely and shamelessly monetized out there AND among the ones that more effectively destroy the game balance and gameplay itself.
Also, the price matters :)
 
The fun thing about these times of overworked white knights is that the old stories can come to the fore ;)

I bought my crafting machine in the store in 2013 [...]

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I assume that was just sold as a decorative item, right?
I jumped the boat 2015 and lost recognition of the ancient stretch goals and gameplay plans from the elder days.

It was sold under the premise that it would be used for 'overclocking' gear/components - which then more recently became crafting with rare components resources to improve stats instead.
EDIT: Source for the downvoters that it wasn't sold merely as a decoration:
https://robertsspaceindustries.com/en/comm-link/transmission/14989-MISC-Endeavor-Q-A-Part-2
While we see the Endeavor’s supercollider (name change pending, re: science!) as the ultimate tool for this task, the climb to that level will start with the already-offered workbench.
 
I dunno
By SC Backer rules that means it's only been in dev for 5 years. Checkmate! ;)
I meant in the industry there's a "you don't release a game the year a GTA is released" motto :)
 
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