So you actually started the game before I did. I think I bought it a couple of weeks before lockdown in 2020 and played it solid while I was being paid to sit at home.Well, yeah, effectively I'm new. I got the game in 2018, played a few days, then moved on, I was heavy into iRacing at the time. Kept an eye on space games over the years, then decided to come back this year since I already owned the game. Following the adventures of SpaceX has renewed my interest in space stuff, so here I am, for better or worse!
Yes, I built with exploration in mind; lightweight, range, and handling.
The Mandalay is so nice, I bought a second one that has a more heavy build. And it doesn't yet have the engineering this one does, 56Ly I think. I now have the cash, and materials mostly full, but I have a trip to make so it can wait.
Try using Corialis, add and removed modules and see how it affects weight. D-class is key, then down-scaling to a lower grade module for the slot. Obviously, more mass is heavier and slower. My build is based on a build I saw in a video, but I played around with it to see WHY it was longer range. Some modules don't have an efffect as much as I thought. Hardpoints add weight. All Hardpoints will get me is dead, so no hardpoints for Lefty!
My question is, is the pre-engineered better than engineering my 5A FSD (SCO) myself? Both of my Mandalays are 5A Grade 5 (Thanks Felicity!).
Yes, ED Exploration Buddy is a handy tool, as well as Spansh.
EDIT...
I looked at your build and I can see why you don't have quite the range. You are using 5D Power Plant, Distributor, and Thrusters, I use 4A PP and 4D Distributor and Thrusters, half the weight.
Also, your Sensors are 5D like mine, but you chose Wide Angle, I use Grade 5 Lightweight.
And you have a 4D Shield Generator (4T), mine is 3D Grade 5 Enhanced Low Power/Stripped Down (0.9T).
And you are carrying Hardpoints that total almost 9T, mine is zero!
Those scanners add weight too, 2.6T.
So yeah, if you want more range, drop weight! Decide if that works for you, or decide if it's a fighter or an exploration ship.
You're right though. There's still things I could tweak even if I don't go the full exploration route. Downgrading the shields to a class 3 and the AFMU to a class 2 is an obvious option. The K-warrant scanner can probably go but the wake scanner collects materials. As does the wide angle scanner.
Of course, this is under the assumption that some of my exploration would involve moderate interaction with the bubble. Plus, I play in open and I don't like the idea of completely getting rid of the weapon option. Not that it would do much in a PvP situation anyway. The priority should probably be in making it a good runner.
I made two trips to Colonia in a Cobra MkIII so even something with 70Ly range feels like a massive step up for me. It more than halves the travel time.