Increasing combat rank, solo.

Anyone suggest away to increase combat rank, solo.

Been deadly for ages.

Trade Elite V.

BB
Take lots of Odyssey missions that require (or allow) you to wipe out whole settlements. There has been a bug for about 2 years where ground kills in anything BUT ground CZs contribute to your Elite rank instead of your Mercenary rank. That's a major reason why I got Combat Elite 2 and 3 ranks. And yes, I am certain of this as both the rank 2 and 3 (that one just popped within the last month) level ups happened while I was fighting in settlements.

And yes, I reported this bug. But as I've mentioned before, their bug ticketing system is garbage, so I'm sure it expired. I also mentioned it on the forums.

So until they fix it, enjoy doing settlement missions - particularly assassination and settlement raid - at anarchy settlements. Anything else, and you'll be dealing with a lot of notoriety quickly. Clearing scavenger missions are ok to, but again, I'd recommend targeting anarchy settlements due to the latest bug where some of the scavengers are actually PP guards and will earn you bounties/notoriety if killed (unless at an anarchy station).
 
Take lots of Odyssey missions that require (or allow) you to wipe out whole settlements. There has been a bug for about 2 years where ground kills in anything BUT ground CZs contribute to your Elite rank instead of your Mercenary rank. That's a major reason why I got Combat Elite 2 and 3 ranks. And yes, I am certain of this as both the rank 2 and 3 (that one just popped within the last month) level ups happened while I was fighting in settlements.

And yes, I reported this bug. But as I've mentioned before, their bug ticketing system is garbage, so I'm sure it expired. I also mentioned it on the forums.

So until they fix it, enjoy doing settlement missions - particularly assassination and settlement raid - at anarchy settlements. Anything else, and you'll be dealing with a lot of notoriety quickly. Clearing scavenger missions are ok to, but again, I'd recommend targeting anarchy settlements due to the latest bug where some of the scavengers are actually PP guards and will earn you bounties/notoriety if killed (unless at an anarchy station).
wouldn't it be better to attack anarchy settlements with military economy? There are 22 soldiers in it, does such a massacre mission work better? Does the number and level of the soldier, settler or CB that you get for them matter?
 
wouldn't it be better to attack anarchy settlements with military economy? There are 22 soldiers in it, does such a massacre mission work better? Does the number and level of the soldier, settler or CB that you get for them matter?
I'm sure the more you targets you have, the better. Perhaps military targets are better too. Some of my target locations are military settlements, but they are a minority. I strongly recommend against taking a settlement raid mission against a military settlement; opt for an assassination mission there instead, and then clear out the settlement. Why? Raids have the potential complication of "tip off" which means they'll know you're coming. And with a military settlement that means also having to deal with the CAP of ships patrolling overhead. Not worth the time. If an assassination mission results in a tip off, they'll just flee the settlement... which means you only get one target, but at least you won't be wasting a lot of time.

I'm not sure how the rank of those targets are calculated for your rank up. It's easier to measure that in CZs for the Mercenary rank, as those combatants display their rank more clearly. I've not really noticed much of rank indicator in settlements (other than the assassination targets are usually tougher). Also, considering that most of the targets I take out are just personnel and not guards... I honestly don't know.

All I can tell you is that it took me from 2015 until a year or two before Odyssey was release before I hit Elite combat rank 1. And then for the first 9 months of Odyssey, the rank xp for all ground activity was properly assigned to Mercenary rank. Then something broke and only ground CZ xp counted. I had to grind a lot of those CZs to reach Mercenary rank Elite. Since then, I haven't done much with ground CZs and only done settlement activities. And I've gone up in standard Combat rank twice.

It's clearly a faster way than taking out ships, considering that I've gained two combat elite ranks in less than half the time it took me to get the first one. That said, I haven't been trying speed run the rank. I just do missions, occasionally look over at the rank panel, and shake my head as Combat Elite continues visibly move while Mercenary rank is frozen in place.

I do take ship assassination missions too... but I did that before Odyssey. And the number of ships I'm taking down is far less than the casualties in settlements, so it's clear where most of the rank is coming from. And again, both rank 2 and 3 "level ups" occurred during combat on foot (which is hilarious).

I'm sure if you want to rapidly farm this for rank, you could wipe out a settlement, supercruise out, abort supercruise immediately and return. You know, the usual lather/rinse/repeat. Or if you don't care about the stuff at the site, and you don't have a mission completion to worry about, just log out at the landing pad and then log back in. Fresh batch of targets, wipe them out, repeat. Again, I haven't done this, since I don't care about rapidly gaining that rank. It's climbing fast enough while I'm doing what I want anyway (and I wish it was actually going to Mercenary instead). But hey, maybe if enough people do it, FDev will actually fix the bug.
 
Some really good suggestions in this thread. During the entire goid war, in which I made billions, I got half of my combat Dangerous rank. Very slow progress the higher you go. Goids are still available out by Asterope, and Merope, same as before the goid war I think, which is in signal sources. It has been a very long time since I did any of that (pre goid war)
 
Ok, do you have a specific build/ship in mind
Yes, Python 2 with seekers on every size 3 hardpoint, with high capacity and overload munitions. High resist and MJ shield and hull recomended. Ship should be maxed g5 on each module.

For C2 slots, either more seekers, or any long range weapon (beams are fine), to aggro carrier group or to finish off SLF's wich sometimes survive seeker salvo, with litte hull left.

Why seekers? Two big reasons;

1) See, when fired 3 or 4 of them at once, such salvo it can one-shot either Fed or imp SLF's... taipans are bit tougher, it can sometimes take more than 4 missiles, so I would suggest to focus on imperial or fed powers for that reason alone.

2) Seekers only require lock-on, wich is about 3 second, and once locked, fire one salvo and foget about it, and target next SLF. Seekers will find thier target. This setup does not also require any WEP in capacitor, so 3-3-0 or 4-2-0 or 2-4-0, to have both mobility and defence against all that pressure.


Method;

When got into stronghold, fire at anything, so SLF's should start to launch. SLF's are visually diffrent, they look "glowning" like "heat sinks" and can be easly spoted among crowd from afar, without need to rely on sensor. Do not bother with anything else than SLF's. Use speed to keep security ships behind (mainly to keep out of thier Point Defence range - you dont want missiles being shot down, instead killing SLF's), and boost, boost and boost. SLF pack should be always lured away from security ships.

Keep boosting, and never stop doing that for entire "Farm" duration, its key to survive long enough to fire all missiles. When out of seekers, leave to re-arm (use nearby FC's).
Repeat, until desired rank is archived or bored. 4xc3 seekers with high capacity is exacly 84 "salvos" (this means 84 SLF dead) and that much can be emptied within 10 mins, but if done within 15 mins, its still decent "Score".

Every SLF is Elite, so cmdr at any rank, actually gets exp from it. Ranks progress works that such way, that ships with like 2 levels lesser combat rank than cmdr has at moment, gives less and less exp if rank of killed npcs is lower and lower.

You can kill 100 harmless sidewinders* while being elite combat ranked, and it give less xp than killing single elite sidewinder* instead of 100, due of that penalty.

*) - Insert any ship instead "sidewider" and its still same. Yep, SLF's counts here too.



or will a heavy corvette with long range be enough?
Vette or any big ship is too slow to properly "farm" SLF's. Sure they can, but forget killing sigificant amount of SLF's per hour, otherwise.

Thing is, each and every stronghold, as by design, its quite "hostile" environment (for solo cmdrs), one of thoughest of all PVE, only thargoid PVE is more lethal than this.

There is main carrier with 10km range lasers, while those lasers does not hurt much, it still prevents shield regen (if using biwave bulids), but on top of that, you got 8 to 12 power security ships, and atleast 12 SLF. Big ships, like heavy vette, are too slow to evade all of that, so even most shielded bulid, wont last more than few mins, under such pressure all of mentioned dangers, and all of it will focus on cmdr. SLF are especially deadly when 6+ of such, combine thier firepower at once, and its very easy to be swarmed by them, in slower ships, but 560+ ships can easly evade whenever needed, and keep distance when things go south.

Hence, using big ships are not recomended. Fast ship than can carry lots and lots missiles... P2 happen to be fast enough, tanky enough to survive (lots of evade required but it can "control" crowd via its speed) and happen also to be able to carry most of seekers of all mediums.
 
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Yes, Python 2 with seekers on every size 3 hardpoint, with high capacity and overload munitions. High resist and MJ shield and hull recomended. Ship should be maxed g5 on each module.

For C2 slots, either more seekers, or any long range weapon (beams are fine), to aggro carrier group or to finish off SLF's wich sometimes survive seeker salvo, with litte hull left.

Why seekers? Two big reasons;

1) See, when fired 3 or 4 of them at once, such salvo it can one-shot either Fed or imp SLF's... taipans are bit tougher, it can sometimes take more than 4 missiles, so I would suggest to focus on imperial or fed powers for that reason alone.

2) Seekers only require lock-on, wich is about 3 second, and once locked, fire one salvo and foget about it, and target next SLF. Seekers will find thier target. This setup does not also require any WEP in capacitor, so 3-3-0 or 4-2-0 or 2-4-0, to have both mobility and defence against all that pressure.


Method;

When got into stronghold, fire at anything, so SLF's should start to launch. SLF's are visually diffrent, they look "glowning" like "heat sinks" and can be easly spoted among crowd from afar, without need to rely on sensor. Do not bother with anything else than SLF's. Use speed to keep security ships behind (mainly to keep out of thier Point Defence range - you dont want missiles being shot down, instead killing SLF's), and boost, boost and boost. SLF pack should be always lured away from security ships.

Keep boosting, and never stop doing that for entire "Farm" duration, its key to survive long enough to fire all missiles. When out of seekers, leave to re-arm (use nearby FC's).
Repeat, until desired rank is archived or bored. 4xc3 seekers with high capacity is exacly 84 "salvos" (this means 84 SLF dead) and that much can be emptied within 10 mins, but if done within 15 mins, its still decent "Score".

Every SLF is Elite, so cmdr at any rank, actually gets exp from it. Ranks progress works that such way, that ships with like 2 levels lesser combat rank than cmdr has at moment, gives less and less exp if rank of killed npcs is lower and lower.

You can kill 100 harmless sidewinders* while being elite combat ranked, and it give less xp than killing single elite sidewinder* instead of 100, due of that penalty.

*) - Insert any ship instead "sidewider" and its still same. Yep, SLF's counts here too.




Vette or any big ship is too slow to properly "farm" SLF's. Sure they can, but forget killing sigificant amount of SLF's per hour, otherwise.

Thing is, each and every stronghold, as by design, its quite "hostile" environment (for solo cmdrs), one of thoughest of all PVE, only thargoid PVE is more lethal than this.

There is main carrier with 10km range lasers, while those lasers does not hurt much, it still prevents shield regen (if using biwave bulids), but on top of that, you got 8 to 12 power security ships, and atleast 12 SLF. Big ships, like heavy vette, are too slow to evade all of that, so even most shielded bulid, wont last more than few mins, under such pressure all of mentioned dangers, and all of it will focus on cmdr. SLF are especially deadly when 6+ of such, combine thier firepower at once, and its very easy to be swarmed by them, in slower ships, but 560+ ships can easly evade whenever needed, and keep distance when things go south.

Hence, using big ships are not recomended. Fast ship than can carry lots and lots missiles... P2 happen to be fast enough, tanky enough to survive (lots of evade required but it can "control" crowd via its speed) and happen also to be able to carry most of seekers of all mediums.
ok, I created a Python mk2 and with one salvo I destroy one ship, question? does anyone know how many kills are needed to go from Elite rank to Elite I?
 
ok, I created a Python mk2 and with one salvo I destroy one ship, question? does anyone know how many kills are needed to go from Elite rank to Elite I?
A lot. Few thousands at very least. I think its about 4-5k elite SLF's kills at elite II (for given amount XP they provide). I didnt count it, so cant say its 100% accurate.

Now then, it seems that elite I, II and go on, requires more kills as ranks goes up, so it might be less that that, from elite to elite I. But expect about 3k+ at very least.

Its hard to get accurate data on combat rank progression, as hardly anyone keep thier entire record what they did killed, and what rank it has... there is lot of out-dated reports, well as lots of misleading or plain incorrect.
 
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On foot bounties used to count toward combat rank. Unsure if they still do or not, but that used to be the single fastest way because you could farm Safeguard missions. Source: https://www.reddit.com/r/EliteDangerous/comments/14v74p8/onfoot_method_for_leveling_combat_rank_810_elite/


If you want to stay in the ship (I don't blame you) try taking out the little fighters at Stronghold carriers for powerplay. They are all Elite ranked and you can use missiles. The idea is you go to an enemy Stronghold Carrier Group, find the one with the hangar bay, attack the bay, and ships + SLFs will come out after you. Shoot only the SLFs, using seeker missiles. Go until you die/need to leave/run out of missiles. Rinse and repeat. Python MkII with full shield tank and missiles. Prismatics (like with many things) will be best here, but probably not required.
 
On foot kills (don't bother scanning for bounties) count very nicely.

Find a settlement that's anarchy you like. Kill everyone, relog, repeat.

Easy 5% per hour from deadly to elite.

J
 
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ok, I created a Python mk2 and with one salvo I destroy one ship, question? does anyone know how many kills are needed to go from Elite rank to Elite I?
It takes the same number of kill points as it took to get Elite but as you could get bonuses for higher ranked ships doing that which isn’t possible now the number of kills needed will be higher.

Using SLF pilots at any stage will of course mess up the guestimations.

Short answer. Many.
 
ok, I created a Python mk2 and with one salvo I destroy one ship, question? does anyone know how many kills are needed to go from Elite rank to Elite I?

Before I switched from PlayStation to PC last summer, I was already Combat Elite and had claimed 5600 bounties and 4400 combat bonds. Now I have 8800 bounties and 5400 combat bonds and I am only at 28% from Elite to Elite I.

So yes, thousands.

Incredible that there are so many players who are Combat Elite V.
 
On foot bounties used to count toward combat rank. Unsure if they still do or not, but that used to be the single fastest way because you could farm Safeguard missions.
I think they fixed that in last year.





Before I switched from PlayStation to PC last summer, I was already Combat Elite and had claimed 5600 bounties and 4400 combat bonds. Now I have 8800 bounties and 5400 combat bonds and I am only at 28% from Elite to Elite I.
Its because when doing RES and CZ's or any non-thargoid PVE, majority of ships killed by cmdr are actually with lesser rank, wich are not going give much of XP at all.
It seems that at elite I and above, killing non-elite ships have very litte effect and anyone who is already elite in combat can recall that.

As a someone who was already reached combat elite back in mid 2015, 10 years later, yet I am only elite II at moment with about 65% at it.
45% of elite II was made very recently, when farmed SLF's, with mentioned p2 with seekers.


Its kinda ironic, as my total kill count, both PVE and PVP (this not gives XP afaik - I killed more than enough "elite" cmdrs, yet not even 1% to rank came from it), is way, way more than enough, even from PVE alone, to have Elite V, but thing is that 75% of that was done before elite I-V ranks came out...
Given that Frontier actually have such data on every cmdr, they do have track of every kill wich cmdr did. Both PVP and PVE. Cmdrs have such data as well, in from of logs.


I kinda wished that Frontier would make litte effort and backtrack those "legacy" kills and award it to all veteran cmdrs, who was already elite ranked years before those elite I-V ranks was relased, and give all these veterans, thier "true" rank. Hence I consider my own Elite II as "fake" for that very reason.

After all, as is said in lore itself; Combat rank is relative to total kill count.
Yet, since they said as much, that they wont be doing "backtrack", at very time when elite I-V came out. Sad, but It was years ago, so I gotten over with it. But will remember.

So yes, thousands.
Indeed.


Incredible that there are so many players who are Combat Elite V.

Most of Elite V cmdrs that I am aware of, they earned that mainly via AX gameplay.... I think like 90% of them, if not more.
After all, up until recently (before oddy on foot exp bug + even more recent SLF method wich came with PP.2), it was only realible method, once hit the "wall" of combat rank progess, once elite and above.
 
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On foot bounties used to count toward combat rank. Unsure if they still do or not, but that used to be the single fastest way because you could farm Safeguard missions. Source: https://www.reddit.com/r/EliteDangerous/comments/14v74p8/onfoot_method_for_leveling_combat_rank_810_elite/


If you want to stay in the ship (I don't blame you) try taking out the little fighters at Stronghold carriers for powerplay. They are all Elite ranked and you can use missiles. The idea is you go to an enemy Stronghold Carrier Group, find the one with the hangar bay, attack the bay, and ships + SLFs will come out after you. Shoot only the SLFs, using seeker missiles. Go until you die/need to leave/run out of missiles. Rinse and repeat. Python MkII with full shield tank and missiles. Prismatics (like with many things) will be best here, but probably not required.
I can assure you that on-foot xp counts for Combat Rank and not Mercenary rank. This has not been fixed. I just hit Combat Elite 3 while taking out people in Settlement in the last 30 days (message popped up while on foot).

To be clear: this is only NON-CZ ground combat. If it's a ground CZ, it will properly count towards Mercenary Rank. Which means that if you want to raise Mercenary, welcome to the grind.

At this rate, I'll probably hit Combat Elite V in the next two years as I have that much faith in them fixing this bug...

Edit: To be 100% accurate, I don't recall if I saw any message prompt while on foot. However, once I got back into my ship, after clearing the settlement, I got the donk for new message waiting. I checked it and it was the pretty, animated rank-up email for Combat Elite III.
 
I can assure you that on-foot xp counts for Combat Rank and not Mercenary rank. This has not been fixed. I just hit Combat Elite 3 while taking out people in Settlement in the last 30 days (message popped up while on foot).

To be clear: this is only NON-CZ ground combat. If it's a ground CZ, it will properly count towards Mercenary Rank. Which means that if you want to raise Mercenary, welcome to the grind.

At this rate, I'll probably hit Combat Elite V in the next two years as I have that much faith in them fixing this bug...

Edit: To be 100% accurate, I don't recall if I saw any message prompt while on foot. However, once I got back into my ship, after clearing the settlement, I got the donk for new message waiting. I checked it and it was the pretty, animated rank-up email for Combat Elite III.
I think that's because those people had bounties, not just because you offed them, though.
 
I think that's because those people had bounties, not just because you offed them, though.
I don't think so. Most settlements I hit only half have bounties or less. Doesn't really matter. I'm passively going up in Combat Elite rank faster doing ground activities (because I want to do them) faster than when I actively tried to grind it in space combat. Dumb.

Meanwhile, I HAVE to do ground CZs to grind up Mercenary rank... instead of getting that from regular ground combat too. Double dumb.
 
I don't think so. Most settlements I hit only half have bounties or less. Doesn't really matter. I'm passively going up in Combat Elite rank faster doing ground activities (because I want to do them) faster than when I actively tried to grind it in space combat. Dumb.

Meanwhile, I HAVE to do ground CZs to grind up Mercenary rank... instead of getting that from regular ground combat too. Double dumb.
my way in about 10-20 minutes I am able to raise COMBAT and MECENARY range by 1%-2% in a very easy but unfortunately boring and repetitive way. The advantage is DATA from POI and CB from soldiers (about 400k - 500k per loop)
 
I don't think so. Most settlements I hit only half have bounties or less. Doesn't really matter. I'm passively going up in Combat Elite rank faster doing ground activities (because I want to do them) faster than when I actively tried to grind it in space combat. Dumb.

Meanwhile, I HAVE to do ground CZs to grind up Mercenary rank... instead of getting that from regular ground combat too. Double dumb.
Now I'm curious because I could stand to increase my combat rank. Are you doing this in an anarchy system and knocking over the settlement for data?
 
I don't think so. Most settlements I hit only half have bounties or less. Doesn't really matter. I'm passively going up in Combat Elite rank faster doing ground activities (because I want to do them) faster than when I actively tried to grind it in space combat. Dumb.

Meanwhile, I HAVE to do ground CZs to grind up Mercenary rank... instead of getting that from regular ground combat too. Double dumb.
usually for a crew of 22 people, 10-12 people have rewards.... but I'm not sure if scanning them gives points for Mecenary or if it's irrelevant.... I'm sure you definitely don't have to hand them in at the station to count them.
 
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