Newcomer / Intro What are you up to?

Even if you earned 1,000 an hour
1000 merits? Easy. That's one load (64 tons) of Kamitra Cigars (one of the few rares that spawn reliably in a largen amount) shipped across ~200 ly, i.e. one tank of fuel/5...6 jumps in my Cobra Mk.V. So if you hurry, maybe 20 minutes for 1562 merits (and 1.17 MCr. profit). If the system you want to sell in actually lets you trade those :mad: (found out the hard way yesterday that they're illegal in Wakawal, so had to dump them in Aldebaran - nice view from bar on the Megaship there, btw. - and then go back to Rajukru to fill up with stoves. Those only brought 782 Merits (plus the chores bonus) and 740k profit.

Undocked at Wakawal for the first trip yesterday at 19:33:46
Docked at Fisher's Rest in Aldebaran at 20:00:07 (+1562 merits)
Undocked at 20:06 (after checking out the bar and the local gun store)
Back in Wakawal at 20:23:35, 782 merits for the rares and 2000 merits for the weekly chore (sell 10 rares at Wakawal)

That's a total of 4344 merits in 50 minutes. Yes, the amount of weekly chores is limited. And yes, you still need some time - but not quite as bad as your estimate. In total, yesterday I started at rank 28 and finished at rank 30. 4 more ranks to go to unlock the packhounds. Ok, completing two of the five weeklies yesterday probably helped - but in this week's list, there are only three I'll lilkely tackle. I won't do the "be a criminal" or the "collect data from surface installations" tasks.

Oh, and going back to those 1000 merits - another way would be to scan 2 megaship data uplinks. Those give 500...750 merits each, and there are a few ships with two uplinks. Downside is that that is (as a targeted activity) rarely faster than hauling in rares, upside it's more variation. If you get that as a weekly, completing this task alone will advance you one rank.
 
i tried but couldnt do it,but thanks project for later.07 nice screen shot btw
The first time I went to Salome's Reach was in a 70.48ly Krait Phantom.
Seems the numbers are basically the same. Seeing it's no range difference, no need to bother with the hassles of getting a pre-engineered. And the Mandalay has no heat issues.

I did add a Repair Limpet Controller and a 4E cargo for limpets. So range is down to mid 77 before limpets. But, 70+ is fine. You have to limit things it to get 80. Going bare bones just for an extra 5LY or so is kinda silly.
Faster boot sequence on FSDs also improves jump range by virtue of a higher optimal mass figure. On a Mandalay the pre-engineered 5A SCO FSD adds a further ~7ly of jump range over the regular 5A SCO FSD.
This is my ~87ly unladen jump range Mandalay with optimal mass modified in Coriolis for the pre-engineered 5A SCO FSD with mass manager effect added.
87.04ly unladen jump range.

This is the same Mandalay with a regular 5A SCO FSD with grade 5 long range and mass manager.
80.28ly unladen jump range.

The pre-engineered SCO FSDs do give more jump range, but I only bother with them on exploration ships and ships that might benefit from the extra jump range. Mission running ships and combat ships don't really need the extra few ly jump range.
 
That's a total of 4344 merits in 50 minutes. Yes, the amount of weekly chores is limited. And yes, you still need some time - but not quite as bad as your estimate.
That still leaves you doing this for 8 hours a day, five days a week, for four weeks to get the last unlock. Nothing else, not including breaks and meals, no running off for a community goal or work on system colonization. Just the same back and forth. All so you can get a shotgun with a choke or a better shield.
 
Just another hum-drum day in the black, searching for Fumarola Carbosis.
011532.jpg
 
The first time I went to Salome's Reach was in a 70.48ly Krait Phantom.

Faster boot sequence on FSDs also improves jump range by virtue of a higher optimal mass figure. On a Mandalay the pre-engineered 5A SCO FSD adds a further ~7ly of jump range over the regular 5A SCO FSD.
This is my ~87ly unladen jump range Mandalay with optimal mass modified in Coriolis for the pre-engineered 5A SCO FSD with mass manager effect added.
87.04ly unladen jump range.

This is the same Mandalay with a regular 5A SCO FSD with grade 5 long range and mass manager.
80.28ly unladen jump range.

The pre-engineered SCO FSDs do give more jump range, but I only bother with them on exploration ships and ships that might benefit from the extra jump range. Mission running ships and combat ships don't really need the extra few ly jump range.

Interesting. So how do you set the pre-engineered FSD in Coriolis versus a self-engineered?

I see you can adjust things in Coriolis, but how do you know what to adjust, and how do you know the actual numbers for the pre-engineered?

You get an extra 7Ly. Not bad I guess. I'd like to see both in place in Outfitting to see what it says. Things can be adjusted in Coriolis that can't be adjusted in Outfitting.

You are running a really light build, and are only getting right at 10Ly better than mine, but I'm fully outfitted, so not too much difference.
 
Incidentally, the return to Colonia was a bit of a shock - the contacts list just scrolled and scrolled, fleet carriers up the wazoo. It was like one of those western movie scenes where the trapper comes to town after months in the mountains and tries to cross main street as a stream of wagons, riders, the stagecoach and even a herd of cows sweep along like a torrent. Except for the cattle, obviously 😄
 
I'm going out on an old school exploration trip. Leaving the carrier at home to see how far I get before I get the jitters and start calling it over :D

The first leg will be straight down from around the centre of the bubble. Route plotted is 16 jumps to just over 1 Kylie.

To boldly go where loads of people have gone before, no doubt.

EDIT: Just realised I have no AFMU. Going to risk not taking one.

EDIT 2: Well, that was uneventful. Need to go further. What is interesting is that that 1k journey took about 10 minutes whereas the carrier would have taken ~36 mins.
 
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Just realised I have no AFMU. Going to risk not taking one.
That excludes you from using Neutron boosts.
What is interesting is that that 1k journey took about 10 minutes whereas the carrier would have taken ~36 mins.
Thta's a nice jump range you got. The ususal calculation is one minute/jump&scoop if you do it carefully. If you don't care about heat damage (or fly a build that can keep cool while scooping), you can squeeze that down to ~45 seconds under good conditions (no obscured jumps, no prolonged Braben tunnels). And yes, a reasonable exploration ship is faster than a carrier.
 
Well that's a name I've never heard of before. You learn a new cultural reference every day.
Earl Scheib was a chain of low-cost auto body repair and painting shops that famously used the slogan "I'm Earl Scheib, and I'll paint any car, any color for $29.95". The company's slogan became a national icon, and it was known for its budget-friendly paint jobs. Earl Scheib ceased operations nationwide on July 16, 2010, and no longer honors customer warranties, according to www.fenderbender.com.

Source: https://youtu.be/_V3RowpnHyo
 
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Earl Scheib was a chain of low-cost auto body repair and painting shops that famously used the slogan "I'm Earl Scheib, and I'll paint any car, any color for $29.95". The company's slogan became a national icon, and it was known for its budget-friendly paint jobs. Earl Scheib ceased operations nationwide on July 16, 2010, and no longer honors customer warranties, according to www.fenderbender.com.

He apparently had branches in England too, but the first thing I thought of was Liev Schreiber from Wolverine.
 
Interesting. So how do you set the pre-engineered FSD in Coriolis versus a self-engineered?

I see you can adjust things in Coriolis, but how do you know what to adjust, and how do you know the actual numbers for the pre-engineered?

You get an extra 7Ly. Not bad I guess. I'd like to see both in place in Outfitting to see what it says. Things can be adjusted in Coriolis that can't be adjusted in Outfitting.

You are running a really light build, and are only getting right at 10Ly better than mine, but I'm fully outfitted, so not too much difference.
In game on the modules tab select the FSD and Show Info:
0bUgpN1.png

In Coriolis enter 2077.4 for the Optimal Mass figure in the FSD engineering section. Other sizes of FSD will have a different Optimal Mass.
 
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