I'm still waiting to see when (if) Frontier will ever open colonisation to systems in Colonia, and if they'll also open it to other inhabited systems of which there are many spread around the galaxy from Explorer's Anchorage to the Heart and Soul Nebulae and Rackham's Peak.
There are still Commanders though, and I'm one of them, who dislike the bubble and really want to be able to build out deep into the black. I know things are tied to the BGS and factions you take with you to run a newly colonised system, but the BGS seems to work perfectly fine at all the inhabited systems I've mentioned here that are thousands or tens of thousands of light years form the bubble.
So here's my quick, easy, and simple solution to fix colonisation so those of us who really want to build out deep in the black can do so.
The solution lies in Frontier's trusty old friend, the logarithmic scale. Logarithms work in different ways such as the one commonly used to depict warp speed in Star Trek, and by scientists like Neil deGrasse Tyson and Brian Cox when they're describing how difficult it would humanity be to achieve light speed travel.
The first example is that the closer you get to the destination (speed, volume etc.) the more effort is required to get there. The Elite Dangerous equivalent is it's exponentially more difficult to increase in ranks as each rank increase requires double the effort of the one before it, as indicated in the linear scale image below that I found online.
So why not use this with colonisation? The idea is simple. Currently we can build out up to 15ly at a cost of 25 million credits. Let's use this as our baseline. This means to double this the cost to build would be 50 million credits. Let's say, for sake of argument that it doubles the cost increase for every additional 15ly.
This would result in (broadly speaking) the following costs for building out...
15 ly - 25 million cr
30 ly - 50 million cr
45 ly - 100 million cr
60 ly - 200 million cr
75 ly - 400 million cr
90 ly - 800 million cr
105 ly - 1.6 billion cr
...and so on. Equally, the time taken for the Brewer colonisation ship to arrive would increase which would better reflect the distances involved. My Cmdr currently has somewhere in the region of 35 billion credits burning a hole in his flight suit that he can't spend. With 35 billion I would be able to build a colony about 175ly from a currently inhabited system.
But! I hear you cry. You're wanting to build far out into the black, and you're not going to be able to achieve that if 35 billion literally won't get you very far, and you'd be right. So what happens if we also double the distance out we can build at each step as detailed in this next graph?
15 ly - 25 million cr
30 ly - 50 million cr
60 ly - 100 million cr
120 ly - 200 million cr
240 ly - 400 million cr
480 ly - 800 million cr
960 ly - 1.6 billion cr
Using this, 35 billion credits would get me out more than 20,000 ly, that's almost all the way to Sagittarius A*. It would also take considerably longer for the Brewer colonisation ship to arrive. If it takes five minutes for the first 15ly, then for 20,000 ly it would take around 5½ days for the colonisation ship to arrive, not to mention all the additional effort and time required to haul the required construction commodities out that far.
But! I again hear you cry, this makes it all too easy for Commanders to spread out right around the galaxy and within no time at all there'll be colonies absolutely everywhere, that's just dumb. And you'd be right if things were that simple.
Where the gameplay dynamic comes into this as the sheer difficulty in obtaining 35 billion credits. By far the simplest way to amass this much cash is exobiology but even then it's not only incredibly time-consuming to do so, but it's also a crapshoot as you have no idea what you're going to get or how long it's all going to take. My 35 billion has taken me several years to accumulate.
Lastly there's the fact that, as I mentioned at the beginning of this post, there's currently nothing in game for me to spend that kind of money on so it just sits there looking at me. I can't even spend it building a colony as that activity makes a profit!
So there we go, my idea. What do you all think?
There are still Commanders though, and I'm one of them, who dislike the bubble and really want to be able to build out deep into the black. I know things are tied to the BGS and factions you take with you to run a newly colonised system, but the BGS seems to work perfectly fine at all the inhabited systems I've mentioned here that are thousands or tens of thousands of light years form the bubble.
So here's my quick, easy, and simple solution to fix colonisation so those of us who really want to build out deep in the black can do so.
The solution lies in Frontier's trusty old friend, the logarithmic scale. Logarithms work in different ways such as the one commonly used to depict warp speed in Star Trek, and by scientists like Neil deGrasse Tyson and Brian Cox when they're describing how difficult it would humanity be to achieve light speed travel.
The first example is that the closer you get to the destination (speed, volume etc.) the more effort is required to get there. The Elite Dangerous equivalent is it's exponentially more difficult to increase in ranks as each rank increase requires double the effort of the one before it, as indicated in the linear scale image below that I found online.
So why not use this with colonisation? The idea is simple. Currently we can build out up to 15ly at a cost of 25 million credits. Let's use this as our baseline. This means to double this the cost to build would be 50 million credits. Let's say, for sake of argument that it doubles the cost increase for every additional 15ly.
This would result in (broadly speaking) the following costs for building out...
15 ly - 25 million cr
30 ly - 50 million cr
45 ly - 100 million cr
60 ly - 200 million cr
75 ly - 400 million cr
90 ly - 800 million cr
105 ly - 1.6 billion cr
...and so on. Equally, the time taken for the Brewer colonisation ship to arrive would increase which would better reflect the distances involved. My Cmdr currently has somewhere in the region of 35 billion credits burning a hole in his flight suit that he can't spend. With 35 billion I would be able to build a colony about 175ly from a currently inhabited system.
But! I hear you cry. You're wanting to build far out into the black, and you're not going to be able to achieve that if 35 billion literally won't get you very far, and you'd be right. So what happens if we also double the distance out we can build at each step as detailed in this next graph?
15 ly - 25 million cr
30 ly - 50 million cr
60 ly - 100 million cr
120 ly - 200 million cr
240 ly - 400 million cr
480 ly - 800 million cr
960 ly - 1.6 billion cr
Using this, 35 billion credits would get me out more than 20,000 ly, that's almost all the way to Sagittarius A*. It would also take considerably longer for the Brewer colonisation ship to arrive. If it takes five minutes for the first 15ly, then for 20,000 ly it would take around 5½ days for the colonisation ship to arrive, not to mention all the additional effort and time required to haul the required construction commodities out that far.
But! I again hear you cry, this makes it all too easy for Commanders to spread out right around the galaxy and within no time at all there'll be colonies absolutely everywhere, that's just dumb. And you'd be right if things were that simple.
Where the gameplay dynamic comes into this as the sheer difficulty in obtaining 35 billion credits. By far the simplest way to amass this much cash is exobiology but even then it's not only incredibly time-consuming to do so, but it's also a crapshoot as you have no idea what you're going to get or how long it's all going to take. My 35 billion has taken me several years to accumulate.
Lastly there's the fact that, as I mentioned at the beginning of this post, there's currently nothing in game for me to spend that kind of money on so it just sits there looking at me. I can't even spend it building a colony as that activity makes a profit!
So there we go, my idea. What do you all think?
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