That improves the area immensely!just look at london... err what was London.
Well Done FD!!!
That improves the area immensely!just look at london... err what was London.
There are still cosmetics and layout choices. Frontier could do well to offer a couple of new layouts and interior/exterior PJs...Hehe I gotta say this!
What if the fleet carrier rollout was behind a 3 mth arx paywall?
Fdev missed the boat on that one!
I think it's possible for sure. As much as some folk don't like AI, I think ProcGen coupled with AI - maybe more as a way to validate / detect edge cases out of millions of planetary instances, along with assisting asset diversity on the scale needed to go with it can help the monumental task it would be otherwise.We all go on about what we want for elite.
I'd argue that all of it would be nothing compared to a dlc which bought elws waterworlds and other planetary types into the realms of landable with atmospheres and actual Atmospheric physics. And I'd go a step further, imagine earth as it actually is? And exact clone, inc cities, countrys etc.?
Impossible??
Colonys elws with features too.
Idk if the cobra 3 engine is capable of it. But for me that's the most profound addition elite could introduce.
Again I don't know if it's actually possible...
Credit where credit is due, SC was stunning to look at, but as the majority have found out, it only flatters to deceive and empty wallets. If someone wants to feel like they're Han Solo or just a guy with a spaceship living their life among the stars, then Elite can't be beat.Much as I hate to say it just like SC. I mean they got that nailed.
Yes, that would be sweet.FDev would make me the happiest person if we can just pick a star from the cockpit view, select it, and plot a route. Would be acceptable also with some kind of Full-spectrum-galaxy-scanner (size 1, engineered by Marco Qwent).
Maybe not that sweet!Would pay 50.000 ARX for unlock!
The problem is that FDEV needed backers back in the KS days, so the road map created was not realistic compared to what they actually could do, I do not know the reason why some of the features was kicked to the corner, maybe the engine could not do it, maybe it simply was not possible however it's goo to see the now are getting back on track, and I will not expect anything and consider the old "promises" null and void from now on, only when it's announced as in the pipeline and when we see it in game we can start to clap our little hands together in excitement.I didn't start in ED during the kickstarter, but just was aware from the sidelines having played Elite II and III: FFE years earlier. At the time I was just waiting for the game to release and a year or so for the bugs to get ironed like like how games used to be before the web era of game rollouts. So I joined around a month after the first engineers arrived in horizons. But what can I say in my thoughts about this 'thank you letter' to Frontier. I'd always been a 'defender' of the development and progress of the evolution of ED, 'understanding' when Frontier and Fdev hit realistic obstacles, plenty of challenges tied to their real life company challenges in the competitive industry while still staying an independent entity, putting so much over the years into a niche genre and playerbase. Having to be patient for new developments even taking years to wait for. I always felt back then spacelegs would eventually come, just like I truly believe ship interiors will come someday whether 3, 5, to 20 years from now. And I never felt ED was truly abandoned, but Frontier waiting for better and more convenient times within their resources to continue to progress on the kickstarter preconceptual stretch goals.
And that's the thing. ED is still unprecedented, and was outstandingly ambitious yet responsible to realistic development. No extra hype, p2w , and pay-for-promises shenanigans, nor pretenders to . We'd seen past 'spacesim'-themed projects come and go like NMS, X4, the CIG/StarCitizen scam, dual-Universe, Starfield, etc. and none of them ever reached the ambitious benchmark of combination of the scope of interstellar spacesim to involved and interactive gameplay. i.e. on the scale of the fsx/msfs sim games expanded to space. I try to introduce ED sometimes to acquaintances who could be interested in sci-fi, sim, or space or they have a ppl and have flown flights to land on island runways off of the coast. And often they're amazed that something like ED with its scope even exists.
It's funny, the Big Jump really happened in November with Powerplay 2.0. We got spikes when the Python2 and Type 8 came out but not like the consistent player player numbers we're getting now. I'm actually looking forward to see what they come up with in Vanguards, because the last two releases have been excellent (not perfect but still excellent), so confidence is high about the next one in summer.Fun fact (and a sneak preview of something I'll cover more on Lave Radio tonight) ... in the last year the Steam player numbers for Elite Dangerous (both peak and average) have basically doubled. I also think it's no coincidence that Arf (who undoubtedly cares a great deal about this game) now feels content to move on from Frontier safe in the knowledge that Elite is in a better place than its been for a long long time.
Welcome back lysan, there's much to be thankful for!
Edit: reading that back it sounds like I'm thankful that Arf is leaving ... that's not what I meant AT ALL!!![]()
I don't think they can pull it off, unless you want no man sky kind of worlds, I'm more controlled by now in what I would like, ship boarding on mega ships would be a good start, maybe carriers later, on foot combat improvement, that one really need an upgrade.Thinker Atmosphere worlds / Plant Scanning / On foot mining? - Possible - This is the one I think is most likely. New plants to scan, new ways to scan them and
What you mentioned about boarding and improving on foot would be great, but making some planets prettier without cutting and pasting would not be bad either... in most SCFI series or movies it looks incredible when they arrive or leave it with a beautiful sea of clouds o7I don't think they can pull it off, unless you want no man sky kind of worlds, I'm more controlled by now in what I would like, ship boarding on mega ships would be a good start, maybe carriers later, on foot combat improvement, that one really need an upgrade.
Good thing AI is coming on apace then.Thinker Atmosphere worlds