I didn't start in ED during the kickstarter, but just was aware from the sidelines having played Elite II and III: FFE years earlier. At the time I was just waiting for the game to release and a year or so for the bugs to get ironed like like how games used to be before the web era of game rollouts. So I joined around a month after the first engineers arrived in horizons. But what can I say in my thoughts about this 'thank you letter' to Frontier. I'd always been a 'defender' of the development and progress of the evolution of ED, 'understanding' when Frontier and Fdev hit realistic obstacles, plenty of challenges tied to their real life company challenges in the competitive industry while still staying an independent entity, putting so much over the years into a niche genre and playerbase. Having to be patient for new developments even taking years to wait for. I always felt back then spacelegs would eventually come, just like I truly believe ship interiors will come someday whether 3, 5, to 20 years from now. And I never felt ED was truly abandoned, but Frontier waiting for better and more convenient times within their resources to continue to progress on the kickstarter preconceptual stretch goals.
And that's the thing. ED is still unprecedented, and was outstandingly ambitious yet responsible to realistic development. No extra hype, p2w , and pay-for-promises shenanigans, nor pretenders to . We'd seen past 'spacesim'-themed projects come and go like NMS, X4, the CIG/StarCitizen scam, dual-Universe, Starfield, etc. and none of them ever reached the ambitious benchmark of combination of the scope of interstellar spacesim to involved and interactive gameplay. i.e. on the scale of the fsx/msfs sim games expanded to space. I try to introduce ED sometimes to acquaintances who could be interested in sci-fi, sim, or space or they have a ppl and have flown flights to land on island runways off of the coast. And often they're amazed that something like ED with its scope even exists.