There’s no in game activity that would necessitate a vehicle like an SRV, nor is there an in-universe reason to use one beyond giving moon-landing vibes.
The physics of the SRV are unforgiving and do a poor job of reflecting the 6 wheels with 6’ suspension arms.
If we are going to be in bubble turrets, a quad copter makes way more sense. We see quad copters in the game regularly, you could probably re-use a lot of the fundamental control and physics of ships/the camera.
(Personally, I would prefer air speeder bikes like Star Wars or Destiny, but that’s probably less likely.)
You then just need to add things to make flying the copter a game. Here are some ideas:
Fun collection: deliver things to a chute or landing pad on the ship. Maybe employ a tether to collect items from the ground similar to cargo door. Add concussive charges that break apart collectibles but must me placed and then flown away from, similar to deep ore mining.
environmental hazards: Storms, volcanoes, gyres, caves. Anything that throws things to avoid, affects control/visibility, or asks us to manoeuvre better.
Resource management: limited energy, have to return to ship occasionally or use suit to recharge. Manage shield use, like on foot.
Combat: add remote detonation bombs and missiles for combat. Have to skim ground in some situations to avoid AntiAircraft turrets. Maybe put the quad copter into sentry mode where it just behaves like NPC quad copter.
Most importantly: meaningfully combine it with Odyssey/on-foot activities.
The physics of the SRV are unforgiving and do a poor job of reflecting the 6 wheels with 6’ suspension arms.
If we are going to be in bubble turrets, a quad copter makes way more sense. We see quad copters in the game regularly, you could probably re-use a lot of the fundamental control and physics of ships/the camera.
(Personally, I would prefer air speeder bikes like Star Wars or Destiny, but that’s probably less likely.)
You then just need to add things to make flying the copter a game. Here are some ideas:
Fun collection: deliver things to a chute or landing pad on the ship. Maybe employ a tether to collect items from the ground similar to cargo door. Add concussive charges that break apart collectibles but must me placed and then flown away from, similar to deep ore mining.
environmental hazards: Storms, volcanoes, gyres, caves. Anything that throws things to avoid, affects control/visibility, or asks us to manoeuvre better.
Resource management: limited energy, have to return to ship occasionally or use suit to recharge. Manage shield use, like on foot.
Combat: add remote detonation bombs and missiles for combat. Have to skim ground in some situations to avoid AntiAircraft turrets. Maybe put the quad copter into sentry mode where it just behaves like NPC quad copter.
Most importantly: meaningfully combine it with Odyssey/on-foot activities.