Vanguards / Squadron rework screencaps from stream......

The Squadron has access to some enhanced mining laser control software which allows more efficient displacement of chunks with less vapourisation of valuable materials. It's a new development and still patented and fairly tightly controlled by the supplier, so not everyone has it yet. If you leave the organisation, then you lose access to the software by the same compulsory software update mechanism that can impose new permit locks on systems, etc.

So much of ED's technology is already thinly-disguised space magic that handwaving one more doesn't seem a problem either, to me. So much of the game doesn't follow basic physics principles (conservation of energy, mass or momentum; basic size relationships for things smaller than planets) - even excluding the "necessary space magic" like shields or FTL travel - that it's more surprising when things are physically plausible.
Never forget the ship which has a lower total mass than the combined mass of all installed modules... :D

The perks per se are fine for me, the issue could rather be, that in a versatile squadron with diverse play styles, some people might be disappointed, no matter which perk you select.

I don't think I've been this excited about an update since Multicrew was announced.
😐

For me, not yet. To really be excited, they would have to announce some actual multiplayer content. But by working on squadrons, they at least gave me some hope that they have not completely forgotten about the cooperative aspects of the game and that maybe, just maybe, some actual multiplayer content might also be on the way. Got to see on future releases, if there is more to come, or if this unfortunately is the whole deal.
 
For me, not yet. To really be excited, they would have to announce some actual multiplayer content. But by working on squadrons, they at least gave me some hope that they have not completely forgotten about the cooperative aspects of the game and that maybe, just maybe, some actual multiplayer content might also be on the way. Got to see on future releases, if there is more to come, or if this unfortunately is the whole deal.

Yeah,

I watched Obsidian Ant's video and I just find myself thinking "Why would I go out of my way to get involved in any of this?"

Okay, the "perks" are kind of nice but if I've been happily pottering around, doing my own thing, I don't really see anything that might compel me to change my attitude.
Ultimately, I guess I'm just not a "joiner" and I know I'm not going to be terribly interested in doing the things I'm supposed to do for a squadron/vanguard.
Also, I know it's not just me because, previously, whenever I have got involved in group activities in ED I've ended-up losing interest because other people fail to show up and do their bit either.

Whenever FDev introduces stuff in ED I see people saying "I already have a job. I don't need a game trying to give me another one" and anything that requires prolonged, repeated, structured activity is likely to erode my enthusiasm fairly quickly.
I might want to go mining this week, or explode pirates, but next week I might decide to take my DBX and go backpacking in Colonia so being expected to help win a war in some backwater system, week after week, isn't really my thing.

Course, if there's a Vanguard for other people like me I might consider joining it but I doubt there'd be much point in creating one, aside from the irony.
 
Which is why I really don't understand why they keep going down the path of making features like this. 🤷‍♂️

See, that's a really good question.

It might sound quite glib in a "what's the point?" sort of way but it's also a serious question that needs a good answer.
Genuinely, c'mon FDev, tell me what you plan to put into the game that might compel me to get involved with this?
If I can currently do whatever makes me happy, in ED, and earn enough credits to support an FC and buy myself new ships and modules, what's going to make me think it'd be a good idea to join a Vanguard and do Vanguard things?
 
Okay, the "perks" are kind of nice but if I've been happily pottering around, doing my own thing, I don't really see anything that might compel me to change my attitude.
That's the other thing that bugs me. All these new 'features' have clearly relied on bribes to entice people to participate. Modules, materials, and now perks. How about making something I want to do?
 
That's the other thing that bugs me. All these new 'features' have clearly relied on bribes to entice people to participate. Modules, materials, and now perks. How about making something I want to do?

True story: After FDev nerfed the value of Painite, I didn't stop mining it. I just accepted that a load of Painite might now be worth Cr50m instead of Cr200m (or whatever).
Thing is, for me, the two sites where I mine Painite always provide a productive session of mining and that's more important to me than what I earn from it.

Maybe FDev aren't interested in CMDRs who're financially independant and they're deliberately trying to provide content for newer players (who're still obsessed with making number go up) instead? 🤷‍♂️
 
See, that's a really good question.

It might sound quite glib in a "what's the point?" sort of way but it's also a serious question that needs a good answer.
Genuinely, c'mon FDev, tell me what you plan to put into the game that might compel me to get involved with this?
If I can currently do whatever makes me happy, in ED, and earn enough credits to support an FC and buy myself new ships and modules, what's going to make me think it'd be a good idea to join a Vanguard and do Vanguard things?
They want to bring people in.

Unfortunately, Elite is a decade-old title, and the people most likely to join already have. Getting new players to replace the old is probably on Frontiers mind.

Those of us who grew up in the old New Frontier are still the core of the game.

 
Because creating a community of people playing together is how this game stays relevant as an income stream rather than dying off as just a scenic sight seeing simulation
But that's not what they're doing. They've put the cart before the horse. They're making the trappings of an MMO without the multiplayer game. They're making a ball game league when they don't have a ball game, heck they barely have a ball. Actually make things I want to do with other people before worrying about the guild crap. There's nothing I want to do in a Team (when that even works), much less a Guild. And no, BGS and PP don't count, to the average player those are arcane and boring.
 
Because creating a community of people playing together is how this game stays relevant as an income stream rather than dying off as just a scenic sight seeing simulation

Hopefully FDev has data from other, comparable, activities (such as Multicrew, Squadrons, Wing-missions, Powerplay or even CGs etc) that suggests this is a realistic objective.

Personally, I'd prefer it if FDev started with more modest, and direct, ways to encourage communal play, such as by creating missions that required two or more players to work together.
Wing-missions where, perhaps, one player had to keep shooting something so another player could collect something.
That sort of thing should be pretty easy to create and the uptake for it would indicate whether there was much interest in communal activities.

And the results might save the effort of having to create another update like Multicrew.
 
I feel there will be minimum requirement for buying squadron carrier, like 10 of members. If not, bubble will be overflowed by carriers. :(

I remember when FCs were first revealed - as squadron assets - and it took about 15 seconds before people started arranging to start taking it in turns to start a squadron, everybody else join it so the leader could buy an FC and then everybody would leave so somebody else could do the same thing.

I mean, I guess FDev would have succeeded in creating communal gameplay, but just not in the way they were anticipating.
 
I remember when FCs were first revealed - as squadron assets - and it took about 15 seconds before people started arranging to start taking it in turns to start a squadron, everybody else join it so the leader could buy an FC and then everybody would leave so somebody else could do the same thing.

I mean, I guess FDev would have succeeded in creating communal gameplay, but just not in the way they were anticipating.

Game devs really need to stop trying to stomp out the solo players so much. I mean they should really be asking themselves: If we have to force people to group up, what is it about our games systems that aren't organically encouraging teamwork in the first place?
 
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