Never forget the ship which has a lower total mass than the combined mass of all installed modules...The Squadron has access to some enhanced mining laser control software which allows more efficient displacement of chunks with less vapourisation of valuable materials. It's a new development and still patented and fairly tightly controlled by the supplier, so not everyone has it yet. If you leave the organisation, then you lose access to the software by the same compulsory software update mechanism that can impose new permit locks on systems, etc.
So much of ED's technology is already thinly-disguised space magic that handwaving one more doesn't seem a problem either, to me. So much of the game doesn't follow basic physics principles (conservation of energy, mass or momentum; basic size relationships for things smaller than planets) - even excluding the "necessary space magic" like shields or FTL travel - that it's more surprising when things are physically plausible.
I don't think I've been this excited about an update since Multicrew was announced.![]()
The comment you quoted was about engineered modules, not interiors or other base like objects.They should reconsider, because ship interiors are a goldmine to sell cosmetics.
Isn’t that already on the list of focus items?I saw piracy as an option for a squadron focus. I wonder if this will enable some piracy possibilities?
Yes, and I'm wondering if the functions of the new squadrons/squadron carriers will open up some new piracy options.Isn’t that already on the list of focus items?
Which is why I really don't understand why they keep going down the path of making features like this.When I checked about a year after the launch of the original feature, the second most-common squadron size was "1". (The most common was "2")
I haven't rechecked since but I don't expect the average sizes have changed all that much.
For me, not yet. To really be excited, they would have to announce some actual multiplayer content. But by working on squadrons, they at least gave me some hope that they have not completely forgotten about the cooperative aspects of the game and that maybe, just maybe, some actual multiplayer content might also be on the way. Got to see on future releases, if there is more to come, or if this unfortunately is the whole deal.
Which is why I really don't understand why they keep going down the path of making features like this.![]()
That's the other thing that bugs me. All these new 'features' have clearly relied on bribes to entice people to participate. Modules, materials, and now perks. How about making something I want to do?Okay, the "perks" are kind of nice but if I've been happily pottering around, doing my own thing, I don't really see anything that might compel me to change my attitude.
That's the other thing that bugs me. All these new 'features' have clearly relied on bribes to entice people to participate. Modules, materials, and now perks. How about making something I want to do?
Because creating a community of people playing together is how this game stays relevant as an income stream rather than dying off as just a scenic sight seeing simulationWhich is why I really don't understand why they keep going down the path of making features like this.![]()
They want to bring people in.See, that's a really good question.
It might sound quite glib in a "what's the point?" sort of way but it's also a serious question that needs a good answer.
Genuinely, c'mon FDev, tell me what you plan to put into the game that might compel me to get involved with this?
If I can currently do whatever makes me happy, in ED, and earn enough credits to support an FC and buy myself new ships and modules, what's going to make me think it'd be a good idea to join a Vanguard and do Vanguard things?
But that's not what they're doing. They've put the cart before the horse. They're making the trappings of an MMO without the multiplayer game. They're making a ball game league when they don't have a ball game, heck they barely have a ball. Actually make things I want to do with other people before worrying about the guild crap. There's nothing I want to do in a Team (when that even works), much less a Guild. And no, BGS and PP don't count, to the average player those are arcane and boring.Because creating a community of people playing together is how this game stays relevant as an income stream rather than dying off as just a scenic sight seeing simulation
Because creating a community of people playing together is how this game stays relevant as an income stream rather than dying off as just a scenic sight seeing simulation
And no, BGS and PP don't count, to the average player those are arcane and boring.
I feel there will be minimum requirement for buying squadron carrier, like 10 of members. If not, bubble will be overflowed by carriers.![]()
I remember when FCs were first revealed - as squadron assets - and it took about 15 seconds before people started arranging to start taking it in turns to start a squadron, everybody else join it so the leader could buy an FC and then everybody would leave so somebody else could do the same thing.
I mean, I guess FDev would have succeeded in creating communal gameplay, but just not in the way they were anticipating.