I feel there will be minimum requirement for buying squadron carrier, like 10 of members. If not, bubble will be overflowed by carriers. 
Because creating a community of people playing together is how this game stays relevant as an income stream rather than dying off as just a scenic sight seeing simulation
And no, BGS and PP don't count, to the average player those are arcane and boring.
I feel there will be minimum requirement for buying squadron carrier, like 10 of members. If not, bubble will be overflowed by carriers.![]()
I remember when FCs were first revealed - as squadron assets - and it took about 15 seconds before people started arranging to start taking it in turns to start a squadron, everybody else join it so the leader could buy an FC and then everybody would leave so somebody else could do the same thing.
I mean, I guess FDev would have succeeded in creating communal gameplay, but just not in the way they were anticipating.
Not to mention the likelihood that most of the "communal" aspect of those activities happens on Reddit or Discord and then players just do the in-game stuff in Solo.
Engineering 3.0 what now?And then i say: wasted development time. Best immediately scrap it alltogether, and invest the developlemt time into something new.
Exactly - and, when asked (when Carriers were still expected to be Squadron assets), Adam confirmed that Squadron assets would remain until the Squadron was disbanded - presumably to avoid the case where the loss of one member would drop membership below any arbitrary threshold (greater than one) resulting in the Squadron losing the Carrier.I remember when FCs were first revealed - as squadron assets - and it took about 15 seconds before people started arranging to start taking it in turns to start a squadron, everybody else join it so the leader could buy an FC and then everybody would leave so somebody else could do the same thing.
I mean, I guess FDev would have succeeded in creating communal gameplay, but just not in the way they were anticipating.
Please not like this. In TESO i figured how to do solo "raid" content for 8 peopleHopefully FDev has data from other, comparable, activities (such as Multicrew, Squadrons, Wing-missions, Powerplay or even CGs etc) that suggests this is a realistic objective.
Personally, I'd prefer it if FDev started with more modest, and direct, ways to encourage communal play, such as by creating missions that required two or more players to work together.
Wing-missions where, perhaps, one player had to keep shooting something so another player could collect something.
That sort of thing should be pretty easy to create and the uptake for it would indicate whether there was much interest in communal activities.
And the results might save the effort of having to create another update like Multicrew.
Because of the point I made in my next paragraph...Which is why I really don't understand why they keep going down the path of making features like this.![]()
...while ~20% of squadrons are single-player ones, >95% of players in squadrons are in squadrons with multiple players. I'd actually misremembered the numbers slightly and it was even more skewed than in that quoted paragraph: around half of the players in squadrons were in one of the centa-squadrons with >=100 players; over 70% were in a squadron with 10 or more players. The substantial majority of people in squadrons are using it as a multiplayer feature for larger groups.On the other hand, because a single squadron with 100 members contains as many people as 100 single-member squadrons, the majority of people in squadrons are in squadrons with at least 10 members, and about a third are in squadrons with at least 100 members.
I feel there will be minimum requirement for buying squadron carrier, like 10 of members. If not, bubble will be overflowed by carriers.![]()
Given that a Squadron, by definition, starts with a single CMDR, i.e. the creator, is there some expectation that the Squadron Carrier will be locked behind a membership threshold?I suppose the irony with FCs and SFCs (squadron fleet carriers) VFCs OMG HVBSRJHELVHG is that FD have given the 'but what about the solo guys?' carriers in reverse- FCs in this context are single commander in scope, and now SFCs are the next level.
How soon before the moaning starts lone guys can't have an SFC?
I would expect so, otherwise you'd have 'that one guy' gaming the system. Saying that I think the lock in this case is lots and lots of sweet credit action.Given that a Squadron, by definition, starts with a single CMDR, i.e. the creator, is there some expectation that the Squadron Carrier will be locked behind a membership threshold?
When altCMDRs are cheap (and were free to create on consoles, with free PC game copies when transferred) any reasonable membership can be achieved by a single player.I would expect so, otherwise you'd have 'that one guy' gaming the system. Saying that I think the lock in this case is lots and lots of sweet credit action.