Vanguards / Squadron rework screencaps from stream......

Because creating a community of people playing together is how this game stays relevant as an income stream rather than dying off as just a scenic sight seeing simulation

Hopefully FDev has data from other, comparable, activities (such as Multicrew, Squadrons, Wing-missions, Powerplay or even CGs etc) that suggests this is a realistic objective.

Personally, I'd prefer it if FDev started with more modest, and direct, ways to encourage communal play, such as by creating missions that required two or more players to work together.
Wing-missions where, perhaps, one player had to keep shooting something so another player could collect something.
That sort of thing should be pretty easy to create and the uptake for it would indicate whether there was much interest in communal activities.

And the results might save the effort of having to create another update like Multicrew.
 
I feel there will be minimum requirement for buying squadron carrier, like 10 of members. If not, bubble will be overflowed by carriers. :(

I remember when FCs were first revealed - as squadron assets - and it took about 15 seconds before people started arranging to start taking it in turns to start a squadron, everybody else join it so the leader could buy an FC and then everybody would leave so somebody else could do the same thing.

I mean, I guess FDev would have succeeded in creating communal gameplay, but just not in the way they were anticipating.
 
I remember when FCs were first revealed - as squadron assets - and it took about 15 seconds before people started arranging to start taking it in turns to start a squadron, everybody else join it so the leader could buy an FC and then everybody would leave so somebody else could do the same thing.

I mean, I guess FDev would have succeeded in creating communal gameplay, but just not in the way they were anticipating.

Game devs really need to stop trying to stomp out the solo players so much. I mean they should really be asking themselves: If we have to force people to group up, what is it about our games systems that aren't organically encouraging teamwork in the first place?
 
Great Update. Looking forward to it.

Hopefully you wont get any donut leaders moaning about not shooting enough alien pixels now they can check, that was a thing on xbox
 

Robert Maynard

Volunteer Moderator
I remember when FCs were first revealed - as squadron assets - and it took about 15 seconds before people started arranging to start taking it in turns to start a squadron, everybody else join it so the leader could buy an FC and then everybody would leave so somebody else could do the same thing.

I mean, I guess FDev would have succeeded in creating communal gameplay, but just not in the way they were anticipating.
Exactly - and, when asked (when Carriers were still expected to be Squadron assets), Adam confirmed that Squadron assets would remain until the Squadron was disbanded - presumably to avoid the case where the loss of one member would drop membership below any arbitrary threshold (greater than one) resulting in the Squadron losing the Carrier.
 
Hopefully FDev has data from other, comparable, activities (such as Multicrew, Squadrons, Wing-missions, Powerplay or even CGs etc) that suggests this is a realistic objective.

Personally, I'd prefer it if FDev started with more modest, and direct, ways to encourage communal play, such as by creating missions that required two or more players to work together.
Wing-missions where, perhaps, one player had to keep shooting something so another player could collect something.
That sort of thing should be pretty easy to create and the uptake for it would indicate whether there was much interest in communal activities.

And the results might save the effort of having to create another update like Multicrew.
Please not like this. In TESO i figured how to do solo "raid" content for 8 people :D 100mins later when 1st boss died I found I need to push 8 buttons at once to continue. That was cruel :/
 
We should be able to mark your personal carrier as squardon asset if you want.
Then it's maintenance can be shared with other squardon members
Including allow members to use some of the storage
 
Squadron carriers...

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I suppose the irony with FCs and SFCs (squadron fleet carriers) VFCs OMG HVBSRJHELVHG is that FD have given the 'but what about the solo guys?' carriers in reverse- FCs in this context are single commander in scope, and now SFCs are the next level.

How soon before the moaning starts lone guys can't have an SFC?
 
Which is why I really don't understand why they keep going down the path of making features like this. 🤷‍♂️
Because of the point I made in my next paragraph...
On the other hand, because a single squadron with 100 members contains as many people as 100 single-member squadrons, the majority of people in squadrons are in squadrons with at least 10 members, and about a third are in squadrons with at least 100 members.
...while ~20% of squadrons are single-player ones, >95% of players in squadrons are in squadrons with multiple players. I'd actually misremembered the numbers slightly and it was even more skewed than in that quoted paragraph: around half of the players in squadrons were in one of the centa-squadrons with >=100 players; over 70% were in a squadron with 10 or more players. The substantial majority of people in squadrons are using it as a multiplayer feature for larger groups.

It's not therefore entirely surprising that Frontier are eventually getting round (after seven years) to adding a few more in-game features for those groups.

Am I personally excited about it? No. After the last three (maybe four) groups I joined got entirely obsoleted by changes Frontier made to the game, I've given up on that sort of thing. But there are considerably more people in the centa-squadrons alone than the average CG gets as participants, and the occasional once-or-twice a decade feature for them is fair enough.
 

Robert Maynard

Volunteer Moderator
I suppose the irony with FCs and SFCs (squadron fleet carriers) VFCs OMG HVBSRJHELVHG is that FD have given the 'but what about the solo guys?' carriers in reverse- FCs in this context are single commander in scope, and now SFCs are the next level.

How soon before the moaning starts lone guys can't have an SFC?
Given that a Squadron, by definition, starts with a single CMDR, i.e. the creator, is there some expectation that the Squadron Carrier will be locked behind a membership threshold?
 
Given that a Squadron, by definition, starts with a single CMDR, i.e. the creator, is there some expectation that the Squadron Carrier will be locked behind a membership threshold?
I would expect so, otherwise you'd have 'that one guy' gaming the system. Saying that I think the lock in this case is lots and lots of sweet credit action.
 

Robert Maynard

Volunteer Moderator
I would expect so, otherwise you'd have 'that one guy' gaming the system. Saying that I think the lock in this case is lots and lots of sweet credit action.
When altCMDRs are cheap (and were free to create on consoles, with free PC game copies when transferred) any reasonable membership can be achieved by a single player.

If it becomes prohibitively expensive for small Squadrons then the "it's a grind" accusations will flow....
 
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