Vanguards / Squadron rework screencaps from stream......

Seconded. We need an option to do PVP between 2 or more consenting Squadrons. Squadron VS Squadron battles would be awesome. Authorized members could voluntarily enable PVP for their Squadron
Out of interest what is stopping you from doing it in Open at the moment?

O7
 
I'd assume the point is you'd be legitimately "declaring war" on your opponent so combat wouldn't be considered a criminal activity.

Simply duke it out in an anarchy system.

Unless of course the one asking for it actually wants a way to pursue and harass small squadrons, which might not be interested in such a challenge...
 
Simply duke it out in an anarchy system.

Unless of course the one asking for it actually wants a way to pursue and harass small squadrons, which might not be interested in such a challenge...

Nah,

If it was implemented properly, you'd declare war and the opponent would have to accept before it was considered legitimate.
Once that's done, members of the opposing squadron would be legitimate targets anywhere, like opposing PP faction members are now.
If a big squadron declared war on a small one, they'd just ignore or reject the declaration and any attacks would be considered criminal.

Could make for some interesting gameplay if members of both squadrons were brave enough to conduct operations in Open.
 
Out of interest what is stopping you from doing it in Open at the moment?

O7

There is no proper squadron battle system yet. A decent squadron PVP battle mechanic needs imo:
  1. Option to enable PVP for the squadron (indicator) by the leader (top management)
    1. If your squadron is PVE-only then you cannot participate in battles and won't be attacked.
  2. A base of operations for the guild / player group (that's the Squadron Carrier)
  3. Park the Squadron Carrier in a disputed star system to claim influence.
  4. The opposing squadron will be notified of your presence.
  5. The opposing squadron can choose to defend the disputed star system.
  6. Notification if the opposing squadron arrives in the disputed star system.
  7. They can negotiate, roleplay, or fight for influence in the star system.
    1. Option to declare war on another PVP-enabled squadron
  8. If a battle starts, the game (ED) should count the number of destroyed ships of each squadron.
    1. Damage the opposing Squadron Carrier for extra points / loot.
  9. If a Squadron Carrier leaves prematurely they will lose the battle.
  10. The squadron with the most kills wins the battle after 1 week.
  11. The winning squadron receives credits / a system influence boost
That's about it.
 
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Nah,

If it was implemented properly, you'd declare war and the opponent would have to accept before it was considered legitimate.
Once that's done, members of the opposing squadron would be legitimate targets anywhere, like opposing PP faction members are now.
If a big squadron declared war on a small one, they'd just ignore or reject the declaration and any attacks would be considered criminal.

Could make for some interesting gameplay if members of both squadrons were brave enough to conduct operations in Open.
Saw that. And when something really big and important comes then one of them cancels the war and can do the Thing uninterrupted.
 
Nah,

If it was implemented properly, you'd declare war and the opponent would have to accept before it was considered legitimate.
Once that's done, members of the opposing squadron would be legitimate targets anywhere, like opposing PP faction members are now.
If a big squadron declared war on a small one, they'd just ignore or reject the declaration and any attacks would be considered criminal.

Could make for some interesting gameplay if members of both squadrons were brave enough to conduct operations in Open.
There is no proper squadron battle system yet. A decent squadron PVP battle mechanic needs imo:
  1. Option to enable PVP for the squadron (indicator) by the leader (top management)
    1. If your squadron is PVE-only then you cannot participate in battles and won't be attacked.
  2. A base of operations for the guild / player group (that's the Squadron Carrier)
  3. Park the Squadron Carrier in a disputed star system to claim influence.
  4. The opposing squadron will be notified or your presence.
  5. The opposing squadron can choose to defend the disputed star system.
  6. Notification if the opposing squadron arrives in the disputed star system.
  7. They can negotiate, roleplay, or fight for influence in the star system.
    1. Option to declare war on another PVP-enabled squadron
  8. If a battle starts, the game (ED) should count the number of destroyed ships of each squadron.
    1. Damage the opposing Squadron Carrier for extra points / loot.
  9. If a Squadron Carrier leaves prematurely they will lose the battle.
  10. The squadron with the most kills wins the battle after 1 week.
  11. The winning squadron receives credits / a system influence boost
That's about it.
Agree with what you are asking in principle but Fdev are never going to introduce PvP activity's when it can easily be done now and there was nothing implemented in PP2.

O7
 
Agree with what you are asking in principle but Fdev are never going to introduce PvP activity's when it can easily be done now and there was nothing implemented in PP2.

O7

That's a similar stance as the people who said we'll never get system colonization, guild banks etc. This cannot be easily done atm. There are no Squadron VS Squadron battle machanics like this yet. So it is possible and it's needed for a deeper sandbox. This could be an addition to the Squadron rework in the future.
 
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If it was implemented properly, you'd declare war and the opponent would have to accept before it was considered legitimate.
Once that's done, members of the opposing squadron would be legitimate targets anywhere, like opposing PP faction members are now.
It's still not really doing anything which turning crime reporting off wouldn't already do, which is hardly a barrier to this sort of arranged brawl.

(The sort of person who keeps crime reporting on for an arranged fight is the sort of person you don't want to arrange a fight with anyway, after all)
 
It's still not really doing anything which turning crime reporting off wouldn't already do, which is hardly a barrier to this sort of arranged brawl.

(The sort of person who keeps crime reporting on for an arranged fight is the sort of person you don't want to arrange a fight with anyway, after all)

Oh, for sure.

In my head, if it worked properly it'd create a situation a bit like Powerplay, but between squadrons, where attacking an opponent anywhere you stumbled across them, week after week, would be considered legitimate warfare.
Course, even then, there's no reason one squadron couldn't sign up to one PP power and the other picks a different one to create the same dynamic.

I suppose the one thing direct conflict between squadrons might have going for it is to limit hostilities to the faction you're at war with.
If a squadron signed up to a PP faction so they could wage war on a squadron pledged to a different PP faction, they're opening themselves up to the possibility of attack by up to 10 other factions as well as their intended opponents.
 
We already have the in-game methods and mechanics to allow squadrons to own territory, get into wars with one another, even involve other players via missions etc. It's called the BGS.

If squadrons could have been promoted to factions (as originally hinted in the Vanguards interview), we wouldn't even need to have this conversation. This is all that's missing.

Unfortunately it seems this feature has been silently dropped.
 
There is no proper squadron battle system yet. A decent squadron PVP battle mechanic needs imo:
  1. Option to enable PVP for the squadron (indicator) by the leader (top management)
    1. If your squadron is PVE-only then you cannot participate in battles and won't be attacked.
  2. A base of operations for the guild / player group (that's the Squadron Carrier)
  3. Park the Squadron Carrier in a disputed star system to claim influence.
  4. The opposing squadron will be notified of your presence.
  5. The opposing squadron can choose to defend the disputed star system.
  6. Notification if the opposing squadron arrives in the disputed star system.
  7. They can negotiate, roleplay, or fight for influence in the star system.
    1. Option to declare war on another PVP-enabled squadron
  8. If a battle starts, the game (ED) should count the number of destroyed ships of each squadron.
    1. Damage the opposing Squadron Carrier for extra points / loot.
  9. If a Squadron Carrier leaves prematurely they will lose the battle.
  10. The squadron with the most kills wins the battle after 1 week.
  11. The winning squadron receives credits / a system influence boost
That's about it.
You are thinking too rationally. :)
 
I may have missed this, or even if It's a thing, but are the SFC's compulsory?

Like many I run as a FC as must have, for many reasons, I also have a one person Squadron, and for sure, I don't want a SFC as well.

07
 
Eilte's greatest enemy is itself.

The game is what it is. I've bought copies for just about everyone I know. They gave up after a month, at the longest. Then they bought Baldur's Gate...

The New And Improved Squadrons will benefit existing players, not draw more in, for the most part.
The most successful games of the recent past have been single player or multi-player co-op games. I feel the game has been on a competitive bent for years; they keep making content for it. Even now Frontier laments the lack of conflict in PP. 🤷‍♂️

I play in a D&D group that's been running since 1984. Almost all of them are committed PC gamers as well. Not one of them wants to play Elite- not even the space and aviation nuts.
I can do you one better. 4 people in my long playing group are also original Elite fans and everyone else has petered (extra funny because one of them is named Peter) off because of the stale content. I'm the only one hanging on and the only thing I do is now ground CZs. I didn't even have to buy them copies of the game; they were KS backers. :p

I don't think any developer would advertise a new game feature that would end up not being available to the majority of its players. So these new squadron things will surely be accessible to one man squadrons, including the new carrier class.
That's exactly what original FCs were going to be until someone pointed out the folly. And tbh I find most of their content exclusionary in some way.
 
I don't think any developer would advertise a new game feature that would end up not being available to the majority of its players. So these new squadron things will surely be accessible to one man squadrons, including the new carrier class.

Looking forward to having two carriers per commander, more cargo capacity, more ships stored, more range?

1 man squadron makes no sense. A squadron is supposed to be a group. Some game content should be designed for group-play. The best MMOs have dungeons that require team-play.

There are solo players who also want a Squadron Carrier. If group content is solo-able then there's little benefit to join a squadron. Imo it should only be for Squadrons with at least 4-10 members, and pay a high sum to acquire the Squadron Carrier. The upkeep fee can be paid by all members. If your Squadron has less than the minimum members you would lose the Squadron Carrier after a certain period / or the squadron services are disabled.
 
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I don't think any developer would advertise a new game feature that would end up not being available to the majority of its players. So these new squadron things will surely be accessible to one man squadrons, including the new carrier class.

Looking forward to having two carriers per commander, more cargo capacity, more ships stored, more range?

You mean, just like MMOs always offer solo-against-yourself PvP, all group dungeons are also solo-able, just as well as making sure that all 40 man raids also can be done solo?


1 man squadron makes no sense. A squadron is supposed to be a group. Some game content should be designed for group-play.

There are solo players who also want a Squadron Carrier. Imo it should only be for Squadrons with at least 4-10 members, and pay a high sum to acquire the Squadron Carrier. The upkeep fee can be paid by all members. If your Squadron has less than the minimum members you should lose the Squadron Carrier after a certain period.

Yea. I also like the simply requirement of having a certain number of active members. Alternatives could be to require three person or more to at the same time man different stations when jumping. (At the same time as: at the same time. Not run from one station to another within a minute to hit all switches. ) Or requires 90 hours of active gameplay (with idle-detection, so not sitting AFK somewhere) per week to be useable.

Sure, most of them will be game-able in one way or another, especially if somebody is ready to drop money for additional game accounts. But within reason, the suggestions would limit a squadron carrier to actually be used by a squadron, and thus be what the name suggests: a multiplayer oriented feature.
 
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