Game Discussions Star Citizen Discussion Thread v12

SC is very pretty with ray tracing support and high polygon assets. The problem is the fundamental game tech is unstable, cannot handle the MMO requirements.

Oh yep, the feature scope is just way too broad to ever work at the scales they've claimed. (1000s of players in the same location etc). Stalling at 100+ kinda underlines that ;)
Hell, even the basics of designs, like simple LD concepts like lifts count, aren't fit for it. Even if they nailed the "techs" they'd have to throw everything to the bin and start over almost from scratch
 
Oh yep, the feature scope is just way too broad to ever work at the scales they've claimed. (1000s of players in the same location etc). Stalling at 100+ kinda underlines that ;)

Which does leave them with a conundrum. It's too expensive to give each cap ship its own server interior, and technically impractical given all the Battlestar Galactica launch bays and Star Wars ramps etc. So they've gotta put the 'seam' elsewhere. Which'll mean heavier 'gating' between combat locations at some point, most likely. '2 Javelins enter, one Javelin leaves' stylee, or whatever.

Can't see that being super popular with some, but there aren't many other choices.

Other than just stay as a flakey dream-alpha forever. With everything still on the captain's table ;)

Oh, you've just given me an idea for a PvE or PvP BSG game. Where the game is set on the Galactica or other battlestar and you coop to fight against the Cylons (or enemy players). Kind of a big team arena game, where every round starts with you taking off from the base ship. The goal is to take out the enemy base or defeat all enemy fighters.

Between rounds you can hang out on the base ship, RP, customize your ship, etc.
 
Hell, even the basics of designs, like simple LD concepts like lifts count, aren't fit for it. Even if they nailed the "techs" they'd have to throw everything to the bin and start over almost from scratch

Assets
Before
Conception

Oh, you've just given me an idea for a PvE or PvP BSG game. Where the game is set on the Galactica or other battlestar and you coop to fight against the Cylons (or enemy players). Kind of a big team arena game, where every round starts with you taking off from the base ship. The goal is to take out the enemy base or defeat all enemy fighters.

Between rounds you can hang out on the base ship, RP, customize your ship, etc.

Go full Chris. Add a religious subplot ;)

(Elevator Pitch: It's like Among Us meets Crusader Kings)
 
Oh yeah that's the streamer who had a fan-dev partner.

[Which ships do you own?]
  • I only have a starter ship (Aurora), because all the other ships that we use are on my partner's account. Here's a link to his fleet in 2022 (will update soon to include the Idris etc):

One of the Glassdoors complained about that particular hiring sequence. (Didn't seem to rate her skills.)
 

Viajero

Volunteer Moderator
Of all the rites though, Wikelo must surely be the slowest of seppukus...



(I believe there genuinely are better ways to do this particular branch of the tedium. Summon backpacks full of the physicalised alt-currency etc. But it does kinda underline the depths of the design daftness ;))
I think I didnt lol ed properly until he panned out the camera to... this :ROFLMAO: :
1749576758485.png
 
Hot Gossip:

After various ominous signs for Montreal designers (a string of departures, recruitment moving entirely to the UK, a team with no mandate in place with a week to go), the whole department just got canned. Lay offs, with a 'not great' severance package :/

(As an aside, one reason given for mandate delays was the wait on a blocker: A new tech coming 'in about a year' ;))

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The Turb white charger ain't saving the day then. It's up to Erin's merry men...
 
Yeah, Camural did a video regarding this: looks like they (re)implemented some hover mode. As expected it's again naively implemented (a handful of loosely placed raycasts - or just because how unreliable is the coordinate system in The Mess - triggering some addForce when hitting near ground) and totally miss the purpose it's intended for. Unless it's to give some more hurdles and frustration to players, for free.
 
Yeah, Camural did a video regarding this: looks like they (re)implemented some hover mode. As expected it's again naively implemented (a handful of loosely placed raycasts - or just because how unreliable is the coordinate system in The Mess - triggering some addForce when hitting near ground) and totally miss the purpose it's intended for. Unless it's to give some more hurdles and frustration to players, for free.

This is PU so don't think it's a half-hover incident this time.

Some comments seem to think it's an old bug. (I dunno if they just mean 'ships exploding'. I do seem to remember 'repair booms' being a sporadic thing in the past though ;))
 
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