The Open v Solo v Groups thread

Wow.. reading posts on this thread really opens the eyes.
Yes your hiding from pvp if your in solo.
Yes crime & punishment sucks in elite & is the sole reason why ganking exists. No accountability for ones actions.
Yes there's no surviving a sustained attack from a murderboat unless your in a fully shielded g5 cutter with a considerably reduced cargo. Turn & fight rather than high wake, your toast.
The games imbalanced!
PvP is king! Nothing can counter it.
So we opt to avoid that pain in the proverbial by playing solo.
Let the hardliners who wanna pvp each other with murderboat vs murderboat own open only. Cos l for one will not risk losing a load to tickle someones jollies.
SC has this nailed. You get flagged as a pvper sooner or later you die. End up in jail. Its inevitable.
In elite as previously mentioned you don't.. you just go on and on killing with impunity.
Until the issues regarding the imbalanced pvp vs survivability are addressed cmdrs will opt for the easiest route. Solo.
I like pvp. Really l do. But it's broken.
You seem to be conflating PvPer with ganker fairly heavily there. Remember there are lots of PvPers out there who try to defend non combat players.

Also SC is open only, no blocking, no log off timer... Are you saying you would prefer this for ED?
 
What Elite does not have is effective hunters to catch and destroy the raider.
Do you know why there's no hunters? Because instead of players needing to solve the problem of protection from bad guys by coordinating other powerful ships to escort/protect them, they can just swap modes.

When a problem exists in the game, it can either be solved by the game or the players. Some problems should be solved by the game, but some problems the game should give the players the tools to solve themselves through gameplay. For example, the Fuel Rats. Running out of fuel is a problem. But there is no recourse for you to save yourself, 0. The only option is get other players to come save you with fuel limpets, and thus the fuel rats were born out a need.

Well the need for traders to be protected is there, but since you can just circumvent it with a mode switch, no group emerged to fulfill that role, because the demand never was able to be established.
 
Attackers and defenders need the prey ships to fight over. Those categorised as "prey" in this scenario need neither of the other two groups.

.... and they get to choose how to play, just as the attackers and defenders do.
Ah yes, just what we need, characterization of "victims" in the discussion when it's completely unnecessary and just an injection of your own moralizing of the matter.

There are no victims. It's a video game. The bad guys are just as much prey in that scenario. Won't you spare a credit for poor pirate being preyed on?
 
What are the attackers attacking if not prey?

... but it's more about "fun", the definition of which differs between players, e.g. some players are not interested in the combat side of the game at all.
Indeed. Yet it exists. Does that mean they need to be protected from it? If I'm not interested in trading, do I need a version of the game that caters to what I'm not interested in? No. Lack of interest is irrelevant to its existence in the game. If I run out of fuel, and I'm not interested in using the fuel rats, am I required to? No. The existence of something in the game a person isn't interested in is not relevant.
 

Robert Maynard

Volunteer Moderator
Indeed. Yet it exists. Does that mean they need to be protected from it? If I'm not interested in trading, do I need a version of the game that caters to what I'm not interested in? No. Lack of interest is irrelevant to its existence in the game. If I run out of fuel, and I'm not interested in using the fuel rats, am I required to? No. The existence of something in the game a person isn't interested in is not relevant.
It very much depends if the thing that now contains PvP used to be available to all in every game mode.

Most PvP proposals start and end with removing existing game content from players in the modes other than Open.
 
Why because you say so? How arrogant. If you are CHOOSING to participate in Power Play and you are playing in Solo you are hiding.
I don't see you in game so you are playing in solo ! In all my years of playing this game I have never met you and I play open all the time so why do you insist on playing in solo ??
You see the problem with your statement.
The automatic call if a group loses is the other team was playing in solo no prof just suppositions. But I spent hours looking for a player to blow up compared to I spent hours hauling points , I understand why you lose . I didn't see them so they must be cheating the other team playing in open say exactly the same thing. So who is the liar ?
If PP was PvP why does it have so many fetch and carry/ collect deliver missions ? Why don't the major PP groups get together and do mass battles for systems ... I wonder how many PP groups would take you up on that ?? You could use CQC for that and then it's down to pure skill rather than I've got a better ship ? And the loser doesn't work in that system . Other people ( I nearly said most ) don't care about PP or BGS and are there for the stuff or credits , I think that's why PP modules were brought in to try and get more people into it .
 
Well the need for traders to be protected is there, but since you can just circumvent it with a mode switch, no group emerged to fulfill that role, because the demand never was able to be established.
What do they need to be protected from? Any of my trade ships can deal with NPC threats quite efficiently.
Removing the majority of other players from the game by using PG is the best function in the game by far!

If PP wasn't quite so mind-numbigly boring, I'd be playing that in PG too, just because I can. (and fully expect the cries of "HIDING" to be borne upon the wind by the few 🤣 )
 
This is just the continuation of the same old gankers having less and less targets because folks get wise.
You don't want true PvP because that's there if you want it.
The rest of us can have fun in Solo/PG.

O7
Shadow boxing this supposed ganker again. Seems to be the go to.
 
What do they need to be protected from? Any of my trade ships can deal with NPC threats quite efficiently.
Removing the majority of other players from the game by using PG is the best function in the game by far!

If PP wasn't quite so mind-numbigly boring, I'd be playing that in PG too, just because I can. (and fully expect the cries of "HIDING" to be borne upon the wind by the few 🤣 )
Thats literally the point I made, yes. Thank you for agreeing. The demand for a group that does that was never established, because as you said, it's easier to just avoid the challenge.
 
PvP gating of content to Open is functionally equivalent to removing it from the other two game modes. Unless players in the other two modes could still affect it, that is....
It's not pvp gating. Even if powerplay was open only, it wouldn't be PVP gated.

I say let pg and solo get the pp module unlocks, however that needs to happen, and let the actual influence stay in open.
 
"Well the need for traders to be protected is there"

Getting a group together is hard to do and probably impossible for some, and I believe that the game works against effective merchants and escorts travelling together. IIRC a merchant can be attacked and destroyed a lot of the time before the escorts arrive. If they do arrive, it is easy for the raider to get away. Flying as escort would be a grind and achieve little.

If a group does manage to travel together, the raider can seek weaker prey. Or round up a couple of like minded CMDRs and overwhelm the escorts, or at least enough to kill the merchant.
 
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