I'm not asking for the rules of the sandbox to change. I'm asking for the pp mode to be one sandbox.
Mutually exclusive. If you ask the later, the first one (core principle of ED) has to change up to your wishes.
It will never happen.
I'm not asking for the rules of the sandbox to change. I'm asking for the pp mode to be one sandbox.
Maybe, maybe not. I'm hopeful that as leadership at FDEV has changed, so will the overall direction of the game towards the more multiplayer focused direction. time will tell.Mutually exclusive. If you ask the later, the first one (core principle of ED) has to change up to your wishes.
It will never happen.
I can tell you right now, no need to wait.. time will tell.
Noone is hiding on soloYes, as long as players can hide in solo it is limited to bucket filling. I think that is exactly the point most in the 'open only' camp are making. The point of open only isn't to grief or for the kill is to disrupt and to and more strategic depth. Even if it as little as forcing someone to actually put shields on their trade Cutter.
The mistake I think a lot of people are making is conflating PvP with Power Play control points being effected only by play in Open. Agony Aunt in particular seems to reduce pvp down to single ship combat (apologies to AA if I'm mistaken) . My argument that PP is a pvp mechanic stems from the fact that the map doesn't move without deliberate player action if players don't pledge to a power and don't take specific actions the map doesn't move. Unlike the BGS which is effected by players just playing the game. Just narrowing down a feature to PvE just because their are elements such as settlement raiding that aren't specifically player on player action doesn't mean the over all competition, and it is a competition isn't player versus player. Is really that hard to grasp? Or is it just convenient to move goal posts of what defines pvp to suit an ajenda?Well, don't get me wrong, I'm not against FD adding a PvP-based activity into the game; I might even dabble myself if they do. But PP simply isn't it. Such an activity needs to be something no-one but PvP enthusiasts want to do. There are IMO several reasons why FD can never make PP Open-only:
* They never said it would be. This expectation that PP would be OO is just something that some players have talked themselves into. There are no quotable instances where FD said it was their intention, and to do it now would be a huge revamp (OK, but not impossible; there's just no sign that they plan it).
* There would be obvious workarounds: various combinations of flying in Solo and relogging to Open to hand in. FD would have a lot of coding to do to adminster this and close loopholes... and they'd introduce bugs. Imagine the salt when someone thinks his contribution didn't get counted and suspects it was a bug which dropped his invisible "open-only" flag, but can't prove it.
* Assuming all that coding went perfectly right, FD still can't risk making anything Solo players want to do Open-only. If there was an incentive to fly in Open, Solo players not wanting to meet others could simply switch to flying in Open and blocking every hollow square they see. Or they could just do the opposite of everything the "Port Forwarding Thread" says in their routers. Be careful what you wish for: this would ruin P2P instancing for all of us. It's better if they stay in Solo.
It's an idea that comes up regularly, but it can't be done.
It's a test of a very narrow subset of PvP skills.
My greatest, by my own estimation, PvP victories in the main game look nothing like my successes in CQC and have almost no overlap in the skills they test.
In Open, I've stalked opponents for hours, even days, and picked off superior forces one by one, (probably while they were talking a dump). I've kited gank wings into jet cones to evade interdictions in unfavorable encounters. I've deliberately low-waked next to the exclusion zones of hot stars to force hotter loadouts to melt in direct engagements I'd have otherwise lost.
In CQC I either know the power up locations and ambush hidey-holes better than my opponents or I don't.
Noone is hiding on solojust because you can't see them just means either your connection won't allow them to play with you or they are in a different timezone .I have never met you in open so youust be playing solo or PG. We both only have each others word that we are playing in "open" . I could be open on UK and you somwhere else in the world else it's two different opens so not "Open" as many think .
Open is a series of PG depending on your connection.
Perhaps Fdev shouldn't rely on P2P ? As to trade cutter I don't fly without shields( I tend to crash a lot ). I believe that your rebuy costs should be related to your defensive capabilities. No shields full cost is required and you lose any engineering .
No one is hiding in Solo? Good, so making PP open only won't hurt anyone.
I don't know, if I play in Open my friends in Mobius will think I'm hiding from them. Why is one kind of hiding worse than another?No one is hiding in Solo? Good, so making PP open only won't hurt anyone. I more or less agree with the rest of your sentiment about instancing but that's a limitation of the game. Again though, if this is the case there is no harm in making PP open only then is there?
The shieldless trade cutter comment wasn't to shed light on a specific activity but more about just how risk free activities have become. The only objection I have to your rebuy cost being related to defensive capablities idea is that credits have pretty much been rendered irrelevant in this game (which to be is a far far bigger problem with the game than any of this PP stuff).
It's all done very simply. The security score is a multiplier of notoriety points, anarchy is 0.An idea ive had for security levels.
Security means an NPC system security send you a wing request when you enter the system to fill out your current team (if you already have a player in a wing with you they would put 2 more with you so its 4/4 team slots filled, if youre by yourself you get 3 NPCs, etc ). So if you get interdicted or drop for any reason they drop on you immediately via wing beacon, and can call reinforcements. If you leave the shipping lanes for an "extended period" they drop and they leave once your ship docks at a station if youre going A to B. Security level could determines what ships they fly and how engineered they are. Could even have fun and use imperial/fed/alliance ships when relevant for the NPCs based on PP/BGS. Throw in some fun radio chatter for flavor when they request to join, leave, etc.
Security Levels
High: NPCs are flying full g5 engineered combat ships. One of the big ships are there for mass lock, and the rest are combat mediums. You they fill out any gaps in your team, and call reinforcements immediately.
Medium: NPCs are in g3-g4 engineered ships. mostly mediums, you might get a small, might get a large, varies (population maybe?). Calls reinforcements only if a NPC is lost.
Low: NPCs are in g1-g2 ships. Mostly smalls and maybe a medium, vaires (again population could effect it). Calls reinforcements if 2 NPCs are lost.
Anarchy: Functions as it does now.
Instantly changes the math attacking players in a system.
Whats that? you need a lore reason for why players get this? Pilots Federation membership perks.
I totally agree with your credits points.No one is hiding in Solo? Good, so making PP open only won't hurt anyone. I more or less agree with the rest of your sentiment about instancing but that's a limitation of the game. Again though, if this is the case there is no harm in making PP open only then is there?
The shieldless trade cutter comment wasn't to shed light on a specific activity but more about just how risk free activities have become. The only objection I have to your rebuy cost being related to defensive capablities idea is that credits have pretty much been rendered irrelevant in this game (which to be is a far far bigger problem with the game than any of this PP stuff).
I agree that it's unlikely... but it's clearly something FDEV have debated internally for a long time because the idea came from them originally back in 2018.Mutually exclusive. If you ask the later, the first one (core principle of ED) has to change up to your wishes.
It will never happen.
Why because you say so? How arrogant. If you are CHOOSING to participate in Power Play and you are playing in Solo you are hiding. From your tone, I'm going to also assume you don't know much about being either wise or balanced. I'd agree with you if you were talking about the average player just playing the game doing their mining, running missions or bounty hunting. But again desiring to alter the power play map while being 100% assured of not being interfered with isn't avoiding irritants and annoyances unless you are using a very self centred definition of what is annoying and irritating. You might want to make sure you are actually 'getting it' before making that accusation of others.You're not getting it. No one is hiding in Solo, it's a mode which wise and balanced people use to avoid annoyances and irritants.
As has been said repeatedly, cqc doesn't solve the issue.I can tell you right now, no need to wait.
Nope, it will never happen.
EDIT
The only Open Only place is CQC. As I said many times, it would be much wiser if you PvP guys figure out modes of CQC that will suit you, and push with all your might here for it. That is possible. (for what it's worth, I would support you there)
Do you fly without a shield?Why because you say so? How arrogant. If you are CHOOSING to participate in Power Play and you are playing in Solo you are hiding. From your tone, I'm going to also assume you don't know much about being either wise or balanced. I'd agree with you if you were talking about the average player just playing the game doing their mining, running missions or bounty hunting. But again desiring to alter the power play map while being 100% assured of not being interfered with isn't avoiding irritants and annoyances unless you are using a very self centred definition of what is annoying and irritating. You might want to make sure you are actually 'getting it' before making that accusation of others.
A lot of things are PvP and 'exciting' is wholly subjective.Still PvP, and a lot more exciting and seat of the pants than spending days(!!!) stalking players.
Do you fly without a shield?
It really doesn't... People who talk about CQC as an alternative to main game PvP fundamentally do not understand why players enjoy organic, open world PvP gameplay.As has been said repeatedly, cqc doesn't solve the issue.
Why because you say so? How arrogant.If you are CHOOSING to participate in Power Play and you are playing in Solo you are hiding.