New ship: Panther Clipper

Just give us the old Panty Clipper that could be a monster hauler, or a Plasma Cannon slinging one-shot space brick. My wallet is open, take me.
 
1000 tons being a 30% increase from any trade ship which has come before and presumably SCO optimised as well.

that said my money is still on around the 1200 tons area .. but it's just a guess

the challenge FD face is if it's too much it will totally ruin everything to do with trade runs and CGs with anything except the PC
the only reason we potentially need such huge capacity is for colonisation. I would rather FD worked on adding features to colonisation that we could upgrade rather than throwing every trade ship in the game under the bus just because of 1 feature.

either way... it won't be a flop with 1000 tons usable . every space trucker in the game will get one and it will be a must in trade CGs.

all 1000tons won't do is make colonising by building an orbis solo any less painful. but like I said IF FD wants to reduce that pain there are better ways to do it than just give us a 2000ton + hauler
Those are some good points. I agree, if the Panther is a trade behemoth far out weighing other trade vessels, than ya, it does outclass to the point that the other ships will be considered obsolete. The only thing that could keep it in check would be a very high price tag credit wise when it becomes available at shipyards. That's kind of an artificial tactic to keep the other trade ships viable. Also agree that if the mindset for the Panther is to offset the hauling tedium of colonization that there are much better ways to make colonization more engaging (fun).

We could all be wrong, that's the problem with speculation. My crystal ball has been on the fritz, damn thing has never worked right.

FDEV seems so far to have been thoughtful about the new ship pre-release sales model. The new Mamba ship is a bit different from the past store pre-built ships. I don't think it's to the point of disruptive (pay to win), but is certainly a powerful ship out of the gate.

As a side note about my thoughts on the pre-built ships. I bought a Beluga, Cobra mk5, and the Corsair. I got the versions that offer a paint job and a ship kit. Bang for the buck, i suppose. On all of those three ships I deleted all of the modules they came with, I cannie stand the little shopping bag icon on all of them. I haven't swapped modules between ships since I had enough credits to outfit every ship, it's a pain in the butt to take modules out, replace core internals, swap ships, then load the other one. I do like to simply choose the ship i want and off i go. With the load out that's on the new Mamba, wow, those are some juicy modules, and would take a dedicated effort to re-engineer, and some credits if your a new player. I guess what i'm trying to sum up is, I wouldn't want the new Mamba or any ship like it with it's heavy engineering, I will delete those shopping bags, so for me it's kinda a turn off, even if they are trivial reasons.

I only got maybe 3-4hrs sleep last night, almost everything i just proof read sounds scatterbrained to me, I apologize for my ramblings. Idk why but I did. so there. and lol
 
Those are some good points. I agree, if the Panther is a trade behemoth far out weighing other trade vessels, than ya, it does outclass to the point that the other ships will be considered obsolete
If it isn't massively better than existing trade vessels (it has a heritage to live up to and should be scaled in comparison to that history) I'd guess that, as a source of Arx spending, it wouldn't be spectacularly successful.

It really does need to be big, brash, and bold to make spending actual cash on it viable, in my opinion.
 
Those are some good points. I agree, if the Panther is a trade behemoth far out weighing other trade vessels, than ya, it does outclass to the point that the other ships will be considered obsolete. The only thing that could keep it in check would be a very high price tag credit wise when it becomes available at shipyards. That's kind of an artificial tactic to keep the other trade ships viable. Also agree that if the mindset for the Panther is to offset the hauling tedium of colonization that there are much better ways to make colonization more engaging (fun).
I also expect 1000 tons, hoping for that with a decent shield.

As far as obsoleting ships, the T-9/T-10 will be obsolete, day one. I say that because I anticipate the PC will be armed similar to the T10, run in the mid 300's and carry more than both of them, maybe even combined. The only way that the T-9 remains viable is if the PC is both slower and less manueverable.

The cutter on the other hand will likely be more heavily armed and faster so it will always have a niche role to fill

My 2 cents for what it's worth... Which ain't much since they don't make them from copper anymore!
 
As far as obsoleting ships, the T-9/T-10 will be obsolete,

The cutter on the other hand will likely be more heavily armed and faster so it will always have a niche role to fill

Of course they will be obsolete! And there's nothing wrong with that. Panther simply has to dominate as a hauler.
Just as Mandalay instantly made my dear dear dear AspX obsolete. I had 5 minutes of "goodbye old friend", but then started to enjoy new, better ship for her roles.

Still, I will not sell any of my Types 9. They will still have the best LakonView™ in the game, and when in VR they will still dominate in one specific type of bulids, when I put 3-4 constructions in the ground slots, 200 km one from another, and need to travel between them using only the low orbit. There they will still rule.

Cutter is fast and tough. There will be roles for them, for sure. Keep them pimped up as they are now.
 
Of course they will be obsolete! And there's nothing wrong with that. Panther simply has to dominate as a hauler.
Just as Mandalay instantly made my dear dear dear AspX obsolete. I had 5 minutes of "goodbye old friend", but then started to enjoy new, better ship for her roles.

Still, I will not sell any of my Types 9. They will still have the best LakonView™ in the game, and when in VR they will still dominate in one specific type of bulids, when I put 3-4 constructions in the ground slots, 200 km one from another, and need to travel between them using only the low orbit. There they will still rule.

Cutter is fast and tough. There will be roles for them, for sure. Keep them pimped up as they are now.
I will likely sell the T-10 as I don't really have a use for it. I will have to tolerate the poorer view from the PC.

One way the the T-9 stays somewhat viable is if the PC has mostly very large slots... But I don't think that this will be a thing.
 
I will likely sell the T-10 as I don't really have a use for it. I will have to tolerate the poorer view from the PC.

One way the the T-9 stays somewhat viable is if the PC has mostly very large slots... But I don't think that this will be a thing.

Personally, I think that the Type-9 will have a Better Jump Range, and that's how it will stay in the Game.
Though, hard to say if 30 LY of Jump Range is considered as 'Good' considering.
Though, maybe it might take the same role as the Type-7 did.

The Type-7 is an Intermediate Budget Option to help get to the Type-9.
The Type-6 is also an Intermediate Budget Option to help get the Type-8.

I personally think that the Panther Clipper will likely be an Expensive Option.
Possibly even more than the Imperial Cutter.
Thus, making the ARX Version more appealing for its Rebuy Costs being lower.
 
As far as obsoleting ships, the T-9/T-10 will be obsolete, day one.
My T10 miner won't become obsolete. I lack the mental endurance to mine even 512t in one go, let alone even more. The T10 has just the right size to be filled and heading home before I get annoyed. The T9 though has already been mostly obsolete for anyone, except those who do not want to do the rank grind for the Cutter. And the Cutter can take on other roles.
 
If it isn't massively better than existing trade vessels (it has a heritage to live up to and should be scaled in comparison to that history) I'd guess that, as a source of Arx spending, it wouldn't be spectacularly successful.

It really does need to be big, brash, and bold to make spending actual cash on it viable, in my opinion.
I also expect 1000 tons, hoping for that with a decent shield.

As far as obsoleting ships, the T-9/T-10 will be obsolete, day one. I say that because I anticipate the PC will be armed similar to the T10, run in the mid 300's and carry more than both of them, maybe even combined. The only way that the T-9 remains viable is if the PC is both slower and less manueverable.

The cutter on the other hand will likely be more heavily armed and faster so it will always have a niche role to fill

My 2 cents for what it's worth... Which ain't much since they don't make them from copper anymore!
Of course they will be obsolete! And there's nothing wrong with that. Panther simply has to dominate as a hauler.
Just as Mandalay instantly made my dear dear dear AspX obsolete. I had 5 minutes of "goodbye old friend", but then started to enjoy new, better ship for her roles.

Still, I will not sell any of my Types 9. They will still have the best LakonView™ in the game, and when in VR they will still dominate in one specific type of bulids, when I put 3-4 constructions in the ground slots, 200 km one from another, and need to travel between them using only the low orbit. There they will still rule.

Cutter is fast and tough. There will be roles for them, for sure. Keep them pimped up as they are now.

I do agree with all of this.

I would like to see the Panther be the legendary successor that it deserves to be. I don't think I'd have any problem with any consequences it may create. I probably wouldn't consider it totally dominating what ever niche(s) it fits, as a negative. I'd probably go nuts and a have a blast with it. If the T9 got me excited as it did, that kind of Panther would probably have me walking around talking to ppl I don't know, and telling them about it. 😆

An example of my thoughts on this is- If the Cobra Mk5 is wrong, I don't wanna be right. Man I love that ship, and I also still love the Cobra Mk3. PvP is by far the most important regard when it comes to these new ships. Even if it is a legendary Panther, will it be impacting that? I don't think so, but I am not an expert in that arena.
 
My T10 miner won't become obsolete. I lack the mental endurance to mine even 512t in one go, let alone even more. The T10 has just the right size to be filled and heading home before I get annoyed. The T9 though has already been mostly obsolete for anyone, except those who do not want to do the rank grind for the Cutter. And the Cutter can take on other roles.

I compared the Type-9 and Imperial Cutter, and made what I could from them.

So, for those willing to put in the work for it, the following can be done with both of them:
When Optimising for Jump Range.
768 Tons Carry Capacity
29.09 LY VS 35.04 LY
260~ m/s VS 410~ m/s

Now, obviously, there are ways to push those Numbers further.
The way that the Type-9 holds any Advantage to the Imperial Cutter is, ARX.
The ARX Edition has a lower cost of Rebuy.
So, for those, like me, whose Network Connections hate us, the ARX Type-9 is the answer.
Also, the Imperial Rank Requirement being on the Imperial Cutter, does make it harder to acquire in the first place.



To suggest that the Type-9 and Imperial Cutter (maybe) would become obsolete, is maybe getting ahead of yourself.
The Type-7 is not Obsolete, and that is directly superseded by the Type-9.
The Type-6 is also not Obsolete, even with the Type-8 around.



We'll just have to see...
 
The Type-7 is not Obsolete, and that is directly superseded by the Type-9.
The Type-6 is also not Obsolete, even with the Type-8 around.
That is a bold statement, at least when being looked at as pure haulers. Especially the T6 was arguably already obsolete when credits became easier to earn. The AspE is superior in every way and still a very affordable ship. And the T8 ? Even when outfitted with shield, scoop and FSD booster it can carry more than the T7 shieldess and can use medium pads. My T7 however found use as a bulk passenger ship. 3 size 6 and 3 size 5 cabins is pretty good.
 
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Honestly, so what if they go obsolete?
"Thank you, it's been great 10 (and 8) years, you will stay fully equipper as you are now, but I need a newer, better tool for this job."

You love the old ships? Great, use them, they're not going anywhere.
But don't ask that anything new must not be better. Because that is stupid.
 
Honestly, so what if they go obsolete?
"Thank you, it's been great 10 (and 8) years, you will stay fully equipper as you are now, but I need a newer, better tool for this job."

You love the old ships? Great, use them, they're not going anywhere.
But don't ask that anything new must not be better. Because that is stupid.

Necessity is the Mother of Invention as they say.
Right now, we need a 2,000+ Ton Cargo Capacity Hauler.
 
My T10 miner won't become obsolete. I lack the mental endurance to mine even 512t in one go, let alone even more. The T10 has just the right size to be filled and heading home before I get annoyed. The T9 though has already been mostly obsolete for anyone, except those who do not want to do the rank grind for the Cutter. And the Cutter can take on other roles.
T10 is and always be my favourite mining ship.

O7
 
fdev pls introduce new ED engineer only for Panther Clipper cargo racks capacity, so player can increase it to 2000T
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