Just give us the old Panty Clipper that could be a monster hauler, or a Plasma Cannon slinging one-shot space brick. My wallet is open, take me.
Those are some good points. I agree, if the Panther is a trade behemoth far out weighing other trade vessels, than ya, it does outclass to the point that the other ships will be considered obsolete. The only thing that could keep it in check would be a very high price tag credit wise when it becomes available at shipyards. That's kind of an artificial tactic to keep the other trade ships viable. Also agree that if the mindset for the Panther is to offset the hauling tedium of colonization that there are much better ways to make colonization more engaging (fun).1000 tons being a 30% increase from any trade ship which has come before and presumably SCO optimised as well.
that said my money is still on around the 1200 tons area .. but it's just a guess
the challenge FD face is if it's too much it will totally ruin everything to do with trade runs and CGs with anything except the PC
the only reason we potentially need such huge capacity is for colonisation. I would rather FD worked on adding features to colonisation that we could upgrade rather than throwing every trade ship in the game under the bus just because of 1 feature.
either way... it won't be a flop with 1000 tons usable . every space trucker in the game will get one and it will be a must in trade CGs.
all 1000tons won't do is make colonising by building an orbis solo any less painful. but like I said IF FD wants to reduce that pain there are better ways to do it than just give us a 2000ton + hauler
If it isn't massively better than existing trade vessels (it has a heritage to live up to and should be scaled in comparison to that history) I'd guess that, as a source of Arx spending, it wouldn't be spectacularly successful.Those are some good points. I agree, if the Panther is a trade behemoth far out weighing other trade vessels, than ya, it does outclass to the point that the other ships will be considered obsolete
I also expect 1000 tons, hoping for that with a decent shield.Those are some good points. I agree, if the Panther is a trade behemoth far out weighing other trade vessels, than ya, it does outclass to the point that the other ships will be considered obsolete. The only thing that could keep it in check would be a very high price tag credit wise when it becomes available at shipyards. That's kind of an artificial tactic to keep the other trade ships viable. Also agree that if the mindset for the Panther is to offset the hauling tedium of colonization that there are much better ways to make colonization more engaging (fun).
As far as obsoleting ships, the T-9/T-10 will be obsolete,
The cutter on the other hand will likely be more heavily armed and faster so it will always have a niche role to fill
I will likely sell the T-10 as I don't really have a use for it. I will have to tolerate the poorer view from the PC.Of course they will be obsolete! And there's nothing wrong with that. Panther simply has to dominate as a hauler.
Just as Mandalay instantly made my dear dear dear AspX obsolete. I had 5 minutes of "goodbye old friend", but then started to enjoy new, better ship for her roles.
Still, I will not sell any of my Types 9. They will still have the best LakonView™ in the game, and when in VR they will still dominate in one specific type of bulids, when I put 3-4 constructions in the ground slots, 200 km one from another, and need to travel between them using only the low orbit. There they will still rule.
Cutter is fast and tough. There will be roles for them, for sure. Keep them pimped up as they are now.
I will likely sell the T-10 as I don't really have a use for it. I will have to tolerate the poorer view from the PC.
One way the the T-9 stays somewhat viable is if the PC has mostly very large slots... But I don't think that this will be a thing.
Damn, I'm getting too old for this waiting & teasing game.
Cmon already FD, give us the specs and tell us when it will be purchasable! This tease sucks.
class 9. Noice.Make it 2K+ but also so it only has four optional slots that can fit a new 512 tonne capacity cargo rack.
I did that!Just as Mandalay instantly made my dear dear dear AspX obsolete
My T10 miner won't become obsolete. I lack the mental endurance to mine even 512t in one go, let alone even more. The T10 has just the right size to be filled and heading home before I get annoyed. The T9 though has already been mostly obsolete for anyone, except those who do not want to do the rank grind for the Cutter. And the Cutter can take on other roles.As far as obsoleting ships, the T-9/T-10 will be obsolete, day one.
If it isn't massively better than existing trade vessels (it has a heritage to live up to and should be scaled in comparison to that history) I'd guess that, as a source of Arx spending, it wouldn't be spectacularly successful.
It really does need to be big, brash, and bold to make spending actual cash on it viable, in my opinion.
I also expect 1000 tons, hoping for that with a decent shield.
As far as obsoleting ships, the T-9/T-10 will be obsolete, day one. I say that because I anticipate the PC will be armed similar to the T10, run in the mid 300's and carry more than both of them, maybe even combined. The only way that the T-9 remains viable is if the PC is both slower and less manueverable.
The cutter on the other hand will likely be more heavily armed and faster so it will always have a niche role to fill
My 2 cents for what it's worth... Which ain't much since they don't make them from copper anymore!
Of course they will be obsolete! And there's nothing wrong with that. Panther simply has to dominate as a hauler.
Just as Mandalay instantly made my dear dear dear AspX obsolete. I had 5 minutes of "goodbye old friend", but then started to enjoy new, better ship for her roles.
Still, I will not sell any of my Types 9. They will still have the best LakonView™ in the game, and when in VR they will still dominate in one specific type of bulids, when I put 3-4 constructions in the ground slots, 200 km one from another, and need to travel between them using only the low orbit. There they will still rule.
Cutter is fast and tough. There will be roles for them, for sure. Keep them pimped up as they are now.
My T10 miner won't become obsolete. I lack the mental endurance to mine even 512t in one go, let alone even more. The T10 has just the right size to be filled and heading home before I get annoyed. The T9 though has already been mostly obsolete for anyone, except those who do not want to do the rank grind for the Cutter. And the Cutter can take on other roles.
That is a bold statement, at least when being looked at as pure haulers. Especially the T6 was arguably already obsolete when credits became easier to earn. The AspE is superior in every way and still a very affordable ship. And the T8 ? Even when outfitted with shield, scoop and FSD booster it can carry more than the T7 shieldess and can use medium pads. My T7 however found use as a bulk passenger ship. 3 size 6 and 3 size 5 cabins is pretty good.The Type-7 is not Obsolete, and that is directly superseded by the Type-9.
The Type-6 is also not Obsolete, even with the Type-8 around.
Honestly, so what if they go obsolete?
"Thank you, it's been great 10 (and 8) years, you will stay fully equipper as you are now, but I need a newer, better tool for this job."
You love the old ships? Great, use them, they're not going anywhere.
But don't ask that anything new must not be better. Because that is stupid.
T10 is and always be my favourite mining ship.My T10 miner won't become obsolete. I lack the mental endurance to mine even 512t in one go, let alone even more. The T10 has just the right size to be filled and heading home before I get annoyed. The T9 though has already been mostly obsolete for anyone, except those who do not want to do the rank grind for the Cutter. And the Cutter can take on other roles.
Exactly we can have our own version of the classic car meet up!You love the old ships? Great, use them, they're not going anywhere.