ED has next 2 Years of Content Mapped Out

Which still means very little. Watching ED - or SC, or a lot of other games - on Twitch is like watching paint dry compared to playing it.

All those indicators combined means a lot. Despite SC's flaws it still draws more viewers and streamers on Twitch and YouTube. ED is absolutely not more popular than SC. It does not come close to EVE Online. Maybe in the early years.

Why is ED less popular:
  1. A higher learning curve
    1. More complex mechanics
    2. Much is unexplained in-game. So people must use external guides and tools.
  2. Generally slower gameplay and progress
  3. Repetitive and tedious grind
    1. System colonization is currently place a facility, hauling, hauling, hauling, and more hauling.
    2. Engineering a ship is a very long and boring grind.
  4. Graphics are outdated. It really looks old compared to SC, NMS, EVE and Unreal Engine 5 games.
  5. Most planets are empty dust balls.
    1. Few flora no fauna (creatures).
  6. Little story-driven missions.
  7. First-person shooter gameplay is worse than popular sci-fi FPS.
  8. The HUD in every ship is ugly orange and looks the same.
    1. There's a mod to change the HUD color, but this should be an in-game option.
  9. No ship interiors, stuck in the pilot seat.
ED could become more popular if Fdev implements some suggestions.
 
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All those indicators combined means a lot. Despite SC's flaws it still draws more viewers and streamers on Twitch and YouTube. ED is absolutely not more popular than SC. It does not come close to EVE Online. Maybe in the early years. ED has a higher learning curve, it is slower, more grind, graphics look outdated. ED could become more popular if Fdev implements some suggestions.
That's really different things. You're deriving things like "player retention" and "concurrent players" from stats that don't really support those conclusions.
 
That's really different things. You're deriving things like "player retention" and "concurrent players" from stats that don't really support those conclusions.
Since Fdev doesn't give specific stats (there's little to boast about) these are good indicators and ED trails behind ED and EVE in most measurable aspects. You can keep believing that ED is the top dog though.
 
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You're conflating two different things, the twitch streams & viewerships, with numbers of players.

You compare steam stats on one side (ED) and twitch numbers on the other (SC).

Steam stats for ED are only one of the two main blocks of total ED player base. And you aren't comparing it to anything on the other side. ED has simply never had large twitch viewerships, and SC is watched not played.

Anyway. It's a spurious argument to use apples and oranges to try and suggest :

ED wins with total units sold, but drastically loses with player retention and total cosmetic sales.


This has been disscussed before, in another thread:

SC average concurrency has never been at 7000 that we are aware of. The only reference we have about SC hourly concurrency figures comes from the Letters from the Chairman statement on total hours played. From that, on the last 2024 letter that mentions it at 36 million hours if memory serves, it could be calculated that SC concurrency was at around average 4000 or so. Down around 30% from 2022. And that is probably an exagerated figure since it comes from CIG with zero 3rd party verification.

By comparison Elite in Steam since the Trailblazers update is averageing 7000-8000 with a 13,000 peak last Sunday. And that is just Steam. The real concurrency if we add, the FDEV launcher, Epic and what remains in consoles is probably double that.


 
Fdev published the FY25 Trading Update June 2025. This is about the last 12 months. Important points for ED:
  1. The ED franchise accounted for 7% of total revenue in FY25.
  2. Franchise grew 76% YoY.
  3. The release of free new content and narrative, increased player sentiment and engagement and grew the player base.
  4. Monetization improvements, including the introduction of the early access sale of ships, drove an almost 150% growth in PDLC revenue.
  5. ED is well-positioned for the future.
  6. ED has the next 2 years of its content and releases mapped out (source). This is being worked on right now by a team of ED developers who are passionate about Elite and have been with the game for years.

What I'd like to see on the roadmap.....
1. Colonisation works beyond FDev's plan when player factions start staking out long range colonies and building the roads to them
2. Fdev unlocks a permit locked region.
3. Explorers report a signal.... and home in on one system.(whether this is done via breadcrumbs or having to trig it out from widely spaced positions.. it wont take long)
4. One system has a signal source buried 2km down on a remote moon.
5. Puzzles to get into the base and down to the source... for extra fun Fdev could remote locked them until 'time'
6. Signal source activates(maybe with a 24 hr countdown)
7. Guardian A.I. responds...... notices the thargoids....
8. Giants in the playground ....not caring if we humans get stomped on while they fight it out
9. Diplomacy? Military? Brave Sir Robin? who knows what will work .... all we know i that we've got scavenged thargoid/guardian tech.... and so are a target for both sides...

Bill

<<<bet I'm not even close :confused:
 
That sounded much better in my head.
It's yer accent that did that...

Agreed, it is incredibly more likely that folk play ED rather than watch it on social media, whereas folk are more likely to see some gameplay from SC on said media as they are challenged running it on their own PCs. Or just fed up dying getting out of bed, or taking a lift, or train, or trying to get in their hangar, ship etc.
 
All those indicators combined means a lot. Despite SC's flaws it still draws more viewers and streamers on Twitch and YouTube. ED is absolutely not more popular than SC. It does not come close to EVE Online. Maybe in the early years.

Why is ED less popular:
  1. A higher learning curve
    1. More complex mechanics
    2. Much is unexplained in-game. So people must use external guides and tools.
  2. Generally slower gameplay and progress
  3. Repetitive and tedious grind
    1. System colonization is currently place a facility, hauling, hauling, hauling, and more hauling.
    2. Engineering a ship is a very long and boring grind.
  4. Graphics are outdated. It really looks old compared to SC, NMS, EVE and Unreal Engine 5 games.
  5. Most planets are empty dust balls.
    1. Few flora no fauna (creatures).
  6. Little story-driven missions.
  7. First-person shooter gameplay is worse than popular sci-fi FPS.
  8. The HUD in every ship is ugly orange and looks the same.
    1. There's a mod to change the HUD color, but this should be an in-game option.
  9. No ship interiors, stuck in the pilot seat.
ED could become more popular if Fdev implements some suggestions.
no one plays sc it requiers a beast of a pc that not even a 7800 x3d runs the game. not only that most youtubers etc are payedand the viwers arent real they are bots. game dosenteven function.grafics are fine comparedto nms and eve lol. eve is topdown and you cant fly the ship in real time. and no mans sky is cartooney... unreal is bait , at this point the people who voiced the game running porooly need to be ignored if peopel keep asking to put hte game on unreal.. the game is optimized and can run on a potato . you add unreal and you remove even more players to the game because the higher requierments..
fps is better than scams citzens and no mans sky. strange you dont say hows the fps in sc and no mans sky.. and considereng modern shooters the caracter sprint slide and b hop and dolphin dive . i perfer elites fps .the hud and ui is better than every other space game. only agree with the ship interirors rest is irrelevent skill issue or just fake news.
 
Most of the games being mentioned are not even in the same ballpark of what Elite is; out of the lot of them, the closest would be Star Citizen - in its assumed final form (as someone who backed the game years ago, I don't have high hopes of ever actually seeing it). SC's strongest points are interiors and graphics, but the graphics are no longer at the cutting edge and they in no way justify the time it's taken to produce two star systems. Elite also has its flaws, admittedly it doesn't compete graphically, but the graphics are good enough to not be distracting. Feature-wise, it's the closest thing to my ideal space sim, and I would much rather they spent however many years of development it has left fleshing out those features and adding new ones than trying to keep up graphically because as we've seen with Odyssey, it just leads to issues.
 
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than trying to keep up graphically
Elite looks good in its own right anyway. It doesn’t need 8K HDR ray-traced that only a top-end current gen Nvidia GPU could possibly hope to run at any sort of reasonable/playable framerate.

Going into a ring where god rays are shining through it, or a thin atmospheric world near the sunrise/sunset, already shows that. Or when we had them the Titan environments. Or active spire sites in combination with a low/setting sun…
embed
Or just look at Stellar Screenshots which keeps getting regular submissions really. I use that above picture as my desktop background since I took it and it's one of those, unlikely to ever be replicated kind. Especially now while they all remain offline but you really just had to be there in that specific moment in time. Partly because of orbital trajectories and periods too.

Basically, to make the point that what Elite needs isn't necessarily graphical upgrades.
 
Nah - dinosaurs. The dominant form of life (on earth) for millions of years.

Trouble with dinosaurs is that they'd look a bit odd wandering around on barren rock-planets.
For dinosaurs, you'd really need to create jungles and swamps and lakes etc.

Least, with things that slither and crawl and skitter, it's plausible that they could be living off braintrees, fumeroles or puddles of ooze etc.
Baby steps. ;)
 
Not saying there aren't other successful, probably more successful space games out there. Never played the X series, so I can't comment on that. NMS is basically space minecraft with an esoteric story and very unrealistic galaxy, and "flying" is more or less non existent. SC is it's own mess, and Starfield wasn't going to be the Elite killer people hoped either, which was clear to everyone who had played a Bethesda RPG before. All good games in their own right, maybe (for their intended audidence).

Space games are popular amongst a certain demographic, but pull nowhere near the audience of the "really popular" games (not saying this is bad). In the grand scheme, space games are niché, especially when they are real space games and not space themed <insert other genre>. Starfield wasn't hyped because it was a space game. It was hyped because is was supposed to be "Skyrim in space". In reality, it could have been "Skyrim in anything", being space themed wasn't exactly the drawing factor in my view.
Starfield wasn't marketed as a "Skyrim in space." In fact, Bethesda sold it as a story-driven space exploration game, similar to NMS. However, that turned out to be false, and early players who tried the game said it was actually "Skyrim in space."

The only "realistic" space game is SC, not Elite. As long as there are black screens and blue light to teleport you to your seat and you can't walk around in your own ship, you can't call Elite "realistic."

All space games lack realism in some ways. Only SC strives for a complete space experience. Unfortunately, SC is an unplayable option, and you'll probably continue to be like this for years to come.
 
I'd be happy if elite never had you leave a vehicle of some kind. I'm pretty sure some loading interstitials aren't what turns off players. How real it is doesn't really matter to most people.

It's the grindy game mechanics, no story due to mmo shared instance but lacks all the mmo social features and player agency that creates content...leaving you with a lot of imaginary content and repetitive activity with nothing to show for it. Elite was only better than this when the narrative was pumping out interesting content.

But you can't experience that after the fact. And fdev was never able to keep up the pace of that content to meet player needs.

Elite's players may not have left for other better space combat sims...they just left for better games. What makes that disappointing is that many things that contribute to that feel avoidable if the content that was created over time actually hit the mark. That's what makes nms's updates and current state standout in such stark difference to fdev's with e.d.. they are delivering things thier players want and will enjoy, even if they didn't know the details of the feature. Fdev seems to give us features poisoned in a way that is guaranteed to limit enjoyment in some way (generally by not creating player agency or forcing you into the grind mechanics or time sinks or all)
 
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