EVE Online blows ED out of the water with annual revenue
I wonder if that much higher annual revenue might explain why they have the money to fund graphics upgrades and Frontier doesn't. "Wouldn't Elite Dangerous be better if it had N times the budget?" is obviously true but also completely useless, since they don't.
In the meantime, spending their limited budget on making the existing stuff look a little shinier, rather than producing new assets to the existing standard, seems extremely wasteful.
(Given that their current graphics budget appears to be limited to "the squadron carrier is literally two fleet carriers bolted together", even "producing new assets to the existing standard" is probably optimistic)
CPUs, GPUs, RAM are much more powerful now.
Yes. But the polygons per day that a graphic artist can model, texture, animate, etc. are much more constant (sure, there have been some tooling improvements too, but not on the scale of the hardware advancements)
3-D graphics is nowhere near my expertise, but a 90s-era space game like FE2 I could make a new ship for that, and have it matching-quality with the rest of the game, in less than a day.
A 00s-era space game like KSP or Oolite it'd take me quite a while to match the quality (at least at level of detail, if not artistic sense) but I could do it given sufficient time.
A 10s-era space game like Elite Dangerous or X4 or NMS is well outside my capabilities to match no matter how much time I had.
A hypothetical 20s-era space game would be even more excessive in terms of cost per model.
The last major graphics upgrade came with Odyssey in 2021.
And doesn't
that say something about how much upgrading the graphics affects sales...