Yeah, but gamers are like little children. Were you ever locked with some in a car for hours on end (children, not gamers)?That should have been the end of it.
Yeah, but gamers are like little children. Were you ever locked with some in a car for hours on end (children, not gamers)?That should have been the end of it.
I do a 5+ hr drive with mine to Cornwall every year - my lot sleeps all the way there, so they don't get the chance to annoy meYeah, but gamers are like little children. Were you ever locked with some in a car for hours on end (children, not gamers)?
Gating content to exploration local that content away from other players. Gating content to hauling, locks that content away from other players. Repeat until the point is made. You choosing to not engage with something available to you, is not it being locked away from you.Nah, thery are exactly right - gating content to a specific mode takes content away from players in other modes.
Taking away the ability to change the map if playing in solo or open IS taking stuff away from others.Yeah I think any open incentive for PP shouldn't stop solo and pg players from earning merits, ranks, modules and perks. Just those merits shouldn't change the map.
That's a false way of arguing and you know it.Gating content to exploration local that content away from other players. Gating content to hauling, locks that content away from other players. Repeat until the point is made. You choosing to not engage with something available to you, is not it being locked away from you.
No, the solo player is just choosing not to engage with it.Taking away the ability to change the map if playing in solo or open IS taking stuff away from others.
It's exactly what it is about.That's a false way of arguing and you know it.
This is not about what content players choose to engage in, but what mode they do it.
If the solo/PG CMDR does the work, they must influence the map.No, the solo player is just choosing not to engage with it.
Gating content to exploration local that content away from other players. Gating content to hauling, locks that content away from other players. Repeat until the point is made. You choosing to not engage with something available to you, is not it being locked away from you.
Yeah, whatever. Twisting it however you want it doesn't make it accurate.It's exactly what it is about.
Yeah, whatever. Twisting it however you want it doesn't make it accurate.
Playing in open doesn't necessitate high levels of PVP skill. As you all have said, galaxy is a big place, plenty of room in the sandbox.PvP isn't "available" to everyone, though. I know disabled people who play this game who cannot physically fly their ship in a way they can partake in PvP.
So PvP isn't an option for them, so they play in Mobius PvE or Solo. (They struggle with NPCs btw)
So you'd lock content away from people with disabilities who, for one reason or another, just cannot have a chance of surviving the encounter.
(and you wonder why we rightly say the vocal forum crowd are just seal clubbers looking for seals to club).
Yet they paid for the game the same as you, so shouldn't they get equal access to it?
I am not even sure that's true. I think the issue is more that the strongest open-only or open-gating proponents just can't stand others getting something while they can't do anything against it; is it envy? Is it a compulsion to control other players? Whatever it is, people should care less about what other players do or don't do and just play their game.They need forced targets that don't shoot back.
Dear Lord, here we go with this victim complex nonsense again. what we want, is the dynamism and challenge, that working directly against other teams of players (powers) working on opposing objectives brings out.That's why I have half a dozen of them on ignore now.
They don't want a fair game that's fun for all to play; they want unwilling targets.
That's all it has ever been about, not being happy with willing PvP encounters, as they lose those.
They need forced targets that don't shoot back.
Wrong game, mate. Simple as that.working directly against other teams of players
Wrong game, mate. Simple as that.
I'm fine with that, but I am not the one banging my head against the wall.Agree to disagree.
Technically we all are lol. I've stated my opinion isn't changing on this. Yet here we are.I'm fine with that, but I am not the one banging my head against the wall.
The game has changed fundamentally several times. Engineering, Odyssey, the way players progress and credit economies, etc. we all bought for different reasons. And it doesn't say that, "on the tin" FYI.The game isn't going to change fundamentally. I don't want to play with you (the proverbial you, not you personally), and I bought the game specifically because it lets me choose not to and still leave my mark on the galaxy - I would not have bought it otherwise. You bought the game (again, proverbial) that says on the tin that it lets players choose not to play with you and thought "well that ain't right" and bought it anyway.
Same kind of demands have been said about BGS. With same kind of success.Yeah I think any open incentive for PP shouldn't stop solo and pg players from earning merits, ranks, modules and perks. Just those merits shouldn't change the map.
What? You can scan all you want in Local bubble, no one prevents you, except perhaps fellow PVPer. Fly in ointment though is that most places near local vicinity are all ready explored. So good bye to "First found" bonuses.Gating content to exploration local that content away from other players. Gating content to hauling, locks that content away from other players. Repeat until the point is made. You choosing to not engage with something available to you, is not it being locked away from you.