The Open v Solo v Groups thread

Nah, thery are exactly right - gating content to a specific mode takes content away from players in other modes.
Gating content to exploration local that content away from other players. Gating content to hauling, locks that content away from other players. Repeat until the point is made. You choosing to not engage with something available to you, is not it being locked away from you.
 
Gating content to exploration local that content away from other players. Gating content to hauling, locks that content away from other players. Repeat until the point is made. You choosing to not engage with something available to you, is not it being locked away from you.
That's a false way of arguing and you know it.

This is not about what content players choose to engage in, but what mode they do it. If you want to do exploration, you can do it in all modes. If you want to do hauling, you can do it in all modes. But if you want to do content that PvPers are interested in, you have to do it in open or else. Sound familiar? Tell me that's not "taking content away" with a straight face.

Or don't.
 
Gating content to exploration local that content away from other players. Gating content to hauling, locks that content away from other players. Repeat until the point is made. You choosing to not engage with something available to you, is not it being locked away from you.

PvP isn't "available" to everyone, though. I know disabled people who play this game who cannot physically fly their ship in a way they can partake in PvP.
So PvP isn't an option for them, so they play in Mobius PvE or Solo. (They struggle with NPCs btw)

So you'd lock content away from people with disabilities who, for one reason or another, just cannot have a chance of surviving the encounter.
(and you wonder why we rightly say the vocal forum crowd are just seal clubbers looking for seals to club).
Yet they paid for the game the same as you, so shouldn't they get equal access to it?
 
PvP isn't "available" to everyone, though. I know disabled people who play this game who cannot physically fly their ship in a way they can partake in PvP.
So PvP isn't an option for them, so they play in Mobius PvE or Solo. (They struggle with NPCs btw)

So you'd lock content away from people with disabilities who, for one reason or another, just cannot have a chance of surviving the encounter.
(and you wonder why we rightly say the vocal forum crowd are just seal clubbers looking for seals to club).
Yet they paid for the game the same as you, so shouldn't they get equal access to it?
Playing in open doesn't necessitate high levels of PVP skill. As you all have said, galaxy is a big place, plenty of room in the sandbox.
 
They need forced targets that don't shoot back.
I am not even sure that's true. I think the issue is more that the strongest open-only or open-gating proponents just can't stand others getting something while they can't do anything against it; is it envy? Is it a compulsion to control other players? Whatever it is, people should care less about what other players do or don't do and just play their game.

All this "my opponents are hiding in solo and steal my BGS / PP" whining completely ignores that, with the current network infrastructure of the game (which isn't going to change in my lifetime - there's my prediction), timezones and shaky instancing, anything "open only so I can face my opponent" is a failure from the beginning.
 
That's why I have half a dozen of them on ignore now.
They don't want a fair game that's fun for all to play; they want unwilling targets.
That's all it has ever been about, not being happy with willing PvP encounters, as they lose those.
They need forced targets that don't shoot back.
Dear Lord, here we go with this victim complex nonsense again. what we want, is the dynamism and challenge, that working directly against other teams of players (powers) working on opposing objectives brings out.
 
Agree to disagree.
I'm fine with that, but I am not the one banging my head against the wall.

The game isn't going to change fundamentally. I don't want to play with you (the proverbial you, not you personally), and I bought the game specifically because it lets me choose not to and still leave my mark on the galaxy - I would not have bought it otherwise. You bought the game (again, proverbial) that says on the tin that it lets players choose not to play with you and thought "well that ain't right" and bought it anyway.
 
I'm fine with that, but I am not the one banging my head against the wall.
Technically we all are lol. I've stated my opinion isn't changing on this. Yet here we are.
The game isn't going to change fundamentally. I don't want to play with you (the proverbial you, not you personally), and I bought the game specifically because it lets me choose not to and still leave my mark on the galaxy - I would not have bought it otherwise. You bought the game (again, proverbial) that says on the tin that it lets players choose not to play with you and thought "well that ain't right" and bought it anyway.
The game has changed fundamentally several times. Engineering, Odyssey, the way players progress and credit economies, etc. we all bought for different reasons. And it doesn't say that, "on the tin" FYI.
 
Gating content to exploration local that content away from other players. Gating content to hauling, locks that content away from other players. Repeat until the point is made. You choosing to not engage with something available to you, is not it being locked away from you.
What? You can scan all you want in Local bubble, no one prevents you, except perhaps fellow PVPer. Fly in ointment though is that most places near local vicinity are all ready explored. So good bye to "First found" bonuses.
 
Back
Top Bottom