They don't want a fair game that's fun for all to play; they want unwilling targets.
That's all it has ever been about, not being happy with willing PvP encounters, as they lose those.
They need forced targets that don't shoot back.
These have always been gross over generalizations, so broad that apply to almost no one, barely useful even as a strawman.
Whatever it is, people should care less about what other players do or don't do and just play their game.
It's one thing to not dwell on what one cannot change, but quite another to ignore the actions of others In a shared, multi-player only, game. How people and/or their characters are allowed, not allowed, and/or required to interact, define significant aspects of this game. Those parameters cannot be ignored when talking about anyone's subjective ideals for a game like this.
If this were a single-player game, then sure, nothing anyone else did would matter, but it's not, and never has been.
At its core, the removal of choice, in terms of each player's choice of game mode from which to affect mode shared game features, is what some PvP proponents seek to remove from players who choose not to play the way they want them to.
Constraints define a game. Anyone desiring any change is going to want to modify, remove, or impose constraints.
Perhaps unsurprisingly some of those who currently engage in those game features, with little or no interest in PvP, in a game where in the same instance PvP is an optional extra, don't see that as an acceptable change to their game.
Not perhaps. Obviously and inevitably.
one thing we know from gaming history is that PvP balance destroys PVE.
No we don't.
"Real PvPers" is a no true Scottsman fallacy and an over generalization at the same time.
All a new mode would do is give like-minded players their own little sandbox to enjoy playing in, without disturbing the neighbours.
It wouldn't do this, unless it was a separate game, not just a separate mode.
I agree that the PvP community deserve their own mode to play in, with no block lists, naturally, and having exaclty the same effect on the game world as PvP does currently (after all, the exclusive playground is content enough), as this would guarantee that every other player they meet will actually want to play with them, it would be perfect, woiuldn't it?
If by 'perfect' you mean bad and broken. Probably not better for most purposes than the extant Open mode, even for the most rabid Open Only advocates. Indeed, suggestions like this sound like little more more than thinly veiled anti-PvP spite that would solve almost no one's complaints while presenting a false option. Not saying that I think this was your motive, but were I to design a suggestion that I think would do nothing other than jerk around Open only advocates, it would be this.
One can choose this hypothetical mode, which offers nothing other than the absence of block, while subjecting everyone involved to the same shared BGS and PP systems along with the same perverse incentives that make Open less viable. Those with a vested interest in engaging with such mechanisms would still be forced to choose between two bad options...one that gives them even less, opportunity for the direct PvP fix they want, and ones that that provide better sets of rules for abstractly metagaming the galaxy. Many of those that badly want to experience direct PvP feel compelled to leverage other modes to stay competitive.
Those who want open only don't want this, because they know in their heart of hearts that it would be emptier than the current open mode.
They need those who don't want open only to play with them. Those who don't want open only don't need them.
I don't think this is at all reflective of the group you're referring to. I strongly suspect the majority of the Open only advocates that have commented in this thread have views much more closely aligned with mine, than with the bizzare notions you have.
Personally, I would happy play an Open-only version of this game, but
only if it didn't share anything with any other mode. Otherwise, it only does what you think some people want, which is useful to almost no one.
I'd have no use for those who didn't want to share a single mode with my CMDR and I wouldn't want them contributing to the galaxy via other modes, because that separate is itself an imbalance in favor of those in those other modes. That's the overriding issue Open-only PP advocates, and others, have. It's not a lack of targets, it's a way to bypass the constraints they want to play by, that's problematic.
The infinitesimally small fraction of gankers that somehow can't find seals to club is a common strawman and scapegoat for the 'open only' or 'PvP' inclined individuals in this thread, but that's all it is. The people you're actually talking about aren't here and might not even exist as a meaningful group.