New ship: Panther Clipper

Yep, I'm one of those (well not demanding) because 728t in a Clipper (I never go shieldless) means literally hundreds of loads to shift if I wish to delve deeper into colonisation experimentation, so something that could shift at least 7 times that amount makes sense in my ancient old noggin. But, as always, the conservative incremental improvement is likely to be FD's choice. (at least full details weill be released tomorrow, and I hope they have been super conservative, to keep the majority happy with an extra 50t or so carrying capacity)

Nobody has really articulated why this shouldn't be the case. Other than some vague mention of CG's which doesn't really make sense if one thinks about it. People excel at CG's because they have the free time to throw themselves at a CG for an entire week or more. Panther Clipper or no, these same people will be doing well with CG's regardless. It doesn't change anything or break anything.

Those of us who don't have weeks of no-life free time though, might actually accomplish some colonization efforts if they get the PC right though.
 
That's the problem with listening to third-hand information...
I don't do whatever social media they elect to communicate their intentions, so pick up from folk typing about it elsewhere.

It was FD's usual political phrasing, never in firm certain statements but always playing plausible deniability.

"We will not dwell into it for now" - could be read as 'yes we agree and will do, only we don't have enough time/people right now' if you want to believe so (as certain futile discussions continuing for 11th year now can testify), or as "oh go to hell, we will not do it, just want to politely put you out of that idea".


I would like very much to be corrected tomorrow evening, but 11 years with the game taught me to always expect more prolonging.
 
Nobody has really articulated why this shouldn't be the case.
It goes against convention and upsets the balance in the force to think big?
Those of us who don't have weeks of no-life free time
I'm retired, I have as much free time as I wish to spend playing games, or whatever... But I don't find hauling legally obtained goods over attractive, and only then in small amounts. I'd like to develop my system more, but honestly don't relish the thought of just how long it would take to do, given my lack of enthusiasm for hauling massive amounts.
 
Maybe ATC won't tell me to make way for large vessels when transiting the air lock? 🤷‍♂️
ATC in an equal parts frustrated, annoyed and panicked voice: "Make way for larger vessels, commander!"

Me in my Cutter Panther Clipper going through the mailslot at full speed ahead: "I am the larger vessel!"

The Sidewinder coming through the opposite way:💥

Station gunners: "Yeee-haw!" ( -_•)▄︻テحكـ━一💥💥💥💥💥(almost zaps a completely innocent Dolphin minding it's own business)

ATC, suddenly with all grey hair: (╯°□°)╯︵ ┻━┻ quits on spot and heads to the bar (he is in for a rude surprise there).

Just another Tuesday at Cowboy Orbital...
 
It goes against convention and upsets the balance in the force to think big?

I'm retired, I have as much free time as I wish to spend playing games, or whatever... But I don't find hauling legally obtained goods over attractive, and only then in small amounts. I'd like to develop my system more, but honestly don't relish the thought of just how long it would take to do, given my lack of enthusiasm for hauling massive amounts.
More of a flaw in the uninspired colonization mechanic imo.
 
It goes against convention and upsets the balance in the force to think big?

I'm retired, I have as much free time as I wish to spend playing games, or whatever... But I don't find hauling legally obtained goods over attractive, and only then in small amounts. I'd like to develop my system more, but honestly don't relish the thought of just how long it would take to do, given my lack of enthusiasm for hauling massive amounts.

Or they don't want to come up off the hip for some ARX so poo poo the idea? 😂.

I have 8 systems, none with more than the initial small outpost. The thought of picking one out and then doing literally hundreds or a thousand+ of A>B>A trade loops just to build it out....I can't even entertain the thought. It's just not a feature that respects our time, even retired people such as yourself.
 
More of a flaw in the uninspired colonization mechanic imo.
It is a hauling mechanic, despite the dreams of others wanting things to be different, it is very unlikely to be changed, so lessening the number of trips needed to haul junk to consrtuction sites by a large margin, without the hassle of changing the mechanics, makes sense to me - but then, what do I know, I just play a game! (If FD changed the mechanics to suit some folks dreams.txt it would likely introduce many more bugs that will lurk for years to come, in one form or another)
 
It is a hauling mechanic, despite the dreams of others wanting things to be different, it is very unlikely to be changed,
Seems to be a common theme to arguments against making the game better. An attitude that it can't/won't so don't bother asking. Seems counterintuitive to giving honest feedback. But I digress.

so lessening the number of trips needed to haul junk to consrtuction sites by a large margin, without the hassle of changing the mechanics, makes sense to me - but then, what do I know, I just play a game!
I get that, but the rate at which players can colonize I think does need to be realistically limited too.
 
I get that, but the rate at which players can colonize I think does need to be realistically limited too.

That's been SO overblown. I think we humans have a really hard time grasping large numbers. 400 billion star systems is an incomprehensible number. People act like players are gobbling up the Milky Way, that's just not possible.

Assuming Elite Dangerous servers run forever, you and I will DIE before a fraction of that is colonized. Our children's children will die before that happens!
 
Better....

Such a common retort it is almost hackneyed... but then, your better isn't mine, and mine isn't yours, so they balance out and everything stays the same, doesn't it?
If you have issues with the word better, how about "more integrated into the existing game systems in a way that enhances the experience for those who partake in it."

So no it doesn't balance out, because while I have nothing against it utilizing hauling, the fact it only utilizes hauling given all the other possibilities is a missed potential. But missed potential is Fdev's design philosophy for Elite so, par for the course I suppose.
 
That's been SO overblown. I think we humans have a really hard time grasping large numbers. 400 billion star systems is an incomprehensible number. People act like players are gobbling up the Milky Way, that's just not possible.

Assuming Elite Dangerous servers run forever, you and I will DIE before a fraction of that is colonized. Our children's children will die before that happens!
True. The scale is indeed hard to grasp.
 
Why?

Do you not want other players to play as they wish? (I already know the answer )
Putting your obvious salt about other topics aside, my point of view was from elite as a space sim. But as an actual thoughtful comment pointed out, the scale of the galaxy is large so rapid player expansion realistically is a drop in the bucket.
 
If you have issues with the word better, how about "more integrated into the existing game systems in a way that enhances the experience for those who partake in it."
Even better - but those partaking in it currently appear to not have any issues with how well the mechanic integrates into the game, so you would want the mechanic changed to suit a group of players who have an issue with it, not all players?
 
Even better - but those partaking in it currently appear to not have any issues with how well the mechanic integrates into the game, so you would want the mechanic changed to suit a group of players who have an issue with it, not all players?
Have you considered that changes to a system like colonization yo include more mechanics, be more dynamic, and appeal to more of the player base would not be at the expense of people who like to haul? Why is everything a zero sum game? If one person gains another loses? That's not how this works.
 
Have you considered that changes to a system like colonization yo include more mechanics, be more dynamic, and appeal to more of the player base would not be at the expense of people who like to haul?
Nope, not at all.
Why is everything a zero sum game?
Is it?
If one person gains another loses?
that seems to be a common concept for those advocating change.
That's not how this works.
Of course not...

Change is good, and the game is changing fo rthe better currently - I do understand that there are folk who consider that FD have no idea how a game should be designed, and thet their ideas are far superior to those of FD, which is par for the course for many games fora, from what I have read - the players are excellent games designers and should be employed immediately.
 
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