They never said "and next time we will release full details" but 'we'll talk a bit more'.
This anxiety and uncertainty will not end tomorrow - they will torment us more.
(I hope I'm wrong)
They never said "and next time we will release full details" but 'we'll talk a bit more'.
This anxiety and uncertainty will not end tomorrow - they will torment us more.
(I hope I'm wrong)
Yep, I'm one of those (well not demanding) because 728t in a Clipper (I never go shieldless) means literally hundreds of loads to shift if I wish to delve deeper into colonisation experimentation, so something that could shift at least 7 times that amount makes sense in my ancient old noggin. But, as always, the conservative incremental improvement is likely to be FD's choice. (at least full details weill be released tomorrow, and I hope they have been super conservative, to keep the majority happy with an extra 50t or so carrying capacity)
That's the problem with listening to third-hand information...
I don't do whatever social media they elect to communicate their intentions, so pick up from folk typing about it elsewhere.
That would be fun, I agree...This anxiety and uncertainty will not end tomorrow - they will torment us more.
It goes against convention and upsets the balance in the force to think big?Nobody has really articulated why this shouldn't be the case.
I'm retired, I have as much free time as I wish to spend playing games, or whatever... But I don't find hauling legally obtained goods over attractive, and only then in small amounts. I'd like to develop my system more, but honestly don't relish the thought of just how long it would take to do, given my lack of enthusiasm for hauling massive amounts.Those of us who don't have weeks of no-life free time
ATC in an equal parts frustrated, annoyed and panicked voice: "Make way for larger vessels, commander!"Maybe ATC won't tell me to make way for large vessels when transiting the air lock?![]()
More of a flaw in the uninspired colonization mechanic imo.It goes against convention and upsets the balance in the force to think big?
I'm retired, I have as much free time as I wish to spend playing games, or whatever... But I don't find hauling legally obtained goods over attractive, and only then in small amounts. I'd like to develop my system more, but honestly don't relish the thought of just how long it would take to do, given my lack of enthusiasm for hauling massive amounts.
It goes against convention and upsets the balance in the force to think big?
I'm retired, I have as much free time as I wish to spend playing games, or whatever... But I don't find hauling legally obtained goods over attractive, and only then in small amounts. I'd like to develop my system more, but honestly don't relish the thought of just how long it would take to do, given my lack of enthusiasm for hauling massive amounts.
It is a hauling mechanic, despite the dreams of others wanting things to be different, it is very unlikely to be changed, so lessening the number of trips needed to haul junk to consrtuction sites by a large margin, without the hassle of changing the mechanics, makes sense to me - but then, what do I know, I just play a game! (If FD changed the mechanics to suit some folks dreams.txt it would likely introduce many more bugs that will lurk for years to come, in one form or another)More of a flaw in the uninspired colonization mechanic imo.
Seems to be a common theme to arguments against making the game better. An attitude that it can't/won't so don't bother asking. Seems counterintuitive to giving honest feedback. But I digress.It is a hauling mechanic, despite the dreams of others wanting things to be different, it is very unlikely to be changed,
I get that, but the rate at which players can colonize I think does need to be realistically limited too.so lessening the number of trips needed to haul junk to consrtuction sites by a large margin, without the hassle of changing the mechanics, makes sense to me - but then, what do I know, I just play a game!
Better....Seems to be a common theme to arguments against making the game better.
I get that, but the rate at which players can colonize I think does need to be realistically limited too.
Why?I get that, but the rate at which players can colonize I think does need to be realistically limited too.
If you have issues with the word better, how about "more integrated into the existing game systems in a way that enhances the experience for those who partake in it."Better....
Such a common retort it is almost hackneyed... but then, your better isn't mine, and mine isn't yours, so they balance out and everything stays the same, doesn't it?
True. The scale is indeed hard to grasp.That's been SO overblown. I think we humans have a really hard time grasping large numbers. 400 billion star systems is an incomprehensible number. People act like players are gobbling up the Milky Way, that's just not possible.
Assuming Elite Dangerous servers run forever, you and I will DIE before a fraction of that is colonized. Our children's children will die before that happens!
Putting your obvious salt about other topics aside, my point of view was from elite as a space sim. But as an actual thoughtful comment pointed out, the scale of the galaxy is large so rapid player expansion realistically is a drop in the bucket.Why?
Do you not want other players to play as they wish? (I already know the answer )
Even better - but those partaking in it currently appear to not have any issues with how well the mechanic integrates into the game, so you would want the mechanic changed to suit a group of players who have an issue with it, not all players?If you have issues with the word better, how about "more integrated into the existing game systems in a way that enhances the experience for those who partake in it."
Amusement is salt?Putting your obvious salt about other topics aside,
Have you considered that changes to a system like colonization yo include more mechanics, be more dynamic, and appeal to more of the player base would not be at the expense of people who like to haul? Why is everything a zero sum game? If one person gains another loses? That's not how this works.Even better - but those partaking in it currently appear to not have any issues with how well the mechanic integrates into the game, so you would want the mechanic changed to suit a group of players who have an issue with it, not all players?
Nope, not at all.Have you considered that changes to a system like colonization yo include more mechanics, be more dynamic, and appeal to more of the player base would not be at the expense of people who like to haul?
Is it?Why is everything a zero sum game?
that seems to be a common concept for those advocating change.If one person gains another loses?
Of course not...That's not how this works.