Hi yes I was the only ship in the instance. hmmm perhaps balancing is borked when it's just a single player.
I was just starting the fight and no one else was shooting at me, I was on a Clippers ass had him down to about 20% hull, and then I was gone.
To the best of my knowledge I had shields at 100% with 1 pip as they were full, 1 pip in Engines as I had a full bar as just starting the attack run so was ready to boost if needed, and the rest were dumped in to Weapons reading to strafe.
Then in under a few seconds I had to rebuy which is why I was puzzelled to say the least. I'm in the top 25% for the current CG so I do know how to fight and manage speed and power.
My Fat Ass Dirty Cutter is spec'd at:
6C Bi-Weave Shield Generator Thermal resistant Fast Charge
5D Hull Reinforcement Package Thermal resistant Reflective Plating
8A Power Plant Overcharged Thermal Spread
8A Thrusters Dirty Drag Drives
7A Frame Shift Drive (SCO) Increased range
7A Power Distributor Weapon focused Cluster Capacitors
7A Sensors Lightweight
1I Lightweight Alloy Lightweight Deep Plating
0A Shield Booster Heavy duty Force Block
0A Shield Booster Heavy duty
0A Shield Booster Heavy duty Super Capacitors
0A Shield Booster Heavy duty Super Capacitors
0A Shield Booster Thermal resistant Thermo Block
4A Pulse Laser [Gimballed] Long range Oversized
3C Multi-cannon [Gimballed] Efficient Thermal Shock
3C Multi-cannon [Gimballed] Efficient Multi-servos
2F Pulse Laser [Gimballed] Long range Scramble Spectrum
2F Pulse Laser [Gimballed] Long range Oversized
2F Multi-cannon [Gimballed] Long range Incendiary Rounds
2F Multi-cannon [Gimballed] Long range Auto Loader
And Cargo Racks
So she is big, heavy and capable enough in a fight, but am I missing anything or have anything set up incorrectly for the current simulation build ?.
Thanks