Does anyone know what the fastest death is ? As I think I have the new record.

Hi All,

Does anyone know what the fastest time from being targeted to winding up dead is, as I think I have the new record. :)
I was in a Fully Loaded Cutter Medium Conflict Zone Rebuy cost was just shy of 25 million.

Targeted @ 22:58:28
Dead @ 22:58:38

I grabbed this from EDDiscovery, can anyone explain how / why I can find out how I died so fast ?
I've never died that fast before in game and I'm rely confused.

Many thanks

Screenshot 2025-06-25 003132.png
 
Spec ops still doing their thing. Thought that had been fixed
Thanks for the reply.

I just pop in to the game every now and again when something intesting is happening. Had an account since day one, but only get time to throw in the VR headset and play every now and again so please forgive my lack of knowlede.

Can someone expand on this Spec ops issue, and can a get a 25 Mill REFUND from the Dev's ? :)

Thanks
 
Does anyone know what the fastest time from being targeted to winding up dead is, as I think I have the new record.
Try open, and go to any active CG, Im sure many cmdrs will show you firsthand, how fast one can die in game. You might be suprised!

Some cmdrs fly paper bulids, and they die as much fast, often quite faster. Mostly, when chose to not use shields, and skip the hull day.

As for the "record", no, not even close. I killed such cmdrs in such paper bulids in less than 5 sec, from full shields to 0% hull, by using variety of bulids and ships.




I grabbed this from EDDiscovery, can anyone explain how / why I can find out how I died so fast ?
You didnt had any shields to begin with?
"Fully loaded" probly mean bulid with nothing but cargo racks? It would explain a lot.
Shields help survive, really they do... and cargo racks... wont. Such suprise... :ROFLMAO:

I've never died that fast before in game and I'm rely confused.
I dont know what mode you are using, but in Open, you would die, much, much more faster, than in this scenario, especially during CG's.


I just pop in to the game every now and again when something intesting is happening. Had an account since day one, but only get time to throw in the VR headset and play every now and again so please forgive my lack of knowlede.

Can someone expand on this Spec ops issue, and can a get a 25 Mill REFUND from the Dev's ? :)

You wont be refunded. Lack of proper invesment into defences of ship used, its what caused that rebui.:cool:
Consider it as "learning experience", and try use things like HRP (hull reinforcement package), instead cargo racks, it will help.

 
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Spec ops still doing their thing. Thought that had been fixed.

Are you referring to the 4 spec ops ships ganging up on you simultaneously, or something else?

Hi All,

Does anyone know what the fastest time from being targeted to winding up dead is, as I think I have the new record. :)
I was in a Fully Loaded Cutter Medium Conflict Zone Rebuy cost was just shy of 25 million.

Targeted @ 22:58:28
Dead @ 22:58:38

I grabbed this from EDDiscovery, can anyone explain how / why I can find out how I died so fast ?
I've never died that fast before in game and I'm rely confused.

Many thanks

View attachment 433214
Were you, by chance, the only ship in the instance on your side? I've seen this a few times recently and usually jump out and reset the instance.

It looks like you were targeted by 10 ships in a very short span of time (but I can't make out the time stamp in row 305)...LOL...you may have been "PvE ganked", so to speak...but I also don't know the behavior of the NPC ships, if they scan everything or just the nearest so many...

I've also experienced other encounters like this against a few ATR ships, where, in just a few short seconds my shields went down and I was losing hull 30% at a whack...

Here is one example...

0:01 - First shot fired at me
0:09 - Shields down
0:17 - FSD starts 5 second countdown - Hull at 65%

16 seconds total from first shot to escape, which I was prepared for.

Source: https://www.youtube.com/watch?v=wODhP5Ic_Js
 
Hi yes I was the only ship in the instance. hmmm perhaps balancing is borked when it's just a single player.

I was just starting the fight and no one else was shooting at me, I was on a Clippers ass had him down to about 20% hull, and then I was gone.
To the best of my knowledge I had shields at 100% with 1 pip as they were full, 1 pip in Engines as I had a full bar as just starting the attack run so was ready to boost if needed, and the rest were dumped in to Weapons reading to strafe.
Then in under a few seconds I had to rebuy which is why I was puzzelled to say the least. I'm in the top 25% for the current CG so I do know how to fight and manage speed and power.

My Fat Ass Dirty Cutter is spec'd at:
6C Bi-Weave Shield Generator Thermal resistant Fast Charge
5D Hull Reinforcement Package Thermal resistant Reflective Plating

8A Power Plant Overcharged Thermal Spread
8A Thrusters Dirty Drag Drives
7A Frame Shift Drive (SCO) Increased range
7A Power Distributor Weapon focused Cluster Capacitors
7A Sensors Lightweight
1I Lightweight Alloy Lightweight Deep Plating

0A Shield Booster Heavy duty Force Block
0A Shield Booster Heavy duty
0A Shield Booster Heavy duty Super Capacitors
0A Shield Booster Heavy duty Super Capacitors
0A Shield Booster Thermal resistant Thermo Block

4A Pulse Laser [Gimballed] Long range Oversized
3C Multi-cannon [Gimballed] Efficient Thermal Shock
3C Multi-cannon [Gimballed] Efficient Multi-servos
2F Pulse Laser [Gimballed] Long range Scramble Spectrum
2F Pulse Laser [Gimballed] Long range Oversized
2F Multi-cannon [Gimballed] Long range Incendiary Rounds
2F Multi-cannon [Gimballed] Long range Auto Loader

And Cargo Racks :)

So she is big, heavy and capable enough in a fight, but am I missing anything or have anything set up incorrectly for the current simulation build ?.

Thanks
 
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Try open, and go to any active CG, Im sure many cmdrs will show you firsthand, how fast one can die in game. You might be suprised!

Some cmdrs fly paper bulids, and they die as much fast, often quite faster. Mostly, when chose to not use shields, and skip the hull day.

As for the "record", no, not even close. I killed such cmdrs in such paper bulids in less than 5 sec, from full shields to 0% hull, by using variety of bulids and ships.





You didnt had any shields to begin with?
"Fully loaded" probly mean bulid with nothing but cargo racks? It would explain a lot.
Shields help survive, really they do... and cargo racks... wont. Such suprise... :ROFLMAO:


I dont know what mode you are using, but in Open, you would die, much, much more faster, than in this scenario, especially during CG's.




You wont be refunded. Lack of proper invesment into defences of ship used, its what caused that rebui.:cool:
Consider it as "learning experience", and try use things like HRP (hull reinforcement package), instead cargo racks, it will help.

Hi I had lots of sheilds and boosters (see above) it was like they weren't even in the dice roll for hit points. BIG BADDA BOOM as Leeloo would say.
 
Hi yes I was the only ship in the instance. hmmm perhaps balancing is borked when it's just a single player.

Maybe there is a misunderstanding here. I was asking if you were the only ship on your side of the conflict, not if you were the only commander, or maybe I am misunderstanding something.

I was just starting the fight and no one else was shooting at me, I was on a Clippers ass had him down to about 20% hull, and then I was gone.
To the best of my knowledge I had shields at 100% with 1 pip as they were full, 1 pip in Engines as I had a full bar as just starting the attack run so was ready to boost if needed, and the rest were dumped in to Weapons reading to strafe.
Then in under a few seconds I had to rebuy which is why I was puzzelled to say the least. I'm in the top 25% for the current CG so I do know how to fight and manage speed and power.

Your time stamps show 22 seconds from targeted to death, split down the middle at shields down

1750815325748.png
 
You showed a lot of information about your build that has little relevance to your toughness and hence the TTK (distributor/PP, weapons, cargo racks!! etc)
which I suspect is the problem.

What are your hull HP and there resist values
What are your Sheild MJ and resist values?

A 6C on such a heavy ship is borderline utility grade (protect form toaster rack bumps and iffy landings) not really something you expect to last.

Shield Boosters boost shields based on the erm... base value of the shields. So boosting paper shields gives you an extra sheet or two of paper.

As such you should have had a seriously reinforced hull underneath it

You did have a cargo rack though… in a combat CG’s CZ… which is… curious.

Spec Ops are hard core.
Max shield and max hull reinforcement.

Only purpose-built builds will cut it against Spec Ops. Especially if you’re the only human in a n instance. I learnt that this weekend with my Corvette, and people on here helped me out.

— edit. You hand one HRP on reread.
Still, not enough IMO.
 
Hi yes I was the only ship in the instance. hmmm perhaps balancing is borked when it's just a single player.

I was just starting the fight and no one else was shooting at me, I was on a Clippers ass had him down to about 20% hull, and then I was gone.
To the best of my knowledge I had shields at 100% with 1 pip as they were full, 1 pip in Engines as I had a full bar as just starting the attack run so was ready to boost if needed, and the rest were dumped in to Weapons reading to strafe.
Then in under a few seconds I had to rebuy which is why I was puzzelled to say the least. I'm in the top 25% for the current CG so I do know how to fight and manage speed and power.

My Fat Ass Dirty Cutter is spec'd at:
6C Bi-Weave Shield Generator Thermal resistant Fast Charge
5D Hull Reinforcement Package Thermal resistant Reflective Plating

8A Power Plant Overcharged Thermal Spread
8A Thrusters Dirty Drag Drives
7A Frame Shift Drive (SCO) Increased range
7A Power Distributor Weapon focused Cluster Capacitors
7A Sensors Lightweight
1I Lightweight Alloy Lightweight Deep Plating

0A Shield Booster Heavy duty Force Block
0A Shield Booster Heavy duty
0A Shield Booster Heavy duty Super Capacitors
0A Shield Booster Heavy duty Super Capacitors
0A Shield Booster Thermal resistant Thermo Block

4A Pulse Laser [Gimballed] Long range Oversized
3C Multi-cannon [Gimballed] Efficient Thermal Shock
3C Multi-cannon [Gimballed] Efficient Multi-servos
2F Pulse Laser [Gimballed] Long range Scramble Spectrum
2F Pulse Laser [Gimballed] Long range Oversized
2F Multi-cannon [Gimballed] Long range Incendiary Rounds
2F Multi-cannon [Gimballed] Long range Auto Loader

And Cargo Racks :)

So she is big, heavy and capable enough in a fight, but am I missing anything or have anything set up incorrectly for the current simulation build ?.

Thanks
Based only on the defences you mentioned, what you have is this.

That's not great. The Cutter is a big easy to hit target and with one pip to shields you're going to be in trouble very quickly if focused by spec ops.

For reference, this is mine (ignore everything but hull and shields for comparisons).
 
First, if 25 millon is an issue, you shouldn't fly a Cutter.

Second: Did you hit silent running by mistake? Does the journal/ED Discovery show that?

Third: The log makes it seem the Cutter was kind of paperish under your shields. Spec Ops are no joke, especially when you let them gang up on you. There's also the possibility of the whole CZ ganging up on you, i.e. the friendlies turning hostile.
 
Hi yes I was the only ship in the instance. hmmm perhaps balancing is borked when it's just a single player.
...

So she is big, heavy and capable enough in a fight, but am I missing anything or have anything set up incorrectly for the current simulation build ?.

Thanks
For CZ purposes, that fitting is paper thin. It might last you in regular mission work, but no way is that viable one bit for a CZ, even a medium one.

Third: The log makes it seem the Cutter was kind of paperish under your shields. Spec Ops are no joke, especially when you let them gang up on you. There's also the possibility of the whole CZ ganging up on you, i.e. the friendlies turning hostile.

The 6C Biweaves are going to be a big killer here. Bi-weave in a CZ is only really viable if your optionals are wall-to-wall HRP... but also, bi-weave combined with Heavy Duty is.... not great. It defeats the purpose of bi-weaves somewhat (quick regen).

But yeah, spec ops melt shields. If all 4 were wailing on a cutter with a single HRP, you gonna have a baaaad day.

EDIT: To contrast, @OP, here's your specs:
1750836587223.png


Here's my battleconda using a 7A Shield Generator w/ Reinforced, and Military Grade Armour w/ Heavy duty and... well... contrast these stats before I've added SBs and HRPs... noting Shield is comparable (slightly weaker) already, but Armour is quadrupled:
1750836791279.png


Now let's add all my HRPs and SB's
1750837063908.png


To call it out specifically, I have about twice as much thermal resistance EHP, three times raw EHP, 4-5 times EHP for the other two resistances in shields.
Meanwhile on Armour... yeah... it's nearly 10 times as much on all fronts except Raw, but that's still 6-7 times.

You need to replace those cargo racks with HRPs.
 
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The 6C Biweaves are going to be a big killer here. Bi-weave in a CZ is only really viable if your optionals are wall-to-wall HRP... but also, bi-weave combined with Heavy Duty is.... not great. It defeats the purpose of bi-weaves somewhat (quick regen).

But yeah, spec ops melt shields. If all 4 were wailing on a cutter with a single HRP, you gonna have a baaaad day.
I kind of disagree a little bit, as you might know from previous arguments :D. I always fly Bi-Weaves, and largeish ones too in the range of 1000 to 1400 MJ, works well for me even in CZs. But not for a giant target like a Cutter. Also I never skip hull day and always bring two MRPs (one large and one for the percentage).

1000 MJ as per the above link is eaten up FAST if your Cutter has Spec Ops on your ass.
 
I kind of disagree a little bit, as you might know from previous arguments :D. I always fly Bi-Weaves, and largeish ones too in the range of 1000 to 1400 MJ, works well for me even in CZs. But not for a giant target like a Cutter. Also I never skip hull day and always bring two MRPs (one large and one for the percentage).
Oh yeah... like... it totally depends on your build... I was explicitly thinking of the cutter context here.... bi-weaves for a big hulking tank drawing fire, the idea is it comes up periodically to soak more damage (as you want to go to 4 pips to sys when they're back up)... but in something nimble, it can work without HRPs.

On an aside, spec ops have really tough shields, but are pretty paper-thin armour-wise compared to other ships. An anti-shield build works well against them.
 
Oh yeah... like... it totally depends on your build... I was explicitly thinking of the cutter context here.... bi-weaves for a big hulking tank drawing fire, the idea is it comes up periodically to soak more damage (as you want to go to 4 pips to sys when they're back up)... but in something nimble, it can work without HRPs.

On an aside, spec ops have really tough shields, but are pretty paper-thin armour-wise compared to other ships. An anti-shield build works well against them.
Oh yeah in a Cutter context it's not viable. And, if the above Coriolis link is right, 1000ish hull isn't great either. For a CZ, that's a paper plane.
 
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