I think you as well as anyone else can feel the difference in powercreep anywhere it is.
I'm not disagreeing there that it is an uplift, and the difference will certainly be noticeable (eg an outpost to start a new system will take some 20-22ish runs with a shielded and convenient setup, rather than the 30 or so a stripped T9/Cutter currently would, and even at 1-1.1k it might make solo T3s just that little bit more reachable, particularly as primary ports if a good location is found for them). But for me to have been
excited (so much as that can apply in context) for a pure hauler - or what I'd likely purpose as one - it would've needed more cargo space. Not that I actually expected for it to meet the 1.5k mark I personally set as a "Probably would buy right away to ease up on colonization workload". Nevermind anything higher.
Part of me also remained aware that as a usually non-hauling player more interested in the layer of system building beneath the ocean of hauling, it would have been hard to make me look forward to this ship anyway. I had enough interest in the T8 for Thargoid war [before all the Titans got nuked] to eventually get that one in its pre-credit release, and also found some use for it in BGS work within regions where it used to be more limited in what you could do (the nebula colonies before Trailblazers flooded all over them). But other than that one I haven't bought any.
... and I would also like to mention on this note that I was a bit skeptical toward the Python MKII shoving so many hardpoints (and large ones especially) into the higher speed hull that it is, but the distributor and power plant severely limit it to not completely destroy whatever niche the FDL occupies after some observation (ignoring even more niche applications such as bombing Thargoid Titans, which for one currently doesn't exist and on the other side is unlikely to go into the majority of balancing considerations due to its infrequent nature, plus it had other [subjective] issues making it look a bit 'eh' outside of the initial experience).
The Corsair... uh... eh. Yeah. Still didn't interest me despite its power level and/or claims it is the "best AX ship", which is probably true but... whatever to me, the Krait does it for me there. Beak not helping and forget me paying extra to "cover it up" with a kit.
Anyway. I'm not one shouting to the rooftops about how terrible the ship is, I'm just a bit meh toward it while considering some of the objective aspects. Can't argue with "It has a certain amount more cargo than other haulers to date", and I guess at the end of the day I rather have a problem with the big numbers required for colonizing than the actual ship's cargo capacity anyhow, while that is the main application I'd even get it for with ARX. Nostalgia can hardly be at play on my end because ED is the first Elite game I have ever played (and I was minus fourteen years into existence when the very original came out). But because I'm not heavily involved in either BGS or Powerplay, as a game of shifting numbers for factions/"Powers", the effects it would have on those would go a bit over my head. But I did say I'm aware of that it would if it had even more cargo.
(That is to basically say yes I could see the powercreep effects on other game aspects, but don't so much care for them here, because to me the PC2 felt a lot like a colonization hauling "grind" bandaid but it is held back by those other features having to be considered as well.)