New ship: Panther Clipper

A temporary pay-to-win (give people early access to content for $) doesn't matter to me. In some other games they put cars, ships, weapons, gear, bases behind a paywall forever.
Oh personally, it doesn't matter to me that other people pay for a temporary p2w either. After all, I've put my money into last year's update and I enjoyed flying some ships, paintjobs and other customization.
I'm happy for the people who will enjoy the Panther Clipper even though I see no reason to myself- just felt it was fun to point out that FDev is making their money that way since Kira Goto is complaining about complainers, and that FDev otherwise seems rather content to not put more company resources or money into new game content even though we've given them plenty reasons to do so...
 
More info.

Might be handy for the thread to have the screen grabs:
1751053041722.png


That does clarify about the Class 1, which I'm sure they've previously included the Planetary Approach Suite when giving the Cobra V stats, but whatever.
 
Might be handy for the thread to have the screen grabs:
View attachment 433551

That does clarify about the Class 1, which I'm sure they've previously included the Planetary Approach Suite when giving the Cobra V stats, but whatever.
I have a question about this picture.
Why didn't they replace the first(two) slot of class 7 with 8.
And make 4 regular 8 slots?
(8+8+8+8=1024 vs picture 8a+8+7a+7=960)

P.S. In the end, if this is considered too much, then one 6th class slot could be thrown out. (1024-960=64)
 
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The Cutter, which has 100t less hull mass realises 702 MJ with a 7A shield.
If you want my take on that it just shows how the Cutter is "special" with having more or less the toughest shields in the game on top of a (relatively?) multipurpose ship frame. And in how it achieves its speed.

Although without knowing the core internal outfitting of those preview screenshots we got, I'm going to keep "Cutter-like speeds" in normal space as a pipe dream until we have the information and expect it to not be significantly faster than T9/10.
just felt it was fun to point out that FDev is making their money that way since Kira Goto is complaining about complainers
And you're complaining about the complaining about complaints (even though I was in my mind more asking a question than bickering or making offhanded comments about "P2W" claims), so what does that make you?

*Though I find the idea of "winning" colonization as a strictly non-competitive hauling feature to be a little ridiculous. Alas, it doesn't exist in isolation, so...
 
Might be handy for the thread to have the screen grabs:
View attachment 433551

That does clarify about the Class 1, which I'm sure they've previously included the Planetary Approach Suite when giving the Cobra V stats, but whatever.

Vaguely interesting to note that the "enhanced" cargo racks are D-rated whereas FDev have previously, with corrosion-resistent cargo racks, made the "enhanced" version F-rated.

Always thought somebody screwed that up (naming the CR racks).
I wonder if they'll bother to rename the CR racks?
 
Is there enough info known about the Panther Clipper for a preliminary/placeholder addition to the various online ship-builder tools, or do they typically need to have the ship in hand in the game to get enough info to add it to the roster?
 
We'll see how it behaves in flight.
With cargo space, it by far dominates all cargo haulers.

Cutter might stay as a fast, sturdy runner - and we've all learned it inside out.

And the dear old Type-9... it will forever have a place in my heart as the first real big trader on which I've earned my Elite in trading 10 years ago, and I will not sell any of them.
Beside the sentimental value, it still has the absolutely best LakonView™ ship for VR in the game. So might be used sometimes, very rarely.

But I'm afraid both of them are gone for any real usage.
 
Is there enough info known about the Panther Clipper for a preliminary/placeholder addition to the various online ship-builder tools, or do they typically need to have the ship in hand in the game to get enough info to add it to the roster?
I doubt it'll be done, unless somebody makes a fork of Coriolis, but... yes-ish.

We can be reasonably confident it's 6 utilities. We've got enough then for all core/optional internals and hardpoints. We know the base shield strength, max/boost speed, armour and hull mass, and there's plenty we can calculate off that, like engineered jump ranges, speeds, shields and armour.

We don't have its hidden turning stats, mass lock factor, heat capacity or dissipation (so no calculating temps), but these aren't essential for a lot of build planning.
 
All I want to know is will I be able to take my size 5 prismatic shield off my Cutter and stick it this instead?
Not been keeping up with info as I'm visiting family do we have a hull size for this?
 
And you're complaining about the complaining about complaints (even though I was in my mind more asking a question than bickering or making offhanded comments about "P2W" claims), so what does that make you?
The same you reckon?
the idea of "winning" colonization
I think you as well as anyone else can feel the difference in powercreep anywhere it is. Panther Clipper can maybe just carry 50% more than the usual, but it'll be that fewer trips back and fourth while others do it quicker having paid for it.
People spent a lot of time to acquire for smaller upgrades in engineering than the PC represents in powercreep.
 
I think you as well as anyone else can feel the difference in powercreep anywhere it is.
I'm not disagreeing there that it is an uplift, and the difference will certainly be noticeable (eg an outpost to start a new system will take some 20-22ish runs with a shielded and convenient setup, rather than the 30 or so a stripped T9/Cutter currently would, and even at 1-1.1k it might make solo T3s just that little bit more reachable, particularly as primary ports if a good location is found for them). But for me to have been excited (so much as that can apply in context) for a pure hauler - or what I'd likely purpose as one - it would've needed more cargo space. Not that I actually expected for it to meet the 1.5k mark I personally set as a "Probably would buy right away to ease up on colonization workload". Nevermind anything higher.

Part of me also remained aware that as a usually non-hauling player more interested in the layer of system building beneath the ocean of hauling, it would have been hard to make me look forward to this ship anyway. I had enough interest in the T8 for Thargoid war [before all the Titans got nuked] to eventually get that one in its pre-credit release, and also found some use for it in BGS work within regions where it used to be more limited in what you could do (the nebula colonies before Trailblazers flooded all over them). But other than that one I haven't bought any.

... and I would also like to mention on this note that I was a bit skeptical toward the Python MKII shoving so many hardpoints (and large ones especially) into the higher speed hull that it is, but the distributor and power plant severely limit it to not completely destroy whatever niche the FDL occupies after some observation (ignoring even more niche applications such as bombing Thargoid Titans, which for one currently doesn't exist and on the other side is unlikely to go into the majority of balancing considerations due to its infrequent nature, plus it had other [subjective] issues making it look a bit 'eh' outside of the initial experience).

The Corsair... uh... eh. Yeah. Still didn't interest me despite its power level and/or claims it is the "best AX ship", which is probably true but... whatever to me, the Krait does it for me there. Beak not helping and forget me paying extra to "cover it up" with a kit.

Anyway. I'm not one shouting to the rooftops about how terrible the ship is, I'm just a bit meh toward it while considering some of the objective aspects. Can't argue with "It has a certain amount more cargo than other haulers to date", and I guess at the end of the day I rather have a problem with the big numbers required for colonizing than the actual ship's cargo capacity anyhow, while that is the main application I'd even get it for with ARX. Nostalgia can hardly be at play on my end because ED is the first Elite game I have ever played (and I was minus fourteen years into existence when the very original came out). But because I'm not heavily involved in either BGS or Powerplay, as a game of shifting numbers for factions/"Powers", the effects it would have on those would go a bit over my head. But I did say I'm aware of that it would if it had even more cargo.

(That is to basically say yes I could see the powercreep effects on other game aspects, but don't so much care for them here, because to me the PC2 felt a lot like a colonization hauling "grind" bandaid but it is held back by those other features having to be considered as well.)
 
Actually never mind, just saw FDev posted some specs. So maybe, 100t difference.

IIRC, it was reeeaaaalllly marginal, squeezing a C5 prismatic shield onto a Cutter.
Will it cope with 100t of extra mass?

True story:- I did actually roll mod's for a 5A prismatic shield for a Cutter, ran it for a while but then decided I wanted a bigger shield more than I needed an extra 32t of cargo capacity so I upgraded to a 6A prismatic and sold the 5A. 😖
.... and then FDev introduced Guardian Shield Boosters.

Objectively, I suspect I would have used-up at least 32t of cargo capacity fitting GSBs with the 5A shield so the 6A wasn't a terrible decision but selling the 5A was a dumb move.
 
IIRC, it was reeeaaaalllly marginal, squeezing a C5 prismatic shield onto a Cutter.
Will it cope with 100t of extra mass?

True story:- I did actually roll mod's for a 5A prismatic shield for a Cutter, ran it for a while but then decided I wanted a bigger shield more than I needed an extra 32t of cargo capacity so I upgraded to a 6A prismatic and sold the 5A. 😖
.... and then FDev introduced Guardian Shield Boosters.

Objectively, I suspect I would have used-up at least 32t of cargo capacity fitting GSBs with the 5A shield so the 6A wasn't a terrible decision but selling the 5A was a dumb move.
Yeah I've accidently sold fully engineered items before. Old Power Play stuff at that.

Wonder if we'll ever get the option to get these shields again either as CG rewards or for getting allied with a faction like for other items.
 
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