Why is aliasing so bad in Odyssey? I am embarrassed to share the Panther videos to my friends because the aliasing is so crazy.

I tried playing a bit with the antialiasing setting, in this situation:

smaa_fsr_quality.jpg


The default that had been set by the game was SMAA + FSR/quality. I tried other settings and found out that turning FSR off and using FXAA produced the best results. I understand that for some reason FXAA is maligned, but hey, I'm just reporting what I'm seeing.

Looking at a smaller detail of that scene using some different antialiasing methods:

smaa_fsr_vs_fxaa1.0_vs_fxaa1.25.jpg


Left: SMAA + FSR/quality, framerate is about 90 fps.
Middle: FXAA x1.0, FSR off, framerate is about 90 fps.
Right: FXAA x1.25, FSR off, framerate is about 60 fps.

(Higher multipliers dropped the framerate too much for comfort.)

I think I will be switching to FXAA. However, I'll have to decide whether I'll be using x1.0 or x1.25.
 
The performance impact of supersampling is the square of the value (twice the width and twice the height makes for four times the area, in pixels).
 
Some things can't be fixed with a given engine. You can't turn a 4 cyl. into a V8.

That's the problem with game engines and the time it takes to develop a game. Once they decide on something, they are stuck with it for years. That means for years some things won't get any better because it technically can't.

I believe FDev's next move will be a new game engine if they want to take the next step in what the game offers. Large forests, dynamic water, animals, and landable ELWs, I think will need a new engine. That is when they can address some of the unfixable issues with the current engine.

If they want to compete with other titles, they will have to step up their game! The whole old school graphics vibe just isn't cutting it these days with the tech that is now available.

Oh...and they REALLY need to make available the data needed for custom button boxes. No idea why they are being stingy! "Simulators" is a growing thing in gaming with custom switches and even extra screens using tablets, etc. They REALLY REALLY need to step up to modern times.
 
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I tried this and the framerate tanked completely (from over 90 fps to about 30 fps.)
At my fleet carrier looking at it as I approach it, pass it low while flying knife edge and looking at the station and then doing an auto-landing I go from 120 FPS to a minimum of 84, but numbers in the 80s and 90s are for like a second or two at a time. I imagine I can just lock the FR to 60 FPS and never dip below it.
 
I locked it at 60FPS at 1.75 SS and it never moved. I put it at 2.0 SS and locked at 60FPS, and only just as I was landing did it maybe go to 59-54 for a split second and right back to 60 FPS.

I think I will leave it there because it looks so good.
 
Which better tech is this that is easy to implement?
And, if it was easy to implement, surely they would have spent a coffee break doing just that?

The fact that there are more modern rendering techniques used in other games that use the Cobra engine shows that Frontier aren't incapable of implementing it. If it was easy to do in Elite, it would have happened. As it hasn't yet, there are clearly factors that make it either impossible or economically unfeasable to change the rendering tech for Elite. Whatever the reasons are, Frontier aren't going to tell us, and the status quo hasn't changed. Time passed doesn't change that.
 
Cobra is a whole family of engines. Think of it like UE or IDTech. Just because one branch used for one game has the feature doesn't mean it would be easy to port to a different game using a different branch.

I tried this and the framerate tanked completely (from over 90 fps to about 30 fps.)

That's exactly the sort of hit that would be expected in a GPU-limited scenario. 1.75^2 is 3.0625. Pushing just over three times the number of pixels is often going to cut frame rate by two-thirds.

Most people not seeing an impact from SS were never GPU limited in the first place.
 
The fact that there are more modern rendering techniques used in other games that use the Cobra engine shows that Frontier aren't incapable of implementing it.
Indeed so, I bought JWE (the first version) for my Grand Daughter to play on my other PC when she visits, lovely & smooth. So whatever version of COBRA that is on appears to have good AA.

But, an idea I agree with, ED appears to be built on its own adaptation of the same engine, and, very capable for its purpose, has differences enough to prevent just slotting in modules from other titles using the same generic engine.
 
I recently upgraded to a 7900XTX and 9800X3D, when I logged back into elite I had a bit of a giggle as I saw 900fps in open space at 1440p everything on ultra. I knew about the AA problems so I turned AA off and immediately whacked supersampling to 2x. AA is amazing now and I get about 300fps in space and about 100 in the heaviest planets. I realise I'm an edge case, but supersampling and reducing detail as needed is the way to smooth jaggies.
 
I recently upgraded to a 7900XTX and 9800X3D, when I logged back into elite I had a bit of a giggle as I saw 900fps in open space at 1440p everything on ultra. I knew about the AA problems so I turned AA off and immediately whacked supersampling to 2x. AA is amazing now and I get about 300fps in space and about 100 in the heaviest planets. I realise I'm an edge case, but supersampling and reducing detail as needed is the way to smooth jaggies.
I do the same and set SS to 1.5 (only a 7800X3D here) with similar results.
Not as environmentally friendly, but much prettier!

Great to see you back, good sir / madam / it... (political correctness mode fully engaged!)
 
I do the same and set SS to 1.5 (only a 7800X3D here) with similar results.
Not as environmentally friendly, but much prettier!

Great to see you back, good sir / madam / it... (political correctness mode fully engaged!)
It's good to be back and great to be among friends again. <3
(sir). /humblebow

I didn't really take any heat readings prior to enabling the SS, but I must say it does get pretty warm after. The GPU itself isn't going over 85ish with fans at 60% (ambient is over 30C here, typically), but the hotspot occasionally reaches 96, which is disconcerting. It'll be like that for a few months, Greek summer is always insane, the rest of the year, it'll be fine.
 
It does sound a little warm there currently, from our weather reports! In the UK we think 30c is tropically hot! What are you now, around 41c I think!


I cheat and lock refresh / FPS to 60, so the GPU isn't going quite flat out.
38 yesterday and today, and our hottest days are the first two weeks of August so it's definitely gonna be interesting! Limiting the frame rate isn't a bad idea actually. Hottest I ever experienced here was 46.
 
38 yesterday and today, and our hottest days are the first two weeks of August so it's definitely gonna be interesting! Limiting the frame rate isn't a bad idea actually. Hottest I ever experienced here was 46.
Definitely. I always know summer's here when my fan heater PC starts making the room uncomfortable above 60 fps. I remember a couple of years ago where we hit 41 where I worked (with our lovely insulated for winter houses we have in the UK). That was bad enough.
 
I understand that for some reason FXAA is maligned, but hey, I'm just reporting what I'm seeing.

FXAA is blurrier than SMAA, which can be a pro or con depending on preference and other factors.

I use SMAA in ED when the resolution is lower and I want to preserve more detail, but FXAA does mitigate jaggies better and I use it on my GPUs that are powerful enough to comfortably supersample.
 
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