New ship: Panther Clipper

Can you synth reverb mines? Since the PC is going to be a bit....er...sluggish, nearly every ship will be able to overtake it.
If the Panther Clipper is as slow to maneuver as I suspect, some mine launchers may well be a good option to deter PvE pursuers, and reverb cascade mines should be part of the mix among those mines, yes.
 
Since the PC is going to be a bit....er...sluggish, nearly every ship will be able to overtake it.
I suspect that the PC is going to be a sitting duck if flown in open at any 'hotspot', with the fashion for shieldless ships because they waste cargo space, popping one is going to be quick & easy for skilled PvP pilots.
 
Then fly manually?
The big ships can nudge smaller ones out of the way quite easily, and provided speed is under 100 m/s the station gunners won't start taking potshots.
I love my ADC, but more often than not will fly out of a station manually, giving way to an Adder etc. is just crazy!
Yeah, but you are drifting from the point. I don't think the Panther Clipper is going to be as forgiving to manual flying......
 
If you can fit the Anaconda through the slot, you probably can fit the Panther, with perhaps some adjustment required to learn its dimensions/clearances (and the common sense to just fly through the center). Going by Frontier’s footage I would also not lower the gear until well clear of said slot… else you might get stuck from the thrusters moving into the landing position.
 
is it just me who finds the big ships easier to fly than the small ones a lot of the time?.
I guess it's just I am out of practice on the small ones but I have a real issue getting the little ones on the pads. give me a T9, T10 or conda however and they are easy, FAoff is also far simpler.
also... real men don't use docking computers or cruise assist!


note ... note being serious on that last part before someone throws their handbag at me ;)
 
Looking forward to the first video of someone boosting the PCII through the mailslot... If we're lucky they may even exceed 100 m/s and get a telling off for crushing that Adder they didn't notice!
There used to be a race challenge whee you started docked, left the slot then flew back between the station and the hab ring, did some sort of turn to loop back at the tail end of the station, then made your way back to land on a pad again. All against the clock.

That might be a little bit more interesting in a Panther.
 
is it just me who finds the big ships easier to fly than the small ones a lot of the time?.
Nah, same here . . . nice and slow wins the race. I'm the Slowpoke Rodriguez of pilots. (Ye know, Speedy Gonzalez's cousin, the one that never, EVER hurries. He appeared in one episode only, IIRC. Hilarious.)
On a more serious note (danger, Captain Obvious is entering the chat), it's of course up to personal preference and probably also habit. I hate flying big ships. Hate it, hate it, hate it. Flying most of them is just like walking through molasses.

In my early career, I did some the usual stepping stones - Cobra III, Chief, the Kraits, then earned the rank for the Corvette, and that's what I stuck with for a long time as a combat oriented daily driver. Until I got so bored with flying the Corvette that I parked it and never flew it again. Most of the time I flew mediums after that, until Odyssey dropped - that got me into small ships again, and the Viper IV became my favorite ship and daily driver.

For a while I kept exploring in large ships - I had an exploration Anaconda which was incredibly boring but worked well, and I still adore my exploration Beluga (the Beluga is awesome to fly for such a behemoth), but again both got retired with Odyssey, and my go to explorer became the Dolphin.

Luckily I don't do hauling except a short stint when I was trying out colonisation, but I quickly realized I just can't stand the Cutter or the T-9, so I rather did two trips in a T-8 than one in either of them.

These days I am, of course, smitten with the Mandalay, but I am absolutely in love with the Cobra V. It is such a good ship. I am still hoping for a Viper MK.V, but I also keep saying the Cobra V is kind of if a Viper and the Cobra III had a giant baby. The Cobra V is becoming what the Viper IV was for me for a long time.
 
The thing i like about the ships in the game - esp pre engineers is how each one "felt" so different, each with their weaknesses which you had to work around.

The obvious one here is the vulture, a potentially v potent ship, but with its power plant being on the limit you had to constantly juggle your PIPs. power priorities and power down modules depending on circumstances... Also you couldnt just blindly A rate almost everything.

but one stand out ship for me in the "unique character" is the Anaconda. maybe it is partly due to playing in VR which makes it incredibly obvious, but with the bridge being so far back in the ship, to me it is essentially a space oil tanker. the T9 is still an incredibly large ship but its temperament is completely different to the anaconda...... and (admittedly from distant memory as i do not have the rank to play it outside of beta) the cutter is different again.

i will be interested to see where the pather clipper fits in. i would expect it to be closer to the T9/T10 but time will tell
 
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And? How did it help?

Last time I checked, PIP management had nothing to do with the power capacity of your power plant. :)
There is one funny exception:
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