As someone in PG with a Plipper could out deliver both...Someone in solo with a T-8 could out deliver someone who plays in open with a Panther Clipper
As someone in PG with a Plipper could out deliver both...Someone in solo with a T-8 could out deliver someone who plays in open with a Panther Clipper
I mean, if people really need to use extreme examples (let alone within the space game genre) to justify/rationalise Frontier's pricing model, well by all means knock yourselves out - but please don't then also conveniently ignore the fact that there are plenty of other space games out there that don't require 4 (or even just 3) digit level spending.While I agree with the general theme of what your saying FDEV are still asking for what is a tiny, minuscule amount of money compared to many space games out there.
Star Citizen as you point out can ask users from anything from $100 to $75,000, Star Trek Fleet Command will set you back anything from $2,000 to $25,000 every time they release a new ship, which is about once every 3 months if you want to remain competitive. So $15 extra on a ship which will be completely FTP by September is a very small ask.
Pay-to-skip is commonly agreed to be on the PTW spectrum, so you kind of contradicted yourself there. OTOH, everybody has a different level of PTW acceptance, and if pay-to-skip is yours, I'm totally in your boat.Its got nothing to do with PTW, more of providing a shiny new pilot instant access to mid game content (Stellar T8) without having to scrape their way out of the noob zone, upgrade modules, trade up for bigger ships, etc. (...and all the satisfaction that comes with the process).
Anyone doing CGs in Open is not using their loaf.Solo play is more of a win when it comes to CGs imo.
Frontier weren't going to have microtranactions for anything but cosmetics .... until they did.I dont think FD would do that however.
or shock horror I know but playing for fun and not necessarily to min max. it takes all sortsAnyone doing CGs in Open is not using their loaf.
O7
Aside from the "extreme examples", many other space games - including most of the games you mentioned- are not live service games so they don't need to fund continued development either.I mean, if people really need to use extreme examples (let alone within the space game genre) to justify/rationalise Frontier's pricing model, well by all means knock yourselves out - but please don't then also conveniently ignore the fact that there are plenty of other space games out there that don't require 4 (or even just 3) digit level spending.
X4, NMS, Everspace 1 & 2, Space Engineers, Kerbal Space Program, Stationeers, Space Engine (maybe not a game, but certainly a space sim), and others I'm not even aware of I'm sure are all reasonably priced, don't rely on predatory marketing tricks, and appear to survive despite that.
it seems to be fairly general practice to continue developing for games after release, live service or not. Perhaps Frontier should go down the 'Remastered' route. Seems to work for Bethesda.Aside from the "extreme examples", many other space games - including most of the games you mentioned- are not live service games so they don't need to fund continued development either.
I would p(l)ay the hell outta FE2 and FFE remasters!it seems to be fairly general practice to continue developing for games after release, live service or not. Perhaps Frontier should go down the 'Remastered' route. Seems to work for Bethesda.
I would p(l)ay the hell outta FE2 and FFE remasters!
Now you've got me pining for something that won't exist...I would p(l)ay the hell outta FE2 and FFE remasters!
Me too, if there was a macOS versionI would p(l)ay the hell outta FE2 and FFE remasters!
What about consoles tho? /runsMe too, if there was a macOS version![]()
Only if it wasn't released for the latest generation, cos that would be ridiculous eh?What about consoles tho? /runs
A bit over the top don't you think? I am not sure you understand what predatory marketing actually is. Because this isn't it.I mean, if people really need to use extreme examples (let alone within the space game genre) to justify/rationalise Frontier's pricing model, well by all means knock yourselves out - but please don't then also conveniently ignore the fact that there are plenty of other space games out there that don't require 4 (or even just 3) digit level spending.
X4, NMS, Everspace 1 & 2, Space Engineers, Kerbal Space Program, Stationeers, Space Engine (maybe not a game, but certainly a space sim), and others I'm not even aware of I'm sure are all reasonably priced, don't rely on predatory marketing tricks, and appear to survive despite that.
They're being clever because the Arx store not displaying the real world value in local currency and the FOMO aspects for cosmetics are things that have been called out in UK and EU reviews. The CPC Network and BEUC have been pushing for legislation to be enforced and its a good thing for consumers. Like anything to do with regulation it will take time to adjust and I'm sure FDev will comply with any requirements. However, to try and paint FDev as some predatory corporation is like trying to portray Pandas as killer bears.A bit over the top don't you think? I am not sure you understand what predatory marketing actually is. Because this isn't it.
Expansions have been a thing in PC gaming as far back as I can remember singleplayer or not. Those games don't have running costs and because of this there is more money to invest into producing those larger expansions every couple of years and they don't really need to keep pumping out smaller content packs at regular intervals (though some may anyway). But my point was If we're comparing funding models, we really should be comparing like for like; live service to live service and aside from maybe NMS, I can't think of a game with a fairer one than Eliteit seems to be fairly general practice to continue developing for games after release, live service or not. Perhaps Frontier should go down the 'Remastered' route. Seems to work for Bethesda.