Let us turn off or recolor the headlights on the Multiverse coaster / Turn off or recolor the floodlights on flatrides

I can't believe that after all these months we're still not able to create a dark ride without the headlights of these rides shining on everything. I can't think of any reason why we are not able to change the colour of these lights or turn them off.

This is also the case for the extremely bright flood lights on all of the flatrides. They make it impossible to make an indoor good looking flatride and shine through pretty much everything.
 
I would like it if the lights could be controlled independently of the ride colors.
I would really love to see a huge lights update...

All lights should be recolorable, dimmable (0-100%, that could cover all purposes from glowing to lighting up), focusable and triggerable (last one at least for scenery lights). Maybe an extra option for light animations...

Lights on rides should have their own color option. I'm assuming that it might be not that complicated... ride pos. 1= color x, pos. 2 = color y, pos. 3 -> (lights)= color z, or as said above an extra tab for further light settings.
Especially at the bumper cars I would like to add more/different light colors and for the cars themselves I really don't like the white rear lights...

What about custom lights, just bulbs?
With all above mentioned options plus different shapes and they should be resizable.
Then we could place them in other scenery objects or wherever...
This could a allow a range from glowing eyes to lasers or...
 
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Add to that a rework of all light sources to actually work during daytime too… fed up with that half baked fake raytracing. No light inside buildings during daytime despite using lamps and such, placeable lights do not cast any shadows of placed objects and so on… sorry but thats not true raytracing, its a simulated version of it or a very limited form of it
 
We need to keep making them aware that it's something highly requested and really impacting the creativity of the game
Most stuff has been mentioned here since release and nothing changed. Frontier i basically alienating its core community since november. And i dont wanna offend anyone with my assumptions but i cant feel otherwise than havin this deep impression that frontier mainly listens to feedback by either content creators and/or their communities in the comment sections. I cant imagine this having any other reason that this. And i totally get that they cant tackle everything at once bit again, some serious stuff has been around and reported since november…

I appreciate all the hard workd they put in to release these updates. I appreciate having souvenir shops and restaurants. But again, content and halfbaked features can only do as much for the game as the core game itself is good.
 
Most stuff has been mentioned here since release and nothing changed. Frontier i basically alienating its core community since november. And i dont wanna offend anyone with my assumptions but i cant feel otherwise than havin this deep impression that frontier mainly listens to feedback by either content creators and/or their communities in the comment sections. I cant imagine this having any other reason that this. And i totally get that they cant tackle everything at once bit again, some serious stuff has been around and reported since november…

I appreciate all the hard workd they put in to release these updates. I appreciate having souvenir shops and restaurants. But again, content and halfbaked features can only do as much for the game as the core game itself is good.
I can't believe I've spent so much of my time since November last year here on this forum flagging issues, giving feedback and trying to help the game, if it isn't even being read by the devs!
 
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