DLC21 Speculation

I'm not sure about that.
I don't think the average PZ player feel as attached to the specific pieces or themes themselves, as PC players do.

Some themes can't be avoided like Africa, yet those pieces are far from the core of every players builds. You could easily cut away big chunks of it and replace with more versatile pieces, even if the total number of pieces get smaller, I think people would be more satisfied with it, as long as it still feels like an African set.

As long as we keep the most important parts and what is new is better than what we had, I think it could be accepted by most.

Would people really miss something like the New World Theme?
Yes I think they would. Once you have something and it’s arbitrarily taken away in a sequel people will be upset. Maybe they could hypothetically make us not miss it, but why not allow us to have both the new with the old?
 
Yes I think they would. Once you have something and it’s arbitrarily taken away in a sequel people will be upset. Maybe they could hypothetically make us not miss it, but why not allow us to have both the new with the old?
I just think a lot of pieces have become irrelevant or outdated. Especially with scaling and hopefully more flexicolor options.

You have to scroll through so many items while building that it slows down the process. If we can cut away all the pointless items, it would help many players. Especially those who will be new to the game
 
I just think a lot of pieces have become irrelevant or outdated. Especially with scaling and hopefully more flexicolor options.

You have to scroll through so many items while building that it slows down the process. If we can cut away all the pointless items, it would help many players. Especially those who will be new to the game
but what is useless to ones might not be to others then the best solution would be to have more ways of select the pieces so you dont have to scroll
 
Planco fans hated the blatant “holding content back from the base game to sell later” gimmick and rightly they walked back on it and provided most of the content from the first game in free updates
The same thing for jwe3. Many are worried for the cut species. I mentalized that some dinosaurs will be cut, specially the ones for the cartoon shows
 
…and then they continued doing that for JWE3
How so?
I don't think holding species back is even remotely compareable than what they did initially with Planet Coaster 2. Like, not at all. We'll see how the state of JWE3 is at launch, but I doubt it will be in the same alpha game stage with base game stuff missing.

People tend to forget that species are not (and should not be) copy pasted from previous installments. IIRC the new dinos now have character. That must be programmed. Most of them have offspring. This must be created and animated etc. The graphic changed, so the animals all need an update. That's not holding back species for dragging the customer along. That is holding back content to:

a. make sure the content delivered meets a higher standard.
b. the game is produced cost effective and with profit.

Profit is not a bad thing. It keeps the game alive. Dragging customers along and making them pay for an alpha stage game (which PC2 was but is no more) is a whole different cup of tea.

@Spartan_Squat : They did not originally released all base game building sets with PC2 at release and people where upset about it. In addition, pretty basic features (like security) where missing, so it felt like starting from scratch then actually having a sequel, as the other changes made alone did not carry the "sequel" vibe for a lot of players.

So I assume we weill have all base game building sets in PZ2 and will probably miss less base game features.
 
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These changes being made are being made across every returning genus. Because there's no unique changes being made to a certain genus, there's no excuse as to why some get to be in the base game and why others must be resold. It's completely arbitrary and a big slap in the face to people who invest in the JWE games who naturally expect sequels to be direct upgrades in the experience.
 
These changes being made are being made across every returning genus. Because there's no unique changes being made to a certain genus, there's no excuse as to why some get to be in the base game and why others must be resold. It's completely arbitrary and a big slap in the face to people who invest in the JWE games who naturally expect sequels to be direct upgrades in the experience.
Different dinosaur behaviour, breeding, modular building etc. seems like a direct upgrade in the experience to me. Most of those will come with additional animation work.
At the end of the day it is a very personal thing whether one feels treated respectfully as a paying customer or not, but at least so far I personally am okay with what I see. That could very well change (it did for PC2) once we are closer to release and if and when the game feels unfinished. So far I give Frontier the benefit of the doubt and trust them that they learned and expect a game that is worth its money and additional money for DLCs.

If they eff this up though, I am all on board on doubting them as a company going forward.
 
Different dinosaur behaviour, breeding, modular building etc. seems like a direct upgrade in the experience to me.
If you're cutting upwards of 40 genera, I don't believe that to be an upgrade to the experience.
So far I give Frontier the benefit of the doubt and trust them that they learned and expect a game that is worth its money and additional money for DLCs.
And I believe they plainly haven't given the fact that content is continuing to be absent in sequel games (and is once again being re-sold).
 
If you're cutting upwards of 40 genera, I don't believe that to be an upgrade to the experience.
I explained above why I am okay with that. Actually, I indeed prefer it. If I were to decide what is in the base game of PZ2, it absolutely would NOT be all prior animals (meaning base game + all dlcs) and just a bit more than in PZ1 base game + birds. As said often: I prefer quality over quantity and I don't believe both come together when a game needs to be planned cost effective.

We just disagree here and / or have different playing needs in the game.
 
The thing is, the quantity is already there. If you can't give the same TLC to every species by launch, just add the rest in later for free and make that clear upfront. Transparency would avoid a lot of the issues PC2 faced with its building pieces. I would absolutely not sacrifice 50 species just so the lion gets a model remake (for example), the exchange is very poorly balanced.

And sometimes, quantity is quality; you can't make a high-quality Amazonian pavilion if you axe the quantity of Amazonian species. You also can't make a high-quality petting zoo if you axe all the barnyard animals.
 
The thing is, the quantity is already there. If you can't give the same TLC to every species by launch, just add the rest in later for free and make that clear upfront. Transparency would avoid a lot of the issues PC2 faced with its building pieces. I would absolutely not sacrifice 50 species just so the lion gets a model remake (for example), the exchange is very poorly balanced.

And sometimes, quantity is quality; you can't make a high-quality Amazonian pavilion if you axe the quantity of Amazonian species. You also can't make a high-quality petting zoo if you axe all the barnyard animals.
I see both sides to the argument here but I think this right here wins out for me. It’s necessary imo to have good quantity of animals for a zoo game to be semi realistic. But I do see @Swjosdotschka points about quality and personally while it still stings I understand slightly in the context of JWE with them creating male and juvenile models of every animal. But I think Planet Zoo is different here and I think unless you’re making every species vastly unique and different from each other then it’s not really justifiable. I know they won’t all be there at launch I’m realistic with the modern state of Frontier, but I hope it is stated up front that they will all be added in free updates to avoid the drama of PC2
 
I heard someone's talking about Worldwide Animal Pack. Here's my idea for that kind of pack.
  • North America - American black bear
  • South America - squirrel monkey, rockhopper penguin
  • Europe - European rabbit, musk ox
  • Africa - Masai giraffe
  • Asia - gaur, axis deer
  • Oceania - perentie, lace goanna, short-beaked echidna
  • Antarctica - chinstrap penguin
 
I know they won’t all be there at launch I’m realistic with the modern state of Frontier, but I hope it is stated up front that they will all be added in free updates to avoid the drama of PC2
I really don't have seen much drama with PC2 regarding missing rides or coasters. People have been quite reasonable in that regard.

I don't think there is an agreement with both sides here. I want Frontier to do a good, quality job and the devs to get paid for that job fair. None of my clients would pay me less for my work just because I have done the work before and I would never be okay with copy paste quality - not in my job and not in PZ2. The other day I updated most of my animals with mod remasters just because the quality of the animals from years ago (and sometimes even a few packs ago) just does not meet my standard anymore. And besides that some of the animals desperately need a better sound work - all of them if something about sound changes in PZ2.

I also don't see why it should be a black and white situation. Missing some species at launch does not mean missing all species at launch and we would surely get additional as well (for example I really suspect flying birds).

I stand by what I say. If they really just copy paste all animals without improving them, that is a nightmare scenario for me and I actually would NOT port over to PZ2. Because what ever we will get at launch animal wise will NEVER be improved and updated, as we see with several animals in PZ1.
 
My standard is that there are animals in the game with fun behaviours and a good middle ground of management. If a sequel is holding the same vision as an older game, I will reasonably expect the sequel to follow forward in its entirety without any re-sold content or shortcuts to use the older game as a starting point for how to strengthen and advance the game for the next go around. I refuse to consider absent or re-sold assets a job well done. Added later free of charge? Fine, but you better alleviate all doubts of lesser situations so things don't escalate.
 
Is not reasonable to expect the full roster in a sequel... and to be honest i would be perfectly fine with some animals being resold in DLCs later on if that means improved versiones. A big chunk of base game and early DLC animals actually: okapi, snow leopard, siberian tiger, african wild dog, orangutan, cheetah, red panda, giant panda, spotted hyena, nile monitor, saltwater crocodile, gharial, bactrian camel, black wildebeest, aardvark etc. Then there are some that i expect with an improved version in base game: lion, jaguar, bears, wolf, zebras, giraffes, elephants, greater flamingo, ostrich, american bison, koala, kangaroo, reindeer etc. And then there are the ones that i would cut and not miss at all: himalayan brown bear, aldabra giant tortoise (don't hate them, could be dlc material later on, but idc if they are not there or back again), arctic wolf (just add a variant to regular wolf), bonobo (can live without, i don't actively want them gone but if they are not ther... oh well fine by me, chimpanzee is good enough for me), bornean elephant, dall's sheep.

And then there is the cathegory of: they look good but i don't care much about them personally so add them to base game so i don't have to pay for them again: coyote, red fox, skunk, cuvier's dwarf caiman, dama gazelle, nile lechwe, tanuki, big horned sheep, wisent, saiga, wild boar, american flamingo and the whole of the barnyard animal pack (and then i hope for them to be very selective with which domestics they add later on).
 
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