BOYCOTT the Panther Clipper to avoid future "Updates"

So no clue then, the dosh has to come from somewhere.

O7
Plenty examples out there already and I don't want to insult your intelligence of mansplaining it to you. Besides, already covered in a previous post so not sure why you ask me this again (I do, but let's not get into that).
 
Sometimes the principle of simply asking for clear, clean pricing is important. FDEV used to do cash prices for things on their store, changed it because they were going to console, now they no longer support the console side.

I do admit, I think part of my hangups here is that I'm expecting FDEV to act like a private company, but they're not. It sucks, but I can still be disappointed in the behavior.
 
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Righto, so what's your suggestion for Fdev to gain a steady income to continue paying staff working on Elite?

O7
i would be worried if Fdev are relying on arx and the pre release ships to keep paying their staff and so when folk say I just pay it to keep the lights . It's a feeling good reason yeah I'm supporting Fdev 👍and I believed that myself for a few years .
The problem we have is how so we get new folk in.

Fdev have tried
Krait and chieftain ships
Fleet carriers
On foot
The thargoids war
Colonisation
PP 2
Pre release ships
Vanguards
All show Fdev are putting the work in but those pesky customers are never happy .
At the end of the day if you think it's worth it then it is, if I don't it isn't .
You can't keep all the people happy all the time. I bought odyssey not for the war or colonisation or on foot I bought it because I thought it was worth it( it was also on sale ).
I don't think there is a right answer only what Fdev thinks .
For me Fdev need to build trust back for me . I see the increase of arx for large ships pre release as a quick money grab.
I could be wrong about a great many things in Elite but I'm still playing it even if unfortunately I had to buy a PC to carry on so it's not all that bad .
 
As I said much earlier in this thread. I'd be less unnerved about the pricing change if they did it across the board for all ships. As it stands, they're trying to imply "large ship is large price" when they didn't do that model for Small vs Medium, so it feels extremely arbitrary. (Because it is.)
 
You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are not a problemo.
You're falling into the same trap as other posters that assume what they claim is an objective truth, when it's entirely subjective ... When all you have is a hammer, everything's a nail.
 
Still trying to wrap my head around "its P2W". What do you win?

Do I get a "Game Over Congratulations for hitting 1 billion credits"?
Do I get a 1:1 replica Cobra Mk3 delivered to park on my lawn (if I had a lawn, might not fit on my 6th floor balcony)?
Does Jessica Nigri turn up cosplaying Aisling Duval to personally think me for "winning"?

If I do a CG with a PC2 and some other CMDR uses a type 9 what does it matter. Everyone that gets to a particular tier of contribution gets the same rewards so we are not in competition. If only 10 players could get the top tier rewards then those that claim P2W would have a valid claim. If the pre-engineered modules were only available to the top tiers then there would be a good argument for P2W because you could get to the top tiers faster but that isnt the case. You cannot "win" at Elite Dangerous because there is no end goal inside the game itself, goals are set by the players and the only person they are competing against is themselves.
 
Perhaps spending some of that £10 million on paying staff, instead of on stock buybacks.
Stock buybacks are good for the future of the company. I guess paying staff is, too, but stock investors don't tend to see it that way.

I was disappointed to find that I couldn't buy FD stock in my Fidelity pre-tax account. I tried after hearing about the buyback. I probably could buy it with post-tax account, but I don't have one.
 
Still trying to wrap my head around "its P2W". What do you win?

P2W just refers to the concept where somebody gains an advantage by spending money over somebody that doesn’t spend money. What specifically that is in this game depends on the individual and the circumstances.

In this case you pay money and you get access to a ship for a certain period of time that somebody that did not pay money does not. The ship may or may not be better than other available ships at certain tasks and some individuals that paid money to use the ship may have an advantage doing certain things over other individuals that did not pay money to use the ship.

The specifics of what those advantages are and in what circumstances may vary greatly from person to person.
 
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Still trying to wrap my head around "its P2W". What do you win?

Do I get a "Game Over Congratulations for hitting 1 billion credits"?
Do I get a 1:1 replica Cobra Mk3 delivered to park on my lawn (if I had a lawn, might not fit on my 6th floor balcony)?
Does Jessica Nigri turn up cosplaying Aisling Duval to personally think me for "winning"?

If I do a CG with a PC2 and some other CMDR uses a type 9 what does it matter. Everyone that gets to a particular tier of contribution gets the same rewards so we are not in competition. If only 10 players could get the top tier rewards then those that claim P2W would have a valid claim. If the pre-engineered modules were only available to the top tiers then there would be a good argument for P2W because you could get to the top tiers faster but that isnt the case. You cannot "win" at Elite Dangerous because there is no end goal inside the game itself, goals are set by the players and the only person they are competing against is themselves.

The early access model of releasing new ships is "P2W" in the sense that one will have a slight advantage over other players in whatever activity the ship is optimised for. For example, the PC-Mk2's SCO capability and greater cargo capacity will give one an edge in hauling (as well as in BGS and Powerplay activities where hauling is a factor), over other players who for whatever reason cannot or will not spend the necessary Arx to get the new ship. You also get reduced rebuy costs due to both the Standard and Stellar versions offering a 0-cost hull that one can deploy from any station with a Shipyard, although this is balanced somewhat by the fact that one can only pull this trick with the "off-the-shelf" version of the ship, no user-added modules or engineering can be deployed as part of the ship in this manner.

It is a small advantage, as well as being temporary due to the ship eventually being released for sale in exchange for credits. The reduced rebuy costs don't count for much as an advantage for anyone who's been playing long enough, either because one will have built up enough credit reserves for rebuy costs to be immaterial, and/or because of participation in Powerplay which at the highest levels gives one significant reductions in rebuy costs in many circumstances.

I think it's best to think of "P2W" as being a spectrum of advantage rather than just being an absolute "I win" button which one can buy for cash. In my opinion the P2W advantages of the "early access for Arx" model are minimal and transient, but it is definitely a qualitative change in terms of what FDev have previously been offering players in exchange for Arx.
 
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