BOYCOTT the Panther Clipper to avoid future "Updates"

Well given I'm stuck at the airport on a delayed flight, may as well post a wall of (quoted) text here.

Your point I highlighted was about the mismatch, and the mismatch is easily addressed with a few weeks/months of gameplay Arx.
I don't play PP2.0, but my understanding was you could get some extra Arx from that too. (EDIT: Ian has pointed out I'm remembering the old pre-release slides.)

And unless anyone else wants to chime in with some data that I'm not aware of, there's been no recent change to gameplay Arx. It's always been a trickle rather than a flood for most activities, but some really 'engage' what the system is looking for so a minor change in what you're doing can make a big difference. I haven't seen any threads suggesting that FDev are maliciously making it more of a grind.
All I'm stating is what I'm experiencing, literally, i.e. I can't reach the weekly Arx limit any more (neither in Legacy, nor in Live), no matter what I do, though Ian's post does offer some useful pointers as I'm not really up to date any more on what the 'meta' is in terms of which activities yield the best Arx returns.

No conspiracies, no schemes, no wagging fingers at Frontier - as I said before, the weeklies are now completely meaningless because prices are so expensive overall now that the weekly rewards are a mere drop in the ocean. I ignore it these days as I have no hope in hell unlocking any items purely by playing the game (as I used to be able to do in the past, but I'm over cosmetics in this game and have already mostly what I want anyways, so c'est la vie).
I've not noticed any difference myself:
- engineering up a new ship is one ARX per roll so adds up really fast even with the reduced number of rolls needed nowadays
- high ground CZs give a ridiculous amount (presumably because it's balanced around space CZ bond payouts) so a few of those hits the cap almost immediately
- exploration data hand-in isn't worth a lot individually but if you come back from a big trip it adds up fast
If I do any of those in a particular week (and usually I don't) I'll probably hit 400 by the weekend ... if I don't, I'll probably finish the week somewhere in the 100-200 region. It's been like that from the beginning, for me at least.
That's indeed helpful, as I don't engineer ships much these days - only own a Cobra 3 and 5 and roam the bubble with those. Or ground CZs... I tried to enjoy them but no biscuit.. so just ignore them. And ever since they messed up the shadows pretty much everywhere in the game I don't go exploring either anymore, as visuals are kind of important and largely the point of it (for me at least).

While I dabbled in PP2.0 I also seem to remember not really making much progress, and that is pretty much the essence of varied/balanced gameplay styles. So not sure if it's just me or something else. I used to get lots of Arx with mat trading, and buying/selling expensive ships/modules, but that doesn't yield the expected results for me either. So I'm stumped.
Utter rubbish, i imagine that ED has a much more mature player base than most games, I'm semi retired, have my own small consultancy business, work part time for a major national charity, in my time I've handled festival budgets that would make your eyes water.
I know some of the folks on this forum IRL, many have very professional jobs, I'm pretty sure we can decide what to spend our own disposable income on.
Lets face it we arnt deciding on whether to buy the latest sports car, these ships cost less than a round of drinks or a Macky dees for two.

O7
Thanks for the humble brag I guess but not sure how any of that is relevant. You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are not a problemo.

That doesn't change the fact that these are established principles pretty widespread across particularly the F2P gaming sector (but clearly creeping into regular games, because they work).
I’ve come to the conclusion that the only reason they are continuing with the game is not for the game itself (the original love/vision of it), but to simply sell cosmetics and other microtransactions. Everything done or released now is towards that goal. Very similar to a mobile game.
I try to not bring this up in this forum (for obvious reasons) but it's nice to see I'm not the only one who gets that impression. After botching several of their IPs they realised this old space game with a dedicated fanbase and loose wallets, so decided to support it just enough to milk it for a bit longer. Makes sense economically, if nothing else.
 
Utter rubbish, i imagine that ED has a much more mature player base than most games, I'm semi retired, have my own small consultancy business, work part time for a major national charity, in my time I've handled festival budgets that would make your eyes water.
I know some of the folks on this forum IRL, many have very professional jobs, I'm pretty sure we can decide what to spend our own disposable income on.
Lets face it we arnt deciding on whether to buy the latest sports car, these ships cost less than a round of drinks or a Macky dees for two.

O7
I say again, hyperbolically for comedy, big 'I am smart enough to not wander down murder alley, I don't see why having a murder alley is a problem' energy.
 
I try to not bring this up in this forum (for obvious reasons) but it's nice to see I'm not the only one who gets that impression. After botching several of their IPs they realised this old space game with a dedicated fanbase and loose wallets, so decided to support it just enough to milk it for a bit longer. Makes sense economically, if nothing else.

You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are a problemo.
 
Well given I'm stuck at the airport on a delayed flight, may as well post a wall of (quoted) text here.


All I'm stating is what I'm experiencing, literally, i.e. I can't reach the weekly Arx limit any more (neither in Legacy, nor in Live), no matter what I do, though Ian's post does offer some useful pointers as I'm not really up to date any more on what the 'meta' is in terms of which activities yield the best Arx returns.

No conspiracies, no schemes, no wagging fingers at Frontier - as I said before, the weeklies are now completely meaningless because prices are so expensive overall now that the weekly rewards are a mere drop in the ocean. I ignore it these days as I have no hope in hell unlocking any items purely by playing the game (as I used to be able to do in the past, but I'm over cosmetics in this game and have already mostly what I want anyways, so c'est la vie).

That's indeed helpful, as I don't engineer ships much these days - only own a Cobra 3 and 5 and roam the bubble with those. Or ground CZs... I tried to enjoy them but no biscuit.. so just ignore them. And ever since they messed up the shadows pretty much everywhere in the game I don't go exploring either anymore, as visuals are kind of important and largely the point of it (for me at least).

While I dabbled in PP2.0 I also seem to remember not really making much progress, and that is pretty much the essence of varied/balanced gameplay styles. So not sure if it's just me or something else. I used to get lots of Arx with mat trading, and buying/selling expensive ships/modules, but that doesn't yield the expected results for me either. So I'm stumped.

Thanks for the humble brag I guess but not sure how any of that is relevant. You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are not a problemo.

That doesn't change the fact that these are established principles pretty widespread across particularly the F2P gaming sector (but clearly creeping into regular games, because they work).

I try to not bring this up in this forum (for obvious reasons) but it's nice to see I'm not the only one who gets that impression. After botching several of their IPs they realised this old space game with a dedicated fanbase and loose wallets, so decided to support it just enough to milk it for a bit longer. Makes sense economically, if nothing else.
Righto, so what's your suggestion for Fdev to gain a steady income to continue paying staff working on Elite?

O7
 
So no clue then, the dosh has to come from somewhere.

O7
Plenty examples out there already and I don't want to insult your intelligence of mansplaining it to you. Besides, already covered in a previous post so not sure why you ask me this again (I do, but let's not get into that).
 
Sometimes the principle of simply asking for clear, clean pricing is important. FDEV used to do cash prices for things on their store, changed it because they were going to console, now they no longer support the console side.

I do admit, I think part of my hangups here is that I'm expecting FDEV to act like a private company, but they're not. It sucks, but I can still be disappointed in the behavior.
 
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Righto, so what's your suggestion for Fdev to gain a steady income to continue paying staff working on Elite?

O7
i would be worried if Fdev are relying on arx and the pre release ships to keep paying their staff and so when folk say I just pay it to keep the lights . It's a feeling good reason yeah I'm supporting Fdev 👍and I believed that myself for a few years .
The problem we have is how so we get new folk in.

Fdev have tried
Krait and chieftain ships
Fleet carriers
On foot
The thargoids war
Colonisation
PP 2
Pre release ships
Vanguards
All show Fdev are putting the work in but those pesky customers are never happy .
At the end of the day if you think it's worth it then it is, if I don't it isn't .
You can't keep all the people happy all the time. I bought odyssey not for the war or colonisation or on foot I bought it because I thought it was worth it( it was also on sale ).
I don't think there is a right answer only what Fdev thinks .
For me Fdev need to build trust back for me . I see the increase of arx for large ships pre release as a quick money grab.
I could be wrong about a great many things in Elite but I'm still playing it even if unfortunately I had to buy a PC to carry on so it's not all that bad .
 
As I said much earlier in this thread. I'd be less unnerved about the pricing change if they did it across the board for all ships. As it stands, they're trying to imply "large ship is large price" when they didn't do that model for Small vs Medium, so it feels extremely arbitrary. (Because it is.)
 
You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are not a problemo.
You're falling into the same trap as other posters that assume what they claim is an objective truth, when it's entirely subjective ... When all you have is a hammer, everything's a nail.
 
Still trying to wrap my head around "its P2W". What do you win?

Do I get a "Game Over Congratulations for hitting 1 billion credits"?
Do I get a 1:1 replica Cobra Mk3 delivered to park on my lawn (if I had a lawn, might not fit on my 6th floor balcony)?
Does Jessica Nigri turn up cosplaying Aisling Duval to personally think me for "winning"?

If I do a CG with a PC2 and some other CMDR uses a type 9 what does it matter. Everyone that gets to a particular tier of contribution gets the same rewards so we are not in competition. If only 10 players could get the top tier rewards then those that claim P2W would have a valid claim. If the pre-engineered modules were only available to the top tiers then there would be a good argument for P2W because you could get to the top tiers faster but that isnt the case. You cannot "win" at Elite Dangerous because there is no end goal inside the game itself, goals are set by the players and the only person they are competing against is themselves.
 
Perhaps spending some of that £10 million on paying staff, instead of on stock buybacks.
Stock buybacks are good for the future of the company. I guess paying staff is, too, but stock investors don't tend to see it that way.

I was disappointed to find that I couldn't buy FD stock in my Fidelity pre-tax account. I tried after hearing about the buyback. I probably could buy it with post-tax account, but I don't have one.
 
Still trying to wrap my head around "its P2W". What do you win?

P2W just refers to the concept where somebody gains an advantage by spending money over somebody that doesn’t spend money. What specifically that is in this game depends on the individual and the circumstances.

In this case you pay money and you get access to a ship for a certain period of time that somebody that did not pay money does not. The ship may or may not be better than other available ships at certain tasks and some individuals that paid money to use the ship may have an advantage doing certain things over other individuals that did not pay money to use the ship.

The specifics of what those advantages are and in what circumstances may vary greatly from person to person.
 
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