Robardin Rock perhapsBut where will you live after?![]()
Robardin Rock perhapsBut where will you live after?![]()
All I'm stating is what I'm experiencing, literally, i.e. I can't reach the weekly Arx limit any more (neither in Legacy, nor in Live), no matter what I do, though Ian's post does offer some useful pointers as I'm not really up to date any more on what the 'meta' is in terms of which activities yield the best Arx returns.Your point I highlighted was about the mismatch, and the mismatch is easily addressed with a few weeks/months of gameplay Arx.
I don't play PP2.0, but my understanding was you could get some extra Arx from that too.(EDIT: Ian has pointed out I'm remembering the old pre-release slides.)
And unless anyone else wants to chime in with some data that I'm not aware of, there's been no recent change to gameplay Arx. It's always been a trickle rather than a flood for most activities, but some really 'engage' what the system is looking for so a minor change in what you're doing can make a big difference. I haven't seen any threads suggesting that FDev are maliciously making it more of a grind.
That's indeed helpful, as I don't engineer ships much these days - only own a Cobra 3 and 5 and roam the bubble with those. Or ground CZs... I tried to enjoy them but no biscuit.. so just ignore them. And ever since they messed up the shadows pretty much everywhere in the game I don't go exploring either anymore, as visuals are kind of important and largely the point of it (for me at least).I've not noticed any difference myself:
- engineering up a new ship is one ARX per roll so adds up really fast even with the reduced number of rolls needed nowadays
- high ground CZs give a ridiculous amount (presumably because it's balanced around space CZ bond payouts) so a few of those hits the cap almost immediately
- exploration data hand-in isn't worth a lot individually but if you come back from a big trip it adds up fast
If I do any of those in a particular week (and usually I don't) I'll probably hit 400 by the weekend ... if I don't, I'll probably finish the week somewhere in the 100-200 region. It's been like that from the beginning, for me at least.
Thanks for the humble brag I guess but not sure how any of that is relevant. You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are not a problemo.Utter rubbish, i imagine that ED has a much more mature player base than most games, I'm semi retired, have my own small consultancy business, work part time for a major national charity, in my time I've handled festival budgets that would make your eyes water.
I know some of the folks on this forum IRL, many have very professional jobs, I'm pretty sure we can decide what to spend our own disposable income on.
Lets face it we arnt deciding on whether to buy the latest sports car, these ships cost less than a round of drinks or a Macky dees for two.
O7
I try to not bring this up in this forum (for obvious reasons) but it's nice to see I'm not the only one who gets that impression. After botching several of their IPs they realised this old space game with a dedicated fanbase and loose wallets, so decided to support it just enough to milk it for a bit longer. Makes sense economically, if nothing else.I’ve come to the conclusion that the only reason they are continuing with the game is not for the game itself (the original love/vision of it), but to simply sell cosmetics and other microtransactions. Everything done or released now is towards that goal. Very similar to a mobile game.
I say again, hyperbolically for comedy, big 'I am smart enough to not wander down murder alley, I don't see why having a murder alley is a problem' energy.Utter rubbish, i imagine that ED has a much more mature player base than most games, I'm semi retired, have my own small consultancy business, work part time for a major national charity, in my time I've handled festival budgets that would make your eyes water.
I know some of the folks on this forum IRL, many have very professional jobs, I'm pretty sure we can decide what to spend our own disposable income on.
Lets face it we arnt deciding on whether to buy the latest sports car, these ships cost less than a round of drinks or a Macky dees for two.
O7
I try to not bring this up in this forum (for obvious reasons) but it's nice to see I'm not the only one who gets that impression. After botching several of their IPs they realised this old space game with a dedicated fanbase and loose wallets, so decided to support it just enough to milk it for a bit longer. Makes sense economically, if nothing else.
Righto, so what's your suggestion for Fdev to gain a steady income to continue paying staff working on Elite?Well given I'm stuck at the airport on a delayed flight, may as well post a wall of (quoted) text here.
All I'm stating is what I'm experiencing, literally, i.e. I can't reach the weekly Arx limit any more (neither in Legacy, nor in Live), no matter what I do, though Ian's post does offer some useful pointers as I'm not really up to date any more on what the 'meta' is in terms of which activities yield the best Arx returns.
No conspiracies, no schemes, no wagging fingers at Frontier - as I said before, the weeklies are now completely meaningless because prices are so expensive overall now that the weekly rewards are a mere drop in the ocean. I ignore it these days as I have no hope in hell unlocking any items purely by playing the game (as I used to be able to do in the past, but I'm over cosmetics in this game and have already mostly what I want anyways, so c'est la vie).
That's indeed helpful, as I don't engineer ships much these days - only own a Cobra 3 and 5 and roam the bubble with those. Or ground CZs... I tried to enjoy them but no biscuit.. so just ignore them. And ever since they messed up the shadows pretty much everywhere in the game I don't go exploring either anymore, as visuals are kind of important and largely the point of it (for me at least).
While I dabbled in PP2.0 I also seem to remember not really making much progress, and that is pretty much the essence of varied/balanced gameplay styles. So not sure if it's just me or something else. I used to get lots of Arx with mat trading, and buying/selling expensive ships/modules, but that doesn't yield the expected results for me either. So I'm stumped.
Thanks for the humble brag I guess but not sure how any of that is relevant. You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are not a problemo.
That doesn't change the fact that these are established principles pretty widespread across particularly the F2P gaming sector (but clearly creeping into regular games, because they work).
I try to not bring this up in this forum (for obvious reasons) but it's nice to see I'm not the only one who gets that impression. After botching several of their IPs they realised this old space game with a dedicated fanbase and loose wallets, so decided to support it just enough to milk it for a bit longer. Makes sense economically, if nothing else.
Perhaps spending some of that £10 million on paying staff, instead of on stock buybacks.Righto, so what's your suggestion for Fdev to gain a steady income to continue paying staff working on Elite?
O7
Why are you asking me this? I'm not in charge there.Righto, so what's your suggestion for Fdev to gain a steady income to continue paying staff working on Elite?
O7
So no clue then, the dosh has to come from somewhere.Why are you asking me this? I'm not in charge there.
Everything is done for a reasonPerhaps spending some of that £10 million on paying staff, instead of on stock buybacks.
Plenty examples out there already and I don't want to insult your intelligence of mansplaining it to you. Besides, already covered in a previous post so not sure why you ask me this again (I do, but let's not get into that).So no clue then, the dosh has to come from somewhere.
O7
I do admit, I think part of my hangups here is that I'm expecting FDEV to act like a private company, but they're not. It sucks, but I can still be disappointed in the behavior.
i would be worried if Fdev are relying on arx and the pre release ships to keep paying their staff and so when folk say I just pay it to keep the lights . It's a feeling good reason yeah I'm supporting FdevRighto, so what's your suggestion for Fdev to gain a steady income to continue paying staff working on Elite?
O7
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You're falling into the same trap as other posters that assume what they claim is an objective truth, when it's entirely subjective ... When all you have is a hammer, everything's a nail.You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are not a problemo.
You should love it there, it has been under anything but anarchy rule for ages, communist ATM I think, but it may have changed hands once more.Robardin Rock perhaps
Stock buybacks are good for the future of the company. I guess paying staff is, too, but stock investors don't tend to see it that way.Perhaps spending some of that £10 million on paying staff, instead of on stock buybacks.
Still trying to wrap my head around "its P2W". What do you win?