If we got atmospheres (Real ones) and ship interiors, i would Ditch Star Citizen for good.
L-O-L(I hate to be pedantic but Post Post Scriptum is P.P.S. not PSS)
I don't vote on Reddit, but I do visit it from time to time. Incidentally, the number of votes is higher than the number of players who visit this Frontier forum.Elite Dangerous subreddit, 364,000 members, 560 upvotes....riiiight!
We've got a whole galaxy to explore, I don't see the point in looking inward to whatever my butt is sitting on.The possibility of any level of ship interiors has been dismal since the beginning. The Developer's simply don't discuss it (please point me to a good one if it exists - ty).
Its always confounded me that they would detail model the cockpits and bridges for every ship, then do nothing with them. Putting your crew's butts in those seats was being asked about a decade ago. All that CAD work and its only for viewing. We should have been able to do more with the one interior that is modeled, since Holo-Me came out in the Commander's version v2.3, April 11, 2017. (that's a long time ago)
Have a great day
I don't vote on Reddit, but I do visit it from time to time. Incidentally, the number of votes is higher than the number of players who visit this Frontier forum.
Sorry, the translation didn't work well.I don’t see how or why.
There are 3 "direct" mentions of Ship Interiors that are actually "official".The possibility of any level of ship interiors has been dismal since the beginning. The Developer's simply don't discuss it (please point me to a good one if it exists - ty).
The possibility of any level of ship interiors has been dismal since the beginning. The Developer's simply don't discuss it (please point me to a good one if it exists - ty).
To Launch, And Beyond with the Lifetime Expansion Pass
Elite: Dangerous is on track to launch in late 2014 (Q4).
But that won’t stop development. We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far.
Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time.
For those who have a Lifetime Expansion Pass (included in Premium Beta and Alpha, and also still available here until 29th July) all such significant expansion will be included. Those without the Lifetime Expansion Pass will be charged for each expansion as they are released.
We have made no secret that our ultimate ambition is to be able to land on the surface of planets, as you were able to in the other Elite sequels Frontier and Frontier: First Encounters.
We want this feature to push the boundaries as we believe we are doing in other areas of Elite: Dangerous already, like space flight, combat, trading, sound, online, visual fidelity etc.
That means rich, varied experiences. Not just landing pads, but rich content on the surfaces, surface vehicles, the ability to stash things there, to explore. Clearly ‘doing it right’ like this will take time, but we have a plan and will get there via a series of meaningful releases.
We believe that each stage will be incredible, and the result truly breathtaking. What you will see on the worlds will be a mix of procedurally generated content, particularly the landscapes, cloudscapes, compositions and so on, mixed with hand-crafted elements.
We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors from these ship cockpit views in this video:
Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece.
Of course this will be further expanded to include walking around on the surfaces of planets too.
Alpha and Premium Beta customers, and those who have already bought the £35 Lifetime Expansion Pass alongside either Beta or the full game, will have access to all these features and updates for as long as we create them at no further cost.
This means that if we are as successful as we hope to be, you will still be benefiting from the fantastic early support you gave us for a long time to come.
On 29th July the Lifetime Expansion Pass will no longer be available to buy in the store shop, to coincide with the launch of Beta 1.
So if you are planning to join the Beta or buy the final game and want to add the Lifetime Expansion Pass, you now have until 29th July to get automatic access to all future major paid-for expansions of Elite: Dangerous for £35.
You can purchase the Lifetime Expansion Pass here.
Each paid-for expansion will subsequently be put on sale separately (for people that don’t have the Lifetime Expansion Pass).
The Panther Clipper's special cargo racks are the least of the problems, for any ship interiors implementation which lets us look inside the optional interior bays - not that they have to do that, of course.I meant the sizes of the hangars that turn into different amounts of space by volume.
I'm sure that was the hope and the plan at the time.1. David Brabens direct and unmistakable promise of Ship Interiors during Kickstarter.
This is basically the foundation of the "Zeal" if you wish to call it that, and what also denies any and all claims for this topic to just be "forgotten".
Either they give us Ship Interiors, a clear written admission of breaking that promise ... OR there will be Internet-Cries like these for the rest of Elites life ...
Yes, I understand you, it’s just that the changes that are being introduced now show that there are no plans to introduce ship interiors.The Panther Clipper's special cargo racks are the least of the problems, for any ship interiors implementation which lets us look inside the optional interior bays - not that they have to do that, of course.
Compare the size of a SRV (size 2 internal) with the size of 4 cargo pods.
Compare the size of a SLF (size 5 internal) with the size of 32 cargo pods. The large Guardian ones are especially troublesome here, even before you try to work out where the spare parts for the rebuilds might be stored.
The easiest way out if they did do ship interiors would just be to not let us see those bits.
Then tell us.Plans change. Hopes are often unrealised.
Ah ... yes."Internet-Cries" aren't a reason to do anything.
Tell you what? I think you're confused.Then tell us.
The last people frontier should listen to is us.Ah ... yes.
A wise sentiment to have in the internet-based online-video-game industry ...
Unless ofc you want to make $![]()
Then it stands to reason they can change again. Frontier solicited money on the basis of their plans.Plans change. .
They wouldn’t be listening to us, they’d be listening to their own stated intentions.The last people frontier should listen to is us.
perhaps .... but they owe it to the backers if morally rather than legally, some of whom paid a lot of money precisely because of that plan to admit that things have changed as well as why they think their new plan is better .I'm sure that was the hope and the plan at the time.
Plans change. Hopes are often unrealised. "Internet-Cries" aren't a reason to do anything.