- Most important one, introduce bullet drop. Projectiles are already physicalized and making them react to gravity would add to the skill ceiling.
- Double the plasma muzzle velocity.
Kinetics are in the worst place but bullet drop over the ranges the weapons can fire on the average planet would be negligable. That's not improving the gunplay it's just making some weapons even worse. The plasma rifle could use a change the rest of them are problably just fine. Kinetics are horrible universally and don't need a nerf.
It could happen I don't care for it and it does nothing to make me want to touch ground combat. Find a better place to add skill cap this would for me just make the experience even worse.
Reduce the "Lasers for shield, kinetics for armor" paradigm (though that technically is more of an armor problem).
Remove it entirely if they don't want to completely rework the weapons. Keep it if they add secondary fire modes to all weapons so we don't need to constantly weapon swap. This is a mechanic that works on ships were all the weapons are available all the time and breaks your flow on foot when you need to interupt your flow to wait for a weapon swap in a short shield recharge window. I've yet to meet a player who hasn't tried to fix this by just engineering until they don't need to weapon swap. It's a failed experiment based on a flawed concept.
Then once done add more enemies. One gun per enemy class for the entire fights. Super enemies with long phases could have multiple gun vulnerabilities but the swap guns for a short window to try drop them while their suit is down has to go. It just ruins the flow.
Shields and batteries are a concept for a resource scarce gritty shooter and then we get given jetpacks. Jetpacks are fun. Battery management is not. Remove or reduce this by 90% and embrace the fact the player is a super soldier killing machine and the bases are full of mooks.
Rework the entire inventory and engineering system to something more integrated. Allow multiple missions per settlement and fix the instance spawns so we don't have to reload places multiple times until the quest container exists.
Then we get to the elephant in the room the crime and punishment system. Fix it so that the anarchy factions aren't being destroyed because nobody wants to deal with it.