Game Discussions Cyberpunk 2077 - official gameplay

I believe DLSS 4 is being enabled for all RTX cards with the new driver coming on the 30th no?
I'm waiting for the driver update as that's apparently bringing the DLSS4 update to ray reconstruction too. Hopefully should help with shadowing issues.

The 571.96 driver has been available as part of the CUDA 12.8 Toolkit for a few days. I've separated/stripped down the driver, and packaged it with a few tools here.

The DLSS4 update should be working in Cyberpunk with just the game's patch, I don't think a new driver is required. However, the new driver does seem slightly faster with the new transformer model for ray reconstruction.
 
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The 571.96 driver has been available as part of the CUDA 12.8 Toolkit for a few days. I've separated/stripped down the driver, and packaged it with a few tools here.

The DLSS4 update should be working in Cyberpunk with just the game's patch, I don't think a new driver is required. However, the new driver does seem slightly faster with the new transformer model for ray reconstruction.
Ah, I'd been told there was one due later in the month which properly implements missing ray reconstruction improvements for DLSS4 that the new CP77 patch supports but were not yet in the existing drivers, meaning the new patch's transformer model option is missing some of the improvements for the first week and explaining ingame performance of the new system not quite matching the quality shown off in preview footage.
 
Ah, I'd been told there was one due later in the month which properly implements missing ray reconstruction improvements for DLSS4 that the new CP77 patch supports but were not yet in the existing drivers, meaning the new patch's transformer model option is missing some of the improvements for the first week and explaining ingame performance of the new system not quite matching the quality shown off in preview footage.

That may be so. Regardless, the 571.96 driver is of the new driver branch and is newer than the RTX 5090 press/preview driver that's been used to demonstrate the new ray reconstruction in Cyberpunk.
 
Definitely looking forward to checking out the updates I've not experienced yet, for the last year. Been enjoying 2.11 waiting for some of the fixes this patch introduces for 2.12's bugs, so it's good to see those fixed. And if they're sorting things like the broken TV audio, that might also mean there's hope for getting the DJs back properly like we had before Phantom Liberty, and without relying on a mod that makes the game fairly unstable to fix them.
 
Finally, I've worked out why I've struggled to get into this game.

Be warned, the mother of all spoilers lurks below...

unplayable.jpg
 
Patch 2.3 arriving (likely very) soon. There is a 'RedStream' due today to reveal 2.3, so, expect any or many mods that you may be running to become a bit wobbly once it lands.
Thankfully I’ve got the GoG version so I’ll not be automatically updating. Early posts make it sound like a vehicle focused update - I’ll be watching the stream with interest!
 
Thankfully I’ve got the GoG version so I’ll not be automatically updating. Early posts make it sound like a vehicle focused update - I’ll be watching the stream with interest!
One thing that I've noticed with GOG (for STALKER) is that the sizes of the patches seem to be noticeably larger than those deployed over Steam.

It's not irritating at all. No. Honestly it's not.

In other news, I also tell big fat lies...
 

rootsrat

Volunteer Moderator
One thing that I've noticed with GOG (for STALKER) is that the sizes of the patches seem to be noticeably larger than those deployed over Steam.

It's not irritating at all. No. Honestly it's not.

In other news, I also tell big fat lies...
Maybe because they offer all of them as part of offline installer? :)

Which none other platform does. Absolutely love GOG for it and I buy my games there whenever I can.

I have a massive collection of installers on my NAS thanks to them, and all of them don't require gog to work. Like the good old days.
 
Maybe because they offer all of them as part of offline installer? :)

Which none other platform does. Absolutely love GOG for it and I buy my games there whenever I can.

I have a massive collection of installers on my NAS thanks to them, and all of them don't require gog to work. Like the good old days.
Good point! One that I'd forgotten.

I also try to buy from GOG as I believed that a larger percentage of the money made it through to the actual publishers/developers, than from other platforms.

This, it seems, was/is incorrect, and that a 30% 'cut' is the norm.
 
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Although free stuff is nice, I kind of wanted more NCPD jobs and news on any Edgerunners 2 tie ins. I die a little more each time CDPR tinker with photo mode because for me its something I never use.
CDPR haven't directly produced any of the game's patches for just about a year now, tinkering around the edges fixing bugs, duplicating or enhancing mechanics and adding collectables is basically the extent of what the third party support studio are able to pull off.
 
CDPR haven't directly produced any of the game's patches for just about a year now, tinkering around the edges fixing bugs, duplicating or enhancing mechanics and adding collectables is basically the extent of what the third party support studio are able to pull off.
Which is fine, however this is not what most fans (going by the chat on the livestream) want. If you can make cars unlockable via sidequests you can just as easily find unpopulated areas of NCs map and make NCPD crime hotspots with existing assets. This already happened (of sorts) with the Trauma Team mega shootout- no need to do anything other than create a situation and resolve it via text logs / shards.

Hell, if mods can do it organically (via Enemies of Night City IIRC) then they can, very easily. A pack of 30 would be much better received than yet more photo mode features.

Unrelated: one annoyance too: I wish CDPR would NOT SWEAR on livestreams. As kids say, its cringe.
 
Don’t really care for the new vehicles or photo mode adjustments, I am quite happy for them to focus on bug fixing though. I really wish they’d fix the lvl 60 netrunner skill though. It’s never worked since 2.0 was released.
 
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