"Development Level >>"? Figuring out what all these numbers do.

Maybe keep an eye on the supply of commodities in your T3 ground port and see if it increases over time. I really wonder if the population just goes away or if it simply resets the growth of the first port, in which case you didn't 'brick' anything and it just reset the progress.
I don't think so, judging from population increases post-glitch. What seems to have happened is that the planetary now has the base population value used for it as the Orbis', rather than its own.
 
I have a Coriolis around a water world. It's giving me around 300k pop growth per tick on its own. That's to say, I was getting 700k from a Coriolis around a HMC world and a t1 port on a HMC too. Now I'm getting a million pop growth in total every day. I assumed building around a water world would give me loads of pop, but I guess it doesn't? Doesn't seem any better than my Coriolis around the HMC.

I've seen t3 stations that don't grow a lot. Obv definitely more than a Coriolis, but nowhere near enough to reach the hundreds of millions of population.

At the same time, a squadmate has a t3 Orbis station around a terraformable water world. Finished on the 5th of this month? It's up to 400 million population by now. That station alone, on its own.

This being said, the Coriolis around a non-terraformable WW that I completed a week ago, I completed it right after the weekly maintenance. Meaning that today is the first day it is spinning. Perhaps it will start increasing in pop growth soon?
I have a system with 2 WW, one terraformable but not the other.
Primary port was on the terraformable one and builded an Ocellus on it, the poupulation stabilized at a bit more than 1 bill.
Second T3 (Orbis) builded this week on the other non-terraformable WW, population is increasing by 100 million per tick and should pass the 2 billion in a few days.
So look like there is no difference between terraformable or not WW
 
I have a system with 2 WW, one terraformable but not the other.
Primary port was on the terraformable one and builded an Ocellus on it, the poupulation stabilized at a bit more than 1 bill.
Second T3 (Orbis) builded this week on the other non-terraformable WW, population is increasing by 100 million per tick and should pass the 2 billion in a few days.
So look like there is no difference between terraformable or not WW
100 million a tick? That's interesting - my wingmate's Orbis around a terraformable water world hasn't increased that fast. I wonder if an Ocellus is better than an Orbis for population then?
EDIT: Wait, misread. My bad. Although... that opens up the question of what is causing the populatiton difference.
 
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A couple things I've seen -
1. It does indeed seem that a T3 link is 1.2 base strength. (Station over an Icy Body with a T3 planetary port has 3.0 Industrial, which suggests a breakdown of (1.0 + 0.4) planetary influence plus (1.2 + 0.4) from the link.
2. In another system (Wregoe MD-K d8-37) the security rating has increased to Medium, despite having a total Security rating of +1 chevron. Even if the Refinery Hub I built yesterday didn't get included in the last daily calculation, it'd still only be +2 - which is lower than I'd thought the threshold was. What's going on here?
 
In my case at +1 (chevrons) my security also went to ”Medium”.

2 orbital commercial outposts: -2
1 Coliolis: -2
1 ground port: -2
1 refinery hub: -1
2 agri settlements: 0
2 comm installations: +2
3 government installations: +6
________________
Total: +1

It's a new refinery system built 1k LY from SOL, producing everything needed for colonization in large amounts, like Water, Fruit & Veg, Steel (>110k) or Insulating Membranes (1.2k supply).
 
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Not seeing any bug-fixes from the latest update... outpost hub still acts as a tier 2 economy influence sink, agriculture not boosted by terraformable worlds despite being listed as such in the codex. High Tech is listed as being boosted by a water world, I don't think that was there before and have no idea if it's correct.
 
High Tech is listed as being boosted by a water world, I don't think that was there before and have no idea if it's correct.
The patch must’ve added this, because I don’t remember seeing it either, yet there is no mention of this being added as a “fix” in the notes.
  • Fixed Economy Overrides Codex page incorrectly stating what planetary body with organics provides
  • Fixed misleading text in Economy Overrides Codex page referencing markets without a specific economy type, when it should be the Colony economy type
So more guessing game, or building something high tech around a water world (with an orbiting station? don’t recall if the inherent economy ports receive any boosts by a supporting system/planet characteristic).
 
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