yep. forum software f...d that up - i clicked reply to Ralpf Vargr, don´t now why it quoted you....You may also have quoted or hit reply to the wrong post of my last two.
yep. forum software f...d that up - i clicked reply to Ralpf Vargr, don´t now why it quoted you....You may also have quoted or hit reply to the wrong post of my last two.
I don't think so, judging from population increases post-glitch. What seems to have happened is that the planetary now has the base population value used for it as the Orbis', rather than its own.Maybe keep an eye on the supply of commodities in your T3 ground port and see if it increases over time. I really wonder if the population just goes away or if it simply resets the growth of the first port, in which case you didn't 'brick' anything and it just reset the progress.
I have a system with 2 WW, one terraformable but not the other.I have a Coriolis around a water world. It's giving me around 300k pop growth per tick on its own. That's to say, I was getting 700k from a Coriolis around a HMC world and a t1 port on a HMC too. Now I'm getting a million pop growth in total every day. I assumed building around a water world would give me loads of pop, but I guess it doesn't? Doesn't seem any better than my Coriolis around the HMC.
I've seen t3 stations that don't grow a lot. Obv definitely more than a Coriolis, but nowhere near enough to reach the hundreds of millions of population.
At the same time, a squadmate has a t3 Orbis station around a terraformable water world. Finished on the 5th of this month? It's up to 400 million population by now. That station alone, on its own.
This being said, the Coriolis around a non-terraformable WW that I completed a week ago, I completed it right after the weekly maintenance. Meaning that today is the first day it is spinning. Perhaps it will start increasing in pop growth soon?
100 million a tick? That's interesting - my wingmate's Orbis around a terraformable water world hasn't increased that fast. I wonder if an Ocellus is better than an Orbis for population then?I have a system with 2 WW, one terraformable but not the other.
Primary port was on the terraformable one and builded an Ocellus on it, the poupulation stabilized at a bit more than 1 bill.
Second T3 (Orbis) builded this week on the other non-terraformable WW, population is increasing by 100 million per tick and should pass the 2 billion in a few days.
So look like there is no difference between terraformable or not WW
The patch must’ve added this, because I don’t remember seeing it either, yet there is no mention of this being added as a “fix” in the notes.High Tech is listed as being boosted by a water world, I don't think that was there before and have no idea if it's correct.
So more guessing game, or building something high tech around a water world (with an orbiting station? don’t recall if the inherent economy ports receive any boosts by a supporting system/planet characteristic).
- Fixed Economy Overrides Codex page incorrectly stating what planetary body with organics provides
- Fixed misleading text in Economy Overrides Codex page referencing markets without a specific economy type, when it should be the Colony economy type
That I think is about right, yes.Now that this thread has slowed down I'll ask.
Did we actually manage to quantify any of the numbers to any reasonable degree?
If I understand correctly it seems to be vague.
Development level is a small market boost but not significant enough to care about for small or large supply goods.
Wealth increase the system bar slider but can mostly be ignored as irrelevant.
Standard of living. Does this do anything at all anymore?
Security RNG on how much is required to change the security status. Impacts the system slider but not particularly important.
Tech level. Unlocks outfitting and shipyard options but how much for what is a complete mystery and depends on who's in charge.
You're playing on hard mode by trying to force a refinery onto an industry port. Find a no signals rocky body in another system nearby and build your refinery there. It'll never be worth the time or effort to try force refinery to overpower the industry influence. You can get the bulk goods but you'll always be missing stuff and for the amount of effort you could easily have just built a refinery that doesn't fight the system.Question is, what do I need to do to export aluminium?
My guess is that the best way currently is to build a scientific surface port, which is immune to the planetary influence (and thus you only fight against High Tech), and put as many refinery hubs next to it as possible. My scientific surface port gets plenty Al from three weak links while my Coriolis doesn't get a single gram from three strong links. I'll finish my second scientific port with three strong links later today and see how that goes.Are you able to provide advice here?
I have a system with only icy bodies and wanted to turn into refinery to provide metals for further colonisation. I have 1 x coriolis orbiting body with 3 x refinery hubs providing strong links. No other economic influences in the system. No other strong or weak links. Population is 550k.
Question is, what do I need to do to export aluminium? I have steel, copper, titanium in abundance but no aluminium. Is there a tech / Dev / population level that I need to achieve?
Next build would be a T1 civilian surface outpost to boost population but will change depending on advice.
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That is not an option, I'm afraid. Have to make do with what I got.Find a no signals rocky body in another system nearby and build your refinery there.
So, upping the tech may do it?build a scientific surface port, which is immune to the planetary influence (and thus you only fight against High Tech).
High tech doesn't consume aluminium and since you can directly build a surface outpost won't get the industry body influence that'd be your best option if you must make this work. You'll lose other refinery goods but between that and the coriolis you'll have more than if you double down on trying to fight the industry. You might even want to do it on a different body so that the high tech isn't added to the coriolis as having both industry and high tech isn't going to be amazing and the coriolis in orbit won't affect the surface market but you'd need more refinery hubs.Not sure a science surface port will help that.
No, the point is that scientific outpost will be immune to planetary influence, so it won't get the Industrial economy from an ice planet. Which makes it more likely to get refinery outputs (even though the High Tech will eat some). Nothing can be done with the Coriolis, it's a lost cause.So, upping the tech may do it?
As @PilotB says, I'm fighting the Industrial influence from the planet which consumes Al. Not sure a science surface port will help that.
Support neither industry nor refinery economies. Avoid unless building high tech.Rocky ice bodies can support both Industrial and Refinery economies.