I've only been able to watch the highlights video from the livestream, so I don't know if this was mentioned or not.
Will brand new players be able to join up with a new squadron as soon as they start playing the game? Whilst they are still on the pad in the starting station. And if so will they be in a position to access for immediate transfer a new ship that has been made available to gift to them from their starting station position? If they sell off modules from the Sidewinder I am hoping that if the SC is close enough to the starter system they will still be able to afford to pay for the basic transfer fee. IDK if that's going to be affordable for them yet.
Perhaps new players are able to access the pooled credit bank remotely? But I'm assuming you have to be present on board the SC for that, and I don't really want to allow access to the credit bank pool for new players really, only a small starter ship package as my down payment for them to join up with the squadron.
I also don't even know right now what the starter system or systems are.
If all this is all possible the new player can instantly sell off the Sidewinder wholesale and fly out of their starting system with their new fully kitted out gifted starter ship over to the SC to pick up and take possession of the other starter ships that are being offerred to them.
If the new player can't afford the transfer fee with any quick workaround to get the cash, then I guess they will still have to fly their stock Sidewinder out to an adjacent system where the SC can be parked. Or simply do a few basic tasks in their starter system/s for the credits to afford the ship transfer fee.
(I am assuming that ships that have been taken out of the bank having been gifted can then be stored on board the SC by any squadron member in the same way that we can all magically store many more ships on our FCs.)
Will brand new players be able to join up with a new squadron as soon as they start playing the game? Whilst they are still on the pad in the starting station. And if so will they be in a position to access for immediate transfer a new ship that has been made available to gift to them from their starting station position? If they sell off modules from the Sidewinder I am hoping that if the SC is close enough to the starter system they will still be able to afford to pay for the basic transfer fee. IDK if that's going to be affordable for them yet.
Perhaps new players are able to access the pooled credit bank remotely? But I'm assuming you have to be present on board the SC for that, and I don't really want to allow access to the credit bank pool for new players really, only a small starter ship package as my down payment for them to join up with the squadron.
I also don't even know right now what the starter system or systems are.
If all this is all possible the new player can instantly sell off the Sidewinder wholesale and fly out of their starting system with their new fully kitted out gifted starter ship over to the SC to pick up and take possession of the other starter ships that are being offerred to them.
If the new player can't afford the transfer fee with any quick workaround to get the cash, then I guess they will still have to fly their stock Sidewinder out to an adjacent system where the SC can be parked. Or simply do a few basic tasks in their starter system/s for the credits to afford the ship transfer fee.
(I am assuming that ships that have been taken out of the bank having been gifted can then be stored on board the SC by any squadron member in the same way that we can all magically store many more ships on our FCs.)
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