Vanguards / Squadron rework screencaps from stream......

I've only been able to watch the highlights video from the livestream, so I don't know if this was mentioned or not.

Will brand new players be able to join up with a new squadron as soon as they start playing the game? Whilst they are still on the pad in the starting station. And if so will they be in a position to access for immediate transfer a new ship that has been made available to gift to them from their starting station position? If they sell off modules from the Sidewinder I am hoping that if the SC is close enough to the starter system they will still be able to afford to pay for the basic transfer fee. IDK if that's going to be affordable for them yet.

Perhaps new players are able to access the pooled credit bank remotely? But I'm assuming you have to be present on board the SC for that, and I don't really want to allow access to the credit bank pool for new players really, only a small starter ship package as my down payment for them to join up with the squadron.

I also don't even know right now what the starter system or systems are.

If all this is all possible the new player can instantly sell off the Sidewinder wholesale and fly out of their starting system with their new fully kitted out gifted starter ship over to the SC to pick up and take possession of the other starter ships that are being offerred to them.

If the new player can't afford the transfer fee with any quick workaround to get the cash, then I guess they will still have to fly their stock Sidewinder out to an adjacent system where the SC can be parked. Or simply do a few basic tasks in their starter system/s for the credits to afford the ship transfer fee.

(I am assuming that ships that have been taken out of the bank having been gifted can then be stored on board the SC by any squadron member in the same way that we can all magically store many more ships on our FCs.)
 
Last edited:
Will brand new players be able to join up with a new squadron as soon as they start playing the game?
I don't think there's any restriction on joining an existing squadron.

To get to the squadron carrier at minimal expense, so long as it's not parked too far away from the starter zone:
- Apex shuttle to the system with the SC in (as with FCs, the SC probably isn't Apex-targetable directly) - fairly cheap, though the closer the better
- use ship transfer to get the Freewinder (as a zero-rebuy ship this will only cost 100 credits and some time)
- fly the Freewinder to the SC in-system
I think the starter credits a new CMDR gets nowadays should cover all of that even for a fairly long Apex journey

CMDRs without Odyssey obviously don't get that option, though.
 
I don't think there's any restriction on joining an existing squadron.

To get to the squadron carrier at minimal expense, so long as it's not parked too far away from the starter zone:
- Apex shuttle to the system with the SC in (as with FCs, the SC probably isn't Apex-targetable directly) - fairly cheap, though the closer the better
- use ship transfer to get the Freewinder (as a zero-rebuy ship this will only cost 100 credits and some time)
- fly the Freewinder to the SC in-system
I think the starter credits a new CMDR gets nowadays should cover all of that even for a fairly long Apex journey

CMDRs without Odyssey obviously don't get that option, though.
Ok good, so there are a few possible quick-fix workarounds that can save time. I think what I'm going to have to do is simply set up a second alt account on Steam to start playing as if I was a newbie having only bought the base game, not Odyssey, this way I will know exaclty what they will be facing at the early starting-up stage of the game.
 
I've said it before and I'll say it again: if Frontier insists on banning the sharing of engineered ship components, at least they should allow us to deposit engineering materials into our squadron bank!
Perhaps they might.
Details so far have been so vague that virtually nothing concrete is known, apart from no engineered ships (and modules?)
 
I've said it before and I'll say it again: if Frontier insists on banning the sharing of engineered ship components, at least they should allow us to deposit engineering materials into our squadron bank!
You can already host them on a normal fleet carrier, and sell to squadron-only or friends-and-squadron-only via landing permission settings.
 
Depends what you mean by components. Any commodities required for ship improvements (e.g. used by tech brokers) can be stored as cargo in the FC.
Barkeeps can also have data albeit the suit/handgun varieties...
 
I really don't see why we cannot engineer ships and sell them. We are the ones the time and effort to engineer them in the first place so why is that a problem?
You can engineer ships and sell them - to NPCs, and get money. You can't sell ships and/or modules to other players, for that would swiftly open up a can of worms.
 
You can engineer ships and sell them - to NPCs, and get money. You can't sell ships and/or modules to other players, for that would swiftly open up a can of worms.

Does engineering ships even do anything to their credit value? Because if not, then it's pointless.
 
Does engineering ships even do anything to their credit value? Because if not, then it's pointless.
nope. It's pointless.

Being able to sell engineered ships to players opens the whole pandora's box of gold sellers. Engineering a ship gives you a real gameplay advantage, both for PvE and more so for PvP, so you'd probably end up with lots of shady real world money transactions. I am sure Frontier don't want that in their game, and that might also be the reason why they exclude engineered stuff from Vanguards. That and probably not wanting to eat into their jumpstart sales.
 
You can engineer ships and sell them - to NPCs, and get money. You can't sell ships and/or modules to other players, for that would swiftly open up a can of worms.
How does it do that?

If, as the leader of a rescue squad, I want to make and sell ready engineered rescue ships, so they can get straight into rescuing, who exactly does it inconvenience?

Also, how is this in any way a shady deal when it is for general sale to anyone?
 
Last edited:
How does it do that?

If, as the leader of a rescue squad, I want to make and sell ready engineered rescue ships, so they can get straight into rescuing, who exactly does it inconvenience?

Also, how is this in any way a shady deal when it is for general sale to anyone?
Because there are quite probably people who would pay real money to someone for this.
 
Last edited:
You missed the point.
I don't think I have, see below.
Person X would be paying real money outside the game to Person Y to build a fully engineered meta ship for them.
A - Since this has not happened yet is there any reason besides paranoia for thinking it would?

B - This could already be done right now with someone paying someone else real money in the real world to log into their account and engineer a ship for them, or make a ton of in game cash for them, or unlock engineers. If it was going to be a big thing it already would be. Is it?

Paranoia and hysteria are not arguments, they are just paranoia and hysteria.
 
Back
Top Bottom