Know nothing about turrets

I ran turreted frags on my Cutter because its turn rate stinks. I'm expecting similar handling (hopefully a little better) with the PC.

I run gimbal frags on my Corvettes because I can actually engage/fight pirates with them. I have one configured as a medium mission hauler. Good fun.

I may have to research acquiring money again as I'm a relatively poor pilot and these ships are getting larger/more costly. :)
 
Well im stripping 1 of my 7 Cutters of all the major gear to swap over, cant see me using that hauler again.

O7
Ouch, that's a lot of cutters. A FLEET one might say.
Yea, I can see you being able to part with at least one.
Going to probably transfer the name and job to the panther from my current T9. It isn't even remotely built up, but maybe the panther will be.
My cutter is for punching baddies with.
 
Turrets are highly underrated.

On a few ships i keep 1 small corrosive MC and 1 small pulse with scramble spectrum just to keep the debuffs going and keeping hits on the target slowing shield regen.

I've also got several which are mainly or pure turrets:

Python Mk2 - all turret frags. Its really a fire once and wait some seconds to win ship.

Type 10 - all turret MCs. Takes more time to take things down, but the T10 tanks any incoming damage anyway.

Anaconda - all turret canons except the huge (which is a beam laser). Feels like i'm flying a pirate ship as the cannons go boom.
 
You don’t need the “tag” weapons, lock the target and then touch the trigger is all you need.
I tend to wait until I have scanned the target before firing just to be sure it is valid.
You can even select the target and trigger the guns while still in analysis mode and they will start firing as soon as you change modes as long as the target is in arc.

Thing is, due to the way NPC AI works, cops don't usually attack criminals until an engagement has started.

If you're at, say, a RES you can usually spot likely criminal ships, scan them, tag them with a G5 long-range pulse-laser from 7.5km (IIRC) away to initiate the engagement and the cops will be all over them before they even get into normal weapons range.

Having said that, I'm not sure if cops only respond to actual shots being fired or, maybe, simply initiating your turrets would be enough to get the cops to respond?
It's not something I've ever really tested.
 
Thing is, due to the way NPC AI works, cops don't usually attack criminals until an engagement has started.

If you're at, say, a RES you can usually spot likely criminal ships, scan them, tag them with a G5 long-range pulse-laser from 7.5km (IIRC) away to initiate the engagement and the cops will be all over them before they even get into normal weapons range.

Having said that, I'm not sure if cops only respond to actual shots being fired or, maybe, simply initiating your turrets would be enough to get the cops to respond?
It's not something I've ever really tested.
I have put an off the shelf KWS on the Corsair I am shooting stuff with in the CG, I don’t start shooting or triggering the weapons until the scan finishes.
Quite often some NPC has started shooting the target before I do.

I always thought it was us doing a standard scan on the targets that triggered the cops to stop flying in formation with them and start shooting.
 
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