Gosh, I'd have expected the PC to be much worse than the Cutter...I ran turreted frags on my Cutter because its turn rate stinks. I'm expecting similar handling (hopefully a little better) with the PC.
Gosh, I'd have expected the PC to be much worse than the Cutter...I ran turreted frags on my Cutter because its turn rate stinks. I'm expecting similar handling (hopefully a little better) with the PC.
There's a trade CG on at the moment with decent credits.I may have to research acquiring money again as I'm a relatively poor pilot and these ships are getting larger/more costly
Ouch, that's a lot of cutters. A FLEET one might say.Well im stripping 1 of my 7 Cutters of all the major gear to swap over, cant see me using that hauler again.
O7
Plenty of CG trade goods available not far from the destination station, too. At least there was yesterday when I looked.There's a trade CG on at the moment with decent credits.
O7
All my Anaconda's used to have these turrets in the small slots underneathOn a few ships i keep 1 small corrosive MC and 1 small pulse with scramble spectrum just to keep the debuffs going and keeping hits on the target slowing shield regen.
Ouch, can you imagine the cost of the reactive bulkheads on that thing?
I believe I saw a number bigger than 600 million cr flash in Ricardo's preview video for the reactive armorWonder how much reactive bulks gonna be?Prolly a billy.
You don’t need the “tag” weapons, lock the target and then touch the trigger is all you need.
I tend to wait until I have scanned the target before firing just to be sure it is valid.
You can even select the target and trigger the guns while still in analysis mode and they will start firing as soon as you change modes as long as the target is in arc.
That's... actually less than I expected.I believe I saw a number bigger than 600 million cr flash in Ricardo's preview video for the reactive armor![]()
I have put an off the shelf KWS on the Corsair I am shooting stuff with in the CG, I don’t start shooting or triggering the weapons until the scan finishes.Thing is, due to the way NPC AI works, cops don't usually attack criminals until an engagement has started.
If you're at, say, a RES you can usually spot likely criminal ships, scan them, tag them with a G5 long-range pulse-laser from 7.5km (IIRC) away to initiate the engagement and the cops will be all over them before they even get into normal weapons range.
Having said that, I'm not sure if cops only respond to actual shots being fired or, maybe, simply initiating your turrets would be enough to get the cops to respond?
It's not something I've ever really tested.