Player Feedback On Proposed No-Engineered-Ships Limitation Of Squadron Carriers

This is a reasonable question, though you could readily extend it to ask: why bother with the entire ship-sharing thing in the first place...?

I can see a use case, say I am a combat pilot and have all my ships equipped for combat, but suddenly there is a need for mining, say, tritium for jumping and I would like to help. Being able to borrow a properly outfitted mining ship, even if not engineered, would be useful.
 
This is a reasonable question, though you could readily extend it to ask: why bother with the entire ship-sharing thing in the first place...?

Yeah, if the argument is about how easy it is to obtain ships the regular way, then the feature being limited to non-engineered ships just makes even less sense from that perspective.

Personally I'm not bothered if someone else wants to lean on their squadmates. If it keeps someone playing who otherwise would not have had the time, patience or temperament to do the shopping and/or the engineering themselves, then that's a good thing IMO. I'm perfectly happy to continue outfitting and engineering my own ships because I enjoy the process and want to put my own personal touch on it. Being able to share engineered ships would also potentially give me options to deal with unwanted ships that aren't just letting them gather virtual dust in a hangar somewhere, or evaporating them into the digital ether for credits.
 
Ok so why did we build 932 viper ? Or an explorer viper ? Or why did I spend hours building non meta ships in the first and second iterations of engineering ? Just to find out how bad my ideas actually were ?
Again if you want a 932m/s viper isn't that more of push to do engineering ?
You can multicrew ( which works perfectly 🤣) in some ships .
I'm very much against the idea of getting engineering when you haven't put the work in .
If you've unlocked those engineers then fine no issue but if you haven't unlocked Palin Chloe G5 but have felicity then G3 is all you are going to get ?
Like I said I don't see the reasoning on why Fdev are even mentioning it . If it's that much of hike for enjoyment get rid of the engineers altogether. Then they can give out the ships willy nilly as credits isn't really an issue
Again my thoughts only and Im just trying to figure out the "need" of Fdevs proposal? There has been more on ship interiors or PvP than on sharing ships.
Removing barriers to entry for other players' fun does not detract from your own fun.
 
Yeah, if the argument is about how easy it is to obtain ships the regular way, then the feature being limited to non-engineered ships just makes even less sense from that perspective.

Personally I'm not bothered if someone else wants to lean on their squadmates. If it keeps someone playing who otherwise would not have had the time, patience or temperament to do the shopping and/or the engineering themselves, then that's a good thing IMO. I'm perfectly happy to continue outfitting and engineering my own ships because I enjoy the process and want to put my own personal touch on it. Being able to share engineered ships would also potentially give me options to deal with unwanted ships that aren't just letting them gather virtual dust in a hangar somewhere, or evaporating them into the digital ether for credits.
Same here. Love to tinker with my own ships. Would be great when i would be able to borrow my own designed ships with my squadron members. And actually very nice argument from my perspective to allow borrowing engineered ships. I have friend who is kinda playing casually from time to time and doing colonisation only, but he do not have time or will ( at least atm) to do any engineering and resources farming to build other staff, and i wanted to do some bgs and Powerpay with him, but he doesn t have ship for those. How i see it. We should be able to borrow even fully enginered ships, but rentier cannot interfere in outfitting. If he likes borrowed ships, and maybe wants to have his own after using borrowed he more likely will be motivated to farm for his own staff and stay longer with game.
 
Removing barriers to entry for other players' fun does not detract from your own fun.
I agree unless of course you get attacked by power crazed newbies (🤣)or you lose BGS or PP because of it.
If you have unlocked all the stuff no issue , but if they haven't then they can get the max of what they have unlocked ( G3 not G5 or unengineered)
But then why not remove the barriers for everyone ?
Why make it so bothersome to play the game ?
Give all access to the rank locked ships
Give G5 engineering to all
Unlock all the human tech stuff
All the guardian stuff ?
Elite is a long term game there is no rush for the finish ( there is no finish) so there is no need to
 
I agree unless of course you get attacked by power crazed newbies (🤣)or you lose BGS or PP because of it.
If you have unlocked all the stuff no issue , but if they haven't then they can get the max of what they have unlocked ( G3 not G5 or unengineered)
But then why not remove the barriers for everyone ?
Why make it so bothersome to play the game ?
Give all access to the rank locked ships
Give G5 engineering to all
Unlock all the human tech stuff
All the guardian stuff ?
Elite is a long term game there is no rush for the finish ( there is no finish) so there is no need to
They're good questions.

Why indeed have so many things in Elite been made so bothersome to the point it has gotten in the way of player enjoyment for the past 10 years?

Rank locked ships, the real problem is communicating to players their role in the universe as part of the Pilot's Federation & having adequate ingame tools that carry the functionality that we've had to rely on third part tools for throughout the game's life. Balance-wise they're not must-haves, especially with the SCO+ ship pipeline currently cranking out. (and really, like the combat rank grind, it could stand to be made easier)

Almost everything about Engineering has been a problem from the onset, and they did lower the barrier to entry for it significantly. (Still a massive balance problem and they need to fix things like Biotech Conductors & Exquisite Focus Crystals being near-impossible to find in missions anymore while also still not appearing in any signal sources)

Human tech stuff, is not much of a hurdle, and you only need so many of each thing for the niche it fills. (and the weapons are more party tricks than practical, in the current balance environment)

Guardian stuff is a fun, short, and pretty painless one-time unlock, though the data side of it should still get the treatment they gave to Engineering gathering.

Elite is a long-term game, and it would be more enjoyable long-term without arbitrary gatekeeping of its content.
 
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