Core Dynamics is an entirely irrelevant manufacturer now...

There’s more to being “objectively better” in combat than sizes of modules or a list of identical weapons, especially when things like hardpoint placement and weapon type suitability can be soooooo very different between ships. This isn’t even getting into a pilot’s individual preferences. Some people fly certain ships better than others.
Addressing this specifically, these soft concerns (space grip, hardpoint placement, hardpoint variety, boost duration and power, vectoring thrusters strength, pitch roll and yaw strength, space brakes, all of this) also tend to be better on the newer ships. Not across the board, the FAS's speed with a lightweight build is still nice, but ther4e are fastrer ships with better other features too (FDL, Corsair, Mamba). There's nothing about the FAS, FGS, or FDS' handling' or hardpoint placement that lifts them out of their slots as objectively the worst medium combat ships, no matter how much fun they still are to fly :)
 
Come on guys, I never said they are worthless, I'm known for flying off meta, I said they've been left behind. If I fly off meta, that means anything except a py2 and a FDL. Out of all those other choices, the CD ships are objectively the worst now, so given that FD said 'more focus on large ships this year', I want to shout from the rooftops, HEY YOU FORGOT CORE DYNAMICS! That's all. :)

Plus, pvp is a thing, my style of play is as valid as both of yours, and teh CD ships have fallen off, not because they changed, but because better ships were introduced while CD rested on their laurels. I demand remediation!!

Well, again, they haven't changed, what we have is power creep with the new ships. So, if that is what you care about, mothball your Krait Mk2, your FdL, your Mamba, your FAS, your Chieftain, etc. Just fly the Python Mk2.

Adding a new more powerful CD ship, like you suggest in the OP just adds to the problem... which, unfortunately, regardless of the manfacturer, is what will happen anyway. Got to keep those pre-order ships selling by making them punch above their weight.

This is the concern I had when FD started selling ships for money. But people on the forums here poo-poo'd my concerns. Turns out a lot of people's concerns were being poo-poo'd and those people poo-poo'd other people. Ulitmately, the whole game could be ruined, by poo-poo.
 
Well, again, they haven't changed, what we have is power creep with the new ships. So, if that is what you care about, mothball your Krait Mk2, your FdL, your Mamba, your FAS, your Chieftain, etc. Just fly the Python Mk2.
I would rather die, I'm trying super hard to make the Mandalay pvp viable at the moment and I'm pretty sure modded guardian chargers are the key somehow :D

Adding a new more powerful CD ship, like you suggest in the OP just adds to the problem... which, unfortunately, regardless of the manfacturer, is what will happen anyway. Got to keep those pre-order ships selling by making them punch above their weight.
Since you accept that the power creep is real, you should be helping me shout out to FD that they forgot CD!

This is the concern I had when FD started selling ships for money. But people on the forums here poo-poo'd my concerns. Turns out a lot of people's concerns were being poo-poo'd and those people poo-poo'd other people. Ulitmately, the whole game could be ruined, by poo-poo.
I more than forgive them for keeping a game like this alive for 10 years without the millions of players that big publishers would demand or cut off service. If this is what it takes, I'm good with it, just don't leave out Core Dynamics. ;)

Also...
Come here Darling!
 
Since you accept that the power creep is real, you should be helping me shout out to FD that they forgot CD!

I don't really care about which manufacturer the new ships come from. I don't object to new ships from CD though. As long as they look like an iron!

I more than forgive them for keeping a game like this alive for 10 years without the millions of players that big publishers would demand or cut off service. If this is what it takes, I'm good with it, just don't leave out Core Dynamics.

On the one hand I agree, but their need to sell ships remains a sore point for me since I feel it came about due to their years of neglect of ED while they chased the status of being a third party publisher and other missteps they made. If they had focused on ED all those years, making DLCs and selling those, we might not be in this situation. I do like the renewed focus on ED though and hope FD keep it up.

Also... Come here Darling!

Heh, glad you got the reference.
 
Addressing this specifically, these soft concerns (space grip, hardpoint placement, hardpoint variety, boost duration and power, vectoring thrusters strength, pitch roll and yaw strength, space brakes, all of this) also tend to be better on the newer ships. Not across the board, the FAS's speed with a lightweight build is still nice, but ther4e are fastrer ships with better other features too (FDL, Corsair, Mamba). There's nothing about the FAS, FGS, or FDS' handling' or hardpoint placement that lifts them out of their slots as objectively the worst medium combat ships, no matter how much fun they still are to fly :)

The FDL objectively has sub-optimal hardpoints for things that don't inherently have 100 AP. Seriously. You get a huge hardpoint that's barely supported in its WEP draw by a class 6 PD unless you very deliberately go with efficient engineering or inherently efficient weapon choices. You get a bunch of mediums with AP values that do only partial damage to any ship that might actually be a threat. Since you then have to sacrifice one of them to get corrosive, that means you only really get 3 mediums. So yes, if you build it to the PVP meta specifications it does just fine...but that's really all it can do.

At least the Mamba gives you two large hardpoints...which are too widespread to be reliable with fixed weapons. It has the same PD/weapon mismatch as the FDL, so you again have to compromise with your weapon choices. We all know how it moves.

The Corsair's hardpoints are too widespread as well, and thanks to the Gutamaya round body problem and some angled hardpoint fittings, it's far too easy to block your weapons from firing at all kinds of angles around the ship. It also moves like a Disneyworld ride unless you do thruster assisted turns all the time.

So, it sounds like all ships have their own soft concerns.
 
You get a bunch of mediums with AP values that do only partial damage to any ship that might actually be a threat. Since you then have to sacrifice one of them to get corrosive, that means you only really get 3 mediums.
Hmmm... I wonder about one class 4 MC with corrosive, and four Concord cannons...🤔

But lately "Concord cannons!" seem to be my only answer to a question "What to do with these medium hardpoints?"🤪
 
The FDL objectively has sub-optimal hardpoints for things that don't inherently have 100 AP. Seriously. You get a huge hardpoint that's barely supported in its WEP draw by a class 6 PD unless you very deliberately go with efficient engineering or inherently efficient weapon choices. You get a bunch of mediums with AP values that do only partial damage to any ship that might actually be a threat. Since you then have to sacrifice one of them to get corrosive, that means you only really get 3 mediums. So yes, if you build it to the PVP meta specifications it does just fine...but that's really all it can do.
The FDL is still the best combat ship in the game, the fact that the hardpoints have to be fixed is just one of the many sacrifices you have to make in order to get the best balance of physical size, maneuverability, vectoring thruster strength, hardpoint variety and distribution, and shield strength. I assume you're familiar with the basic pvp FDL builds? There are only three viable weapon loadouts, 4 short range rails and an efficient corrosive MC, 3 PAs and 2 rails (or MGPCs), and 5 PA. None of these weapons cares in the slightest about hardpoint size penalty.

When it comes down to it, these builds flown correctly, combined with the FDL's maneuvering and defense, are still unstoppable in pvp. There is no questoin that in the right hands the FDL is still the king, but you have to be able to really fly and shoot. This is not the case for the FAS. No matter how good you are, it can never reach the same capability of the FDL, it's mathematical, it doesn't have the thrust vectoring, the shield, or any other thing that compensates for its lack of those.

For fixed weapons, the FDL hardpoints are perfect, use any 2 mediums and the huge for your main damage dealer (use PAs), and you have perfect convergence, put the 2 rails on the right, again the reticles are basically on top of each other. This, plus the vectoring thruster strength under boost, are the main reason why it's still the best combat ship for pvp against other medium combat ships, all else being equal.
At least the Mamba gives you two large hardpoints...which are too widespread to be reliable with fixed weapons. It has the same PD/weapon mismatch as the FDL, so you again have to compromise with your weapon choices. We all know how it moves.

The Corsair's hardpoints are too widespread as well, and thanks to the Gutamaya round body problem and some angled hardpoint fittings, it's far too easy to block your weapons from firing at all kinds of angles around the ship. It also moves like a Disneyworld ride unless you do thruster assisted turns all the time.

So, it sounds like all ships have their own soft concerns.

The Mamba is a great ship, I use it A LOT. I could even say I mained it for a while after it came out. Its biggest advantage when it comes to hardpoints isn't the size, but hte fact that they are all on top of the fuselage, making it a perfect gimbal platform that can hit anything it can see in front of it at any time. It has a notably weaker shield multiplier than the FDL, while being faster and having slightly weaker vectoring thrusters. It is not a match to the FDL assuming pilots of equal skill, but it's probably the third or fourth best combat ship overall.

I agree the Corsair's hardpoints are bad. Fixed only, except the two top mediums and the top large, but hey, it has insane dps output, great boost, great speed.

Yes, all ships have their soft concerns but the CD ships don't come out top of the pile at anything, or even close.
 
I don't really care about which manufacturer the new ships come from. I don't object to new ships from CD though. As long as they look like an iron!



On the one hand I agree, but their need to sell ships remains a sore point for me since I feel it came about due to their years of neglect of ED while they chased the status of being a third party publisher and other missteps they made. If they had focused on ED all those years, making DLCs and selling those, we might not be in this situation. I do like the renewed focus on ED though and hope FD keep it up.



Heh, glad you got the reference.
I still think the FAS is one of the best looking ships int he game, I just love it. I definitely hope it keeps design cues in the mk2.
 
The FDL is still the best combat ship in the game, the fact that the hardpoints have to be fixed is just one of the many sacrifices you have to make in order to get the best balance of physical size, maneuverability, vectoring thruster strength, hardpoint variety and distribution, and shield strength. I assume you're familiar with the basic pvp FDL builds? There are only three viable weapon loadouts, 4 short range rails and an efficient corrosive MC, 3 PAs and 2 rails (or MGPCs), and 5 PA. None of these weapons cares in the slightest about hardpoint size penalty.

When it comes down to it, these builds flown correctly, combined with the FDL's maneuvering and defense, are still unstoppable in pvp. There is no questoin that in the right hands the FDL is still the king, but you have to be able to really fly and shoot. This is not the case for the FAS. No matter how good you are, it can never reach the same capability of the FDL, it's mathematical, it doesn't have the thrust vectoring, the shield, or any other thing that compensates for its lack of those.

For fixed weapons, the FDL hardpoints are perfect, use any 2 mediums and the huge for your main damage dealer (use PAs), and you have perfect convergence, put the 2 rails on the right, again the reticles are basically on top of each other. This, plus the vectoring thruster strength under boost, are the main reason why it's still the best combat ship for pvp against other medium combat ships, all else being equal.


The Mamba is a great ship, I use it A LOT. I could even say I mained it for a while after it came out. Its biggest advantage when it comes to hardpoints isn't the size, but hte fact that they are all on top of the fuselage, making it a perfect gimbal platform that can hit anything it can see in front of it at any time. It has a notably weaker shield multiplier than the FDL, while being faster and having slightly weaker vectoring thrusters. It is not a match to the FDL assuming pilots of equal skill, but it's probably the third or fourth best combat ship overall.

I agree the Corsair's hardpoints are bad. Fixed only, except the two top mediums and the top large, but hey, it has insane dps output, great boost, great speed.

Yes, all ships have their soft concerns but the CD ships don't come out top of the pile at anything, or even close.

So for the other ships they're "concerns", but for the FDL they're "sacrifices"? Your bias is showing.
 
The FDL is still the best combat ship in the game

Funny, because for me, its the one medium combat ship I've never been happy with. The huge hardpoint is nice, but 4 mediums just don't cut it really. Over the years i've tried a dozen different loadouts on it, and just about any other combat ships works better for me. Also, the handling... ugh. Its probably my least favourite combat ship in the game. I do keep trying different things with it, but nothing satisfies.
 
So for the other ships they're "concerns", but for the FDL they're "sacrifices"? Your bias is showing.
The FAS has nothing to make up for its sacrifices, the FDL does, that's the difference.

I have no bias, I very rarely fly the FDL, only in sanctioned play sessions/tournaments, with rules. I spent years learning to fly it well, like all good pvpers had to. But I try to avoid flying it, I prefer my challenger cos it's wildly off meta and shocks people, and the mamba cos I really enjoy flying it.

But yes, the soft concerns you point out, are so strong on the FDL that the minor sacrifices in certain practicalities are worth it, again it's not my bias saying that, I sometimes wish the FDL were removed from the game for exactly this reason. No one ship should be so high above the others that it's the only choice. But then I remember what it takes to get the best out of it and have to say 'ok, fair enough', it's not the best for most people, only a few people.
 
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Funny, because for me, its the one medium combat ship I've never been happy with. The huge hardpoint is nice, but 4 mediums just don't cut it really. Over the years i've tried a dozen different loadouts on it, and just about any other combat ships works better for me. Also, the handling... ugh. Its probably my least favourite combat ship in the game. I do keep trying different things with it, but nothing satisfies.
If you don't pvp in it against other pvpers, you'll never appreciate it. PvE will never force you to learn to fly it right. This sounds condescending, but I promise you it's not, it's just the way the ship flies, it's really hard not to stall it, it's like a F1 car is difficult to drive. You'd be faster around the nurburgring in a ford fiesta ST than I would with a F1 car. Does that mean the F1 car is not the better race car? ;)
 
If you don't pvp in it against other pvpers, you'll never appreciate it. PvE will never force you to learn to fly it right. This sounds condescending, but I promise you it's not, it's just the way the ship flies, it's really hard not to stall it, it's like a F1 car is difficult to drive. You'd be faster around the nurburgring in a ford fiesta ST than I would with a F1 car. Does that mean the F1 car is not the better race car? ;)
All ships require learning to fly correctly/optimally no matter the setting they're flown in. That's not a FDL-specific thing.

I will certainly grant that the FDL requires more learning than just about any other ship.

"The FDL is awesome because it's high maintenance and runs only 3 loadouts" is not the kind of thing I'd put on the brochure.
 
Funny, because for me, its the one medium combat ship I've never been happy with. The huge hardpoint is nice, but 4 mediums just don't cut it really. Over the years i've tried a dozen different loadouts on it, and just about any other combat ships works better for me. Also, the handling... ugh. Its probably my least favourite combat ship in the game. I do keep trying different things with it, but nothing satisfies.
I agree with this ! The FdL and Corvette are the two ships I have struggled the hardest with to find a loadout that suits me as a PvE player.
If you don't pvp in it against other pvpers, you'll never appreciate it. PvE will never force you to learn to fly it right. This sounds condescending, but I promise you it's not, it's just the way the ship flies, it's really hard not to stall it, it's like a F1 car is difficult to drive. You'd be faster around the nurburgring in a ford fiesta ST than I would with a F1 car. Does that mean the F1 car is not the better race car? ;)
I also agree with this ! I've seen duels in FdL done by players who have absolutely mastered flying. It's mindboggling and otherworldly to watch, but it's also something that I'd never even want to do.
 
All ships require learning to fly correctly/optimally no matter the setting they're flown in. That's not a FDL-specific thing.

I will certainly grant that the FDL requires more learning than just about any other ship.

"The FDL is awesome because it's high maintenance and runs only 3 loadouts" is not the kind of thing I'd put on the brochure.
It really is an FDL specific thing. As for the brochure, it would say 'this car is probably not for you'. And it would sell millions :D
 
I agree with this ! The FdL and Corvette are the two ships I have struggled the hardest with to find a loadout that suits me as a PvE player.

I also agree with this ! I've seen duels in FdL done by players who have absolutely mastered flying. It's mindboggling and otherworldly to watch, but it's also something that I'd never even want to do.

Took me a while, but finally found a Corvette loadout that i liked. Pure efficient beams on all but the small hardpoints (corrosive MC and scramble pulse) with thermal dump. Works a charm for me.
 
Took me a while, but finally found a Corvette loadout that i liked. Pure efficient beams on all but the small hardpoints (corrosive MC and scramble pulse) with thermal dump. Works a charm for me.
Thermal Vent is for housecats, embrace thermal conduit!

It;s great, it literally reverses your heat psychology. Where before you were like 'omg I'm getting hot' now you'll be like 'yeeeeeesss, MOOOOAAAAR HEAAAAT!' :LOL:

1753451404071.png
 
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Took me a while, but finally found a Corvette loadout that i liked. Pure efficient beams on all but the small hardpoints (corrosive MC and scramble pulse) with thermal dump. Works a charm for me.
For me and strictly for bounty hunting it has come down to two long range thermal vent beams to aggro from 6km away, one large efficient thermal vent beam, two small cascade rails to break SCBs and two huge multicannons to lay down the hammer once the shield is gone.
 
My pve vette build if anyone's interested. This can clear multiple 9 ship fully aggroed pirate massacre instances befroe eventually accumulated damage from the shield cell banks will send you back to the carrier. The huge multicannons are a pain to refill, but multicannon refills are really really cheap on mats so I don't mind, I can see why many use more lasers though, we're not all made of mats. The belly hardpoint is weak, so gimballed large efficient beam, with TC to take advantage of the extra heat when I fire the cells. Railguns to cancel cells and shoot out modules of runners, and emissive pulses on the side to keep the huge gimbals firing optimally. I might drop the railguns, not many pve ships have enough cells to make them worth cancelling with this much direct dps. I use this to make cash stacking multiple pirate massacres, it's the most fun credit grind for me, even if it's not always the most efficient...

 
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