Sure. We've had CGs for about 10 years now, so I'm sure this one is clearly different.
Irrelevant in the context. EA ships have only been a thing for the last year, and correct me if i'm wrong, but this is the first time progress in a CG is so closely linked with an advantage given by an EA ship during the EA period.
I wouldn't call it "massive profits" per-se. But sure, let's go with it being a profitable CG as have just about all of them prior.
Its not just the CG reward, there is a huge per unit profit, prices have been set at 10x their regular price for the CG. People can make bank off this CG.
And you'll be able to buy it in game in a lot shorter time than you can earn it, via monthly arx gain. So it's not a year. It's a few months. Like all the other ships have been.
Part of my point really. They did this CG during the EA phase, before its available for credits.
1238 - 794 = 444 in the case of the Cutter (which still exists); that's about 55%. Where is the 2x coming from? The cargo difference between Type-9 and Cutter is trivial. I didn't think you were one to embellish?
Yeah, slight exaggeration, but the point still stands i think. Its still a huge time saver.
The single biggest factor in CG progress for any commander, is time and it's disingenuous to pretend the majority of players have the same amount to invest, in order to make a point that that isn't a factor if we just pretend it isn't and we also pretend Carriers don't exist either. The argument of "if we just assume all other metrics are the same, when they aren't, then it's not fair" is not really the winning argument it sounds.
When talking about P2W we have to compare two identical people otherwise we start getting into silly discussions about how someone could get into the top 75% by delivering goods in a Vulture. Same if we are discussing P2W in terms of combat ships, you see these arguments on the Star Citizen fourms somtimes about how a good pilot in a poor ship they earned would still beat a poor pilot in a better paid for ship - its a stupid argument. If the poor pilot could beat the better pilot then it just makes the extent of P2W worse, it doesn't mean its not P2W at all.
The CG outcome will be the same as every other CG given the same factor is at play for each - time - time is the biggest factor. Always will be.
Only if you dismiss the point about comparing like for like players, which you did. Simplify it - there's just 2 people in the CG, me and CMDR Thrust, but he got the PC and I didn't, because i didn't open my wallet. We have the same amount of time to play each week. CMDR Thrust beats me by a significant margin and gets the extra cargo racks, i don't, and he also earns way more credits.
Look, I will defend your position on not spending Arx until they put me in a wooden box and shove me underground; everyone can make that choice and absolutely has the right to do so. But it is a choice, and pretending it's somehow not, because of a single CG, is a pretty weak argument.
Of course everyone has a choice and if someone wants to open their wallet, that's their choice. The whole discussion about whether EA ships or even pre-built ships are P2W is a whole topic. My point here is whether this CG in conjunction with the release of the PC is the
clearest example of P2W to date.
No matter where you stand on the whole issue of whether EA ships are a form of P2W, the question remains if this CG highlights the issue (unless of course someone is adamant there is no P2W element in FD selling ships for real money, which I find a really untenable position).
Still, I don't want to go too far down the rabbit hole of the wider issue here, that discussion was done to death when FD first introduced paid for ships, I want to specifically focus on the CG as an example.