Robert Maynard
Volunteer Moderator
Moderation Message said:Please don't post Yamiks' YouTube video on P2W - it is content that breaks Forum Rules.
Moderation Message said:Please don't post Yamiks' YouTube video on P2W - it is content that breaks Forum Rules.
so why can't people just admit they're ok with these mechanics instead of trying to explain them away?
When I saw the current CG yesterday, similar thoughts had crossed my mind. Heck I watched 2million in titanium evaporated from two ports in about 8 hours, right by the time i was able to log on. I also had thoughts of holy crapith a month long CG with the Panther numbers growing each day, even with a panther i'm not sure I can make the top 75%. I do want those rewards, I am a trader by nature in this game and their value is outstanding. You can take your T-9 and Cutter and turn them into exceptional hauling beasts. Negating a bit the balance between those ships and Panther. I like that. I never planned to set those two aside. I love the T-9 just because of everything what the T-9 is. I love the Cutter because it takes the T-9's short comings and shines some protection, range, and speed to the equation.
I do think you have a valid argument. I do think it is a bit suspicious. It can give an impression of value to the Panther to entice players to buy one. A rather strong impression. I did see a red flag when i read the CG description. Another of my first impressions was- Oh man i really want those cargo racks. Then- Gees this is gonna be a tough one, even with a Panther.
I think there is an absolute wicked easy solution to the scenario. Just give all participants two of each rack. Then >POOF< all of the pay for advantage is gone, erased, like it never happened. They could also make them available for credits after the CG. Maybe limit two of each for a ship.
I am all for players supporting the game. I do not want to see this unique master piece disappear. I totally understand, especially in todays evaporative individual wealth world, not every player can support those wishes. I do not want them to be or feel left out, punished for their practical reasons of not purchasing a Panther. Real life food and bills outweighs everything, survival is pinnacle.
I do hope Fdev understand this, read what you stated Angry Aunt (lol), you know I mean Agony Aunt.And find a way not to separate their player base, but bring them closer together. Because that's way more fun and engaging to cooperate and share Elite together.
Note-There are good statements from both sides. Don't look too deeply, keep it simple, causal factor in this situation- two of each rather than one a piece. Can mean the difference of a player feeling equal and worthy, or a player feeling left out and disregarded.
P2W? No, because - again - everyone wins. There are no losers here.
P2A? Yes, but I already said that.
Perhaps you should make your question sound a bit less dramatic and give it more, wait for it, context?
::EDIT::
Scrap that. You did provide context. I think this is the crucial part of it:
In that context I have already agreed with you - Pay to get advantage. But you seem to argue it's actually more than that for some reason, which really goes against the definition of P2W you yourself have set for this discussion.
The big questions is whether Frontier will be encouraged to let their new commercial model impact the actual gameplay structures of Elite even further (create a problem - say a grindy gameplay concept such as Colonisation - then provide the solution, at a cost, to make that slightly less painful) - you could probably argue that things are so broken now it doesn't really matter anymore, but I suppose things can always get worse.Having this CG when the PC has just been released may just be a coincidence, but when Frontier is emphasising that each title has to pay its way, that seems unlikely. I guess those who are not okay with the direction of monitorization are unlikely to be swayed by this bit of incentivising.
I can pretty confidently say that if I didn't have the PC2, I'd still be sitting comfortably in at least the top 50% in my T9 by now.
Alternatively, vary it up a bit, multiple CGs like last week, one to deliver Aluminum, one for CMMs, etc. Pay out one cargo hold for each. Maybe it won't hit tier 5 if you don't have people racing for top 75%, but people are still probably going to run cargo for profits.I think there is an absolute wicked easy solution to the scenario. Just give all participants two of each rack.
Or for accumulated Arx from playing see this post
Latest CG, the clearest example of P2W in ED to date?
One of the typical rebuttals used in the P2W debate over FD selling ships for real money is "How can it be P2W if there is nothing to win?" Its a rather narrow view of what P2W is, but let's look at the current CG from the perspective of that particular point. The new CG is a hauling CG, one...forums.frontier.co.uk
It was always going to be that no matter how we got hold of it.
Which to be fair describes at least a third of all CGs over the years.
Maybe, but at the end of the day Frontier are not a hobby shop prepared to work at a loss for the love of what they are doing.
I wonder to win what? Because everyone is free to play on the Solo mode, where you're basically the only person in the game... If you're into PVP and other stuff, I find really hard to understand how extra cargo would affect you...
I mean, if other modules or ships come around where they're ONLY obtainable through ARX, or if FDev pull some Star Citizen , then I'd agree, for now, I think it's just another way to breathe some life into the game, I really don't see any reasons why people should be thinking there's a shadow reason for this
One of the typical rebuttals used in the P2W debate over FD selling ships for real money is "How can it be P2W if there is nothing to win?"
Its a rather narrow view of what P2W is, but let's look at the current CG from the perspective of that particular point.
The new CG is a hauling CG, one that provides extra rewards (credit on completion, extra cargo racks for those in the top 75%, plus massive profits on each unit sold as part of the CG).
FD just released the biggest hauler in the game by far in terms of capacity for real money (if anyone dares to say "But you can buy it with ARX earned through playing the game" please go step on a lego - it would take almost a year of playing to get enough ARX to earn it without paying cash, the CG would be long over).
This means that those that paid cash for the PC have a huge, almost 2x advantage over anyone who hasn't paid for the ship. Those who don't have the PC will be able to haul less (and the Type 9, the next biggest cargo ship has a worse jump range, meaning deliveries take longer), earning less credits, and less chance of getting into the top 75%.
When looking at P2W its worth comparing two people who are of the same skill level, have the same amount of play time, etc, the only difference being is one of them opened their wallet and the other didn't, then ask the question, did the person who opened their wallet gain an advantage denied to the other person?
I think the answer here is a resounding yes. The new CG is in effect an extra reward to those who opened their wallets.
The main reward for this CG comes from doing "at least 1 contribution". Then an extra set of engineered cargo racks for top 75%. These will absolutely not require an early access Panther Clipper to compete.
Since Frontier wasn't clear if this was the reason for not having any exclusive rewards above top 75%, we unfortunately get click bait like this title and I'm sure many videos will be made on this subject, all despite Elite being among the least aggressive monetized online games out there, if not the least.
ARX is not limited to real money by the way - you can get a weekly 400 from Live and an extra 400 from Legacy. So it takes around 25 weeks (or 6 months) to earn enough for a large ship - meaning that if all 4 ships this year are larges, you can get 2 of them on early access without spending a single cent.
all despite Elite being among the least aggressive monetized online games out there, if not the least.
click bait like this title
My modestly configured T9 can haul 3,000 tons of cargo in 4 runs. I expect to at least land in the top 75% with that amount.
If it turns out that a minimum of 12,000 tons was needed to stay in the 75% and a lot of PC2*s were involved in the CG then I'd honestly be irked and muttering "P2W" under my breath.
But that's just me, my personal threshold - other people's mileage may vary.
If every ship in the top 75% is a PC II, I'll consider it, but if there is even 1 other type of ship ship, then no, it just isn't, is it?Do you think there is zero P2W element here or just a teeny tiny bit?
That is what opinions are, isn't it?If zero, then yes, we hold very strongly opposing opinions.
If every ship in the top 75% is a PC II, I'll consider it, but if there is even 1 other type of ship ship, then no, it just isn't, is it?
That is what opinions are, isn't it? Each belongs to the individual holding them.
Gamers will put in as much, or as little, time into playing as they wish.But they will have to put in more effort than those who open their wallets - hence the P2W element in my opinion.
Sorry, I am not going to read four pages of bickering, so if my opinion and contribution is moot or redundant... I'll give it anyway.
You can argue about selling ships for money in general or course. And it's different for the EA ships than the jumpstarter ones, although the jumpstart ones are apparently mediocre enough to allow players who wish so to skip some legwork ("grind") but not to ruin the game. Whatever.
Arguing that the current CG is textbook pay to win is a bit rich though. For one, there's nothing really to win execpt a few more credits. Apart from that practically everyone else gets the same reward if they participate and do more than a lunch break's worth of time - 75% isn't exactly a demanding threshold.
It's hard in general to argue about P2W when there's nothing really to win, as has already been said before, even in the OP. You can argue about paying for an advantage, but especially in the context of the PC and this CG, I think that's a bit thin. And all EA ships lose their "advantage" on a more or less short time scale, in the grand scope of things.
So yeah, at the moment I think it's fine how it is handled. I'm not going to comment about the Latvian and his constant "pay to win" crying. It's his MO to cry about everything as if it's the final decline of the game, he's been doing it for years now.
And as a disclaimer: Yes, I bought all the EA ships, even the PC even though I hate hauling and didn't really need one. I would never buy a jumpstart ship though, they are stupid and I can build better ships for free.