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I have understood that there should be a yellow aiming dot about in the center of the forward HUD during flight, which indicates the forward vector of my ship. I do not have that nor can I find an option to enable it. Could someone please tell how that aiming dot can be enabled and disabled?
 
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I have understood that there should be a yellow aiming dot about in the center of the forward HUD during flight, which indicates the forward vector of my ship. I do not have that nor can I find an option to enable it. Could someone please tell how that aiming dot can be enabled and disabled?
It is called the mouse widget I think and can probably be found in the general bit of the options menu.
It is years since I enabled it so I am not sure exactly where it is now.
 
It is called the mouse widget I think and can probably be found in the general bit of the options menu.
It is years since I enabled it so I am not sure exactly where it is now.
Thanks! I found it under Controls --> Ship controls --> Mouse controls. It is not shown when headlook is active, and I use headlook most of the time, but it is still helpful. I did not need it before I got the Panther Clipper.
 
Speculoos:
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The PC MK II cargo modules are likely the precursor to future new modules, where the "maximum" was once reached at A-rated.

Instead of Enhanced Drives for the Mamba, there could then be MK II thrusters.

Most important, however, would be the secondary power plant in the ship, which is needed if you want to repair the primary one without a landing pad.

Perhaps Grade 6 Engineering with two effects per module will come too.
 
Turrets are more pointless (pun intended) than the point defense turrets.

What are these small turrets even effective against? They're barely effective as class 3. Regardless of weapon type.

I should be able to bring both of my npc crew to man turrets if we're going to have them in the game and eliminate the jitter nonsense for those at least. That would at least be a little helpful.

That or bring back accurate kinetic (ramming) collision damage between ships. I should be able to knock an fdl into next week with a pc at full boost.
 
As another commander writes in this thread, the autodocking computer indeed tends to collide with towers that are inside space ports: https://forums.frontier.co.uk/threa...a-panther-ii-is-in-certain-situations.639637/

It's difficult to convey this with a screenshot, but here's the autodocking computer going to the landing pad 40 and colliding quite badly with the structure on the right:

ED_Odyssey_549.jpg


It causes quite significant damage (notice that my hull is fully engineered):

ED_Odyssey_550.jpg
 
As another commander writes in this thread, the autodocking computer indeed tends to collide with towers that are inside space ports: https://forums.frontier.co.uk/threa...a-panther-ii-is-in-certain-situations.639637/

It's difficult to convey this with a screenshot, but here's the autodocking computer going to the landing pad 40 and colliding quite badly with the structure on the right:

View attachment 435823

It causes quite significant damage (notice that my hull is fully engineered):

View attachment 435824
Just had it hit that same tower and it was quite a noticeable jolt when it happened fortunately I was in a Stellar so the shields merely lost most of the outer ring.
 
Some players have reported here that the two brightly lit white buttons on the left part of the dashboard are directly behind the distance to target location numbers, making it difficult to read. However, I have not had issues with reading those numbers. Maybe it depends on screen resolution?

Edit: It depends on situation. I also rather read the distance that is displayed next to the target reticle than the same distance shown in the lower left HUD. (When the target is ahead ofc)

Normal flight:
Panther Clipper Mk II at Starlace Station 2025-07-27 (1) crop from lower left HUD.png


Supercruise:
Panther Clipper Mk II in supercruise 2025-07-26 - cropped to lower left HUD.png
 
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Edit: It depends on situation. I also rather read the distance that is displayed next to the target reticle than the same distance shown in the lower left HUD. (When the target is ahead ofc)
Critically the distance is in front of that light when you have a space port targeted and you are approaching it. This may be significant if you are currently viewing the ship's left panel in order to request docking permission. For this you need to be 7.5 km or closer to the station, and the distance is visible on screen while viewing the left panel, so you can time your request to coincide with the distance becoming smaller than that.

The light makes it harder to read.
 
The light makes it harder to read.
I can agree on that. I think my 32" display makes those numbers large enough so that I can read them. But if your display is much smaller, reading them is surely more difficult.

The distance numbers seem to appear in front of the bright buttons only when I am targeting a starport or a planetary port (or an outpost as well).

Edit: When the starport is not my target, but it is my current location, only then the numbers are in front of the bright buttons. I changed the screenshots because I was following a wrong lead earlier.

The starport at my location is not targeted:
Panther Clipper Mk II at Starlace Station 2025-07-27 (2) the station is not my target.png


The starport at my location is now my target:
Panther Clipper Mk II at Starlace Station 2025-07-27 (3) the station is now my target.png


So if you have difficulties with reading the numbers, set the station as your target.
 
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