ship interiors - will they happen

You can thank these exact forces for that, Mastercard and so on.
They don't want pornographic stuff etc. to be associated with them over these channels.
Think of that what you will.
I do see a lot of those types of adult games all over the place on steam. I really don't get it but I guess that's because I'm 73 now soon to turn 74. And that sort of thing just doesn't appeal to me.

But even if MasterCard were to say no to this kind of stuff I do have a bunch of money in my steam wallet that's already there. 😏
 
DLC interiors? I would not buy.

I would buy a DLC for a ten hour solo narrative campaign that fleshed out the universe lore in game with FMV cut scenes.
Good! -A long standing wishlist item, and a standalone item to boot; One that could conceivably be built by a separate team.

From the existence of the tutorials, It is evident that FDev has facilites in place to spin off a specialised solo- (...and maybe group, too?) -instance, and to script events and callbacks; What we do not know, is how finicky those are to work with, nor just how difficult it is for the director to avoid sequence-breaking states in a game with as much player freedom as Elite.

How much reduction of complexity and involvement do you think they could get away with, though, balanced against potential audience size? -Sooner or later their tools are bound to limit what they can do, and cutscenes (FMV or non-interrupting in-game events) are expensive to produce, especially if they involve voice acting and/or performance capture...

Oh yes that's always going to be an issue, but what I could see is more planets as landables and better bios and environments as a DLC, with the old version of Horizons rolled into Odyssey, that way the Horizons players get an upgrade to the Odyssey landable content and legs, the keen players get a new DLC with new planets and bio but the player base isn't further fractured. So the point here is to not fracture the player base further. Rather than an interiors DLC fracturing the player base into 3, "Horizons", "Odyssey", "Odyssey with Interiors," keep the 2 we have now, Odyssey (with all the old Horizons payers) and "Odyssey with Interiors." That's how they did it with Odyssey, rolled the old original base game into Horizons, so we only had Horizons and Odyssey rather than the Original base game, Horizons and Odyssey.
How about such a fold-in of Odyssey, with the replacing "current active expansion" being the addition of EVA and entering all kinds of structures in space for numerous new gameplay mode/scenario reasons, with regular walking, 0g, and magnetic attachment all present and seamlessly intertransitioning? ...because something like that is what I for one have in mind with interiors, with moving around inside one's own ship as a prerequisite/side-benefit part of that. (Maybe more in-depth NPC interaction, whilst they're at it -- both procedural and scripted)...

With current practices, I fear this would probably, and unfortunately, involve a whole new set of locations, separate from existing ones, just like with Odyssey settlements and points of interest, again in order to separate the haves and the haves not...

Keep the thoughts coming, anybody who has them, because I for one am genuinely curious whether after these decades of online gaming, somebody could still come up with a new monetisation model, or new modification of existing model, which would let FDev make a neat profit, whilst giving customers at large a feeling they get a fair deal, without splitting the playerbase. (Obviously, with a subscription model everybody would usually be on the same build (there are always exceptions, of course), but on the other hand, it is my belief that one major selling point of ED, is that there are no regularly recurring expenses.)

On a more intemediary note; What sort of non-paid value-add updates to Odyssey do people feel could get the greater part (...not just: "me and my immediate friends") of those players who gave it a pass, and maybe left the game altogether, to reconsider their decision? (The "ship interior" crowd has already made their thoughts on the matter quite clear, I think. :7)

oh dear lord. that is one way to totally torpedoing your credibility :D. (just pulling your leg)

it does trigger me a bit however how valve can do no wrong .. despite them being the company who really push the whole forcibly installing 3rd party bloat to play a game combined with selling games as a service not as a product.

it all started with half life 2. At least back in the day valve made games rather than just taking 30% off everyone who does make games.
I keep wondering how Yannis Varoufakis may feel about having been part of setting the modern videogame monetisation snowball rolling... :p
 
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On a more intemediary note; What sort of non-paid value-add updates to Odyssey do people feel could get the greater part (...not just: "me and my immediate friends") of those players who gave it a pass, and maybe left the game altogether, to reconsider their decision?
Frontier's current attempt seems to be converting it into a ship pack. Only they know if it's working, of course, but it seems a pretty good choice in general:
- Odyssey sold very well on pre-orders and pre-release hype to the "walking around" fans, which wasn't enough, so broadening it rather than hoping that there's a huge number of people who were into "walking around but not like that" is probably a better idea
- unlike a lot of potential features, ships don't require other players to be using them for you to also get value from them, and don't split the playerbase as such by including them
- they can be added incrementally and on a fairly non-specific schedule without delays really being a problem
- they can add 4 new ships a year every year for the next decade if they want to and not run out of potential ships
- a ship which ends up not being popular just gets ignored (and can potentially be tweaked a little), whereas a headline feature which ends up not being popular is a much bigger failed investment of time and harder to fix.
 
I play ED:O on Frontier's platform. I don't see a reason to change it to Steam atm. I have no idea what the split is for ED on Steam or Frontier. There's probably a lot of old timers (like me) who don't launch it from Steam.
GL HF
I launch 4 accounts from the Frontier launcher & 1 from Epic. None from steam. (although I do have in excess of 400 games on steam, but ED isn't one of them!)
 
I launch 4 accounts from the Frontier launcher & 1 from Epic. None from steam. (although I do have in excess of 400 games on steam, but ED isn't one of them!)
LoL, whyever you would choose to do that ...
Well XD guess for the same reason why one would decide on opposing promises like Ship Interiors to be kept right 😉 ?

Much more importantly though:
... a ship which ends up not being popular just gets ignored (and can potentially be tweaked a little), whereas a headline feature which ends up not being popular is a much bigger failed investment of time and harder to fix.
It has always been a viable solution to do Ship Interiors "Ship by Ship". Yes it would most likely exclude most of the more traditional ways of introducing them, such as a full expansion, but so what? It could in fact harmonize with the current design-direction if they for example, were to be introduced behind a pay-wall initially in the Arx-Store, and then released for free after a few months. Most certainly not exactly what I would "prefer" or even neccessarily consider a "good" idea if compared to some of the other options, but absolutely viable nevertheless, AND it would likely come with the added advantage of giving the developers more time to do a better job.
... Actually ... the more I think of it, the more of a better idea this seems :unsure:
 
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I'm launching from Steam, simple convenience, as patching through Steam is fast and goes on in the background. Steam doesn't even know I have Odyssey, because I bought it through the Frontier website, but that doesn't matter. The launcher knows I have Odyssey, so I get all the features fine. I wonder what would happen if I actually bought Odyssey on Steam, but I won't pay money to find out, and I don't want to scum it and refund it after I've found out.
 
I play ED:O on Frontier's platform. I don't see a reason to change it to Steam atm. I have no idea what the split is for ED on Steam or Frontier. There's probably a lot of old timers (like me) who don't launch it from Steam.
GL HF
If that is important, Steam is the only way to purchase ARX through PayPal at this time. If you want to get ARX directly from Frontier, the only payment method is a credit card or a debit card with online functionality.
 
What are the alternatives?
EA? EPIC? Blizzard?
None of the above. And not Steam either.

You’re probably too new to know but ED was originally only available from Frontier directly and only accessible from their launcher. That’s how I bought it, installed it, updated it and played it since 2014. And that is the way (the simplest, least middlemanny way) it shall remain. Steam is superfluous to me, as are all the other platforms when it comes to playing ED.
 
None of the above. And not Steam either.

You’re probably too new to know but ED was originally only available from Frontier directly and only accessible from their launcher. That’s how I bought it, installed it, updated it and played it since 2014. And that is the way (the simplest, least middlemanny way) it shall remain. Steam is superfluous to me, as are all the other platforms when it comes to playing ED.

Wherever possible I buy my games direct from the developers website and not through a third party, if I think a game is worth paying for then the developers should get as much of my payment as possible and not have some other party profiting from their hard work. Sure some game are only available from Steam, and for some small developers that may be the only way to get their game out to the public, but if you can buy direct that's what you should do. Also purchased from the FDEV website in 2015 I think it was, just after Horizons released.
 
Problem is, in some ships, there isn't the space to move.
A simple solution for single seat ships is to exclude them from walking about the cockpit.
But, I seemed to recall there was more room in some of the small ships than I thought. They are not canopy access ships. Each one has a door or hatch in the back.
ED SW Interior1.jpg

The SW is the smallest I've seen. The DBX below is fairly roomy for a single seat ship.
ED DBX Interior1.jpg

I don't care if the single seat ships have interiors or not. I rarely fly them anymore. The SLF (iirc) is more like a current time combat fighter plane ... but I may be wrong, its been a long time since I sat in one.
There are several space ship games that don't have cockpits like this; specifically Everspace2 (my latest "I am my ship" game) iirc. So why model the ED ship cockpit or bridge in the detail the devs did without some plan for future implementation.

I enjoy reading both sides of this argument. This thread has been quite interesting.
So ... have a great day
 
A simple solution for single seat ships is to exclude them from walking about the cockpit.
But, I seemed to recall there was more room in some of the small ships than I thought. They are not canopy access ships. Each one has a door or hatch in the back.
View attachment 436092
The SW is the smallest I've seen. The DBX below is fairly roomy for a single seat ship.
View attachment 436093
I don't care if the single seat ships have interiors or not. I rarely fly them anymore. The SLF (iirc) is more like a current time combat fighter plane ... but I may be wrong, its been a long time since I sat in one.
There are several space ship games that don't have cockpits like this; specifically Everspace2 (my latest "I am my ship" game) iirc. So why model the ED ship cockpit or bridge in the detail the devs did without some plan for future implementation.

I enjoy reading both sides of this argument. This thread has been quite interesting.
So ... have a great day
In my case, I only flew small ships so I wouldn't feel trapped in the seat of a large ship that, in theory, would obviously have interiors. When you fly a fighter or a small ship, you don't feel the need for interiors, although I do see enough room to move if the seat rotates and leaves you facing the door. Unfortunately, if you want a multipurpose ship with more capacity, you have no other option than to use a larger one.
 
One of the issues with ship interiors as a DLC is the old one of fracturing the player base even more, we already have Horizons (live) without legs and all that goes with it, we have Odyssey (live) with legs and etc, then we would have Ship Interiors (live), the question is could we have Odyssey and Ship Interior players playing together, or would Ship Interiors give them to great and advantage over Odyssey players so we have to set up a third group so the player base in live is now separated into 3 fractions, Horizons, Odyssey and Ship Interiors.
Perhaps Frontier might use the same solution as last time, with Odyssey rolled into the base game?
 
Perhaps Frontier might use the same solution as last time, with Odyssey rolled into the base game?

As someone also posted above, the games have two different age ratings, so that would push the base game into a higher age rating, not sure how to get around that one although that would probably be the preferred option.
 
Always wanted this and atmospheric planets, even water worlds with big rigs to land on if land was too complicated to implement. I think ship interiors would be great but its more of a feature to add icing to the game when its core features are complete. I do hope they do this one day as I've been playing this game from the very start and have seen how great the game has progressed.
 
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