ACTIVE CG Brewer corporation calls for Trailblazer resupply

rootsrat

Volunteer Moderator
Bear with me on this, but this is only the third CG I have participated in.

So why is it not good news that they have added a couple more tiers? Doesn't it just mean that we will get more credits rewards as the tiers are reached?

Is it because maybe we'd hoped that the CG would end early so we can get our rewards faster, but isn't that like asking a seller on a 'well-known Internet auction site' to end his listing early so that my bid will win?

When I signed up for this CG, I knew it would last for four weeks. I knew what I was signing up for. Why should that be a problem? As far as I can see, it just means more credits for everyone.

Or am I missing something? I stand fully ready to be corrected! :D

There's a general sentiment around here that in earlier years CGs were more dynamic--i.e. player actions had more bearing on outcomes, and outcomes had more bearing on the overall story direction of the game. Unexpected disruptions were possible. These more recent CGs are not so dynamic in those ways, and some folks find it irritating when FDev has to intervene directly to keep them going for the projected time period. Because exclusive modules are often a reward for hitting a certain tier threshold, that adds a feeling of FOMO on top of an activity that a lot of players feel is an unrewarding grind. I like the grind (Elite is in many ways a grind game), and I don't think every event needs to be rife with plot intrigue, but that's my read of the room.
This is a reasonable reply.

Worth noting that "bad news" or "good news" is just an opinion :)
 
There's a general sentiment around here that in earlier years CGs were more dynamic--i.e. player actions had more bearing on outcomes, and outcomes had more bearing on the overall story direction of the game.
While players may feel that way, at least ever since I started, the tiers had no bearing on the outcome, only on rewards. As long as I am playing now, CGs have always been successful if Tier 1 was reached.
 
Bear with me on this, but this is only the third CG I have participated in.

So why is it not good news that they have added a couple more tiers? Doesn't it just mean that we will get more credits rewards as the tiers are reached?

Is it because maybe we'd hoped that the CG would end early so we can get our rewards faster, but isn't that like asking a seller on a 'well-known Internet auction site' to end his listing early so that my bid will win?

When I signed up for this CG, I knew it would last for four weeks. I knew what I was signing up for. Why should that be a problem? As far as I can see, it just means more credits for everyone.

Or am I missing something? I stand fully ready to be corrected! :D
For me if you set targets x amount of goods to be delivered and you get 40% done in as many days don't then move the goalposts.
If it finishes 3 weeks early then so be it . It shows that Fedev were caught unawares and miscalculated the community need for bigger cargo ?
New hauler new cargo racks with the colonisation ?? Of course lots of people were wanting the rewards .🤦‍♂️.
Even those without PC 2
 
For me if you set targets x amount of goods to be delivered and you get 40% done in as many days don't then move the goalposts.
If it finishes 3 weeks early then so be it . It shows that Fedev were caught unawares and miscalculated the community need for bigger cargo ?
New hauler new cargo racks with the colonisation ?? Of course lots of people were wanting the rewards .🤦‍♂️.
Even those without PC 2
Adding tiers are quite old news, surprised could be only someone who did not played ED in last 2 years. Personally I really would be surprised if that CG would let be ended in 1/3 of announced time :)
 
Last edited:
It doesn't bother me that they have tripled the quantity required for the CG.
I really feel sorry for the top CMDR's having to keep hauling for much longer.
Top delivery is currently 300,384. If using an unshielded PMII, that's over 242 runs. How on earth are they going to keep this up?
It's a long way to the top (if you wanna rock 'n' roll). If your goal is to be at the top, which is nothing but irrelevant (and compared to the trade profit miniscule) credits and bragging rights, you have to stay in the game. It's not a surprise - the CG was announced for four weeks, and it was clear if would last four weeks one way or another from the beginning.
 
I really feel sorry for the top CMDR's having to keep hauling for much longer.
For Cmdrs folowing teachings of
ZT_logo4.png
... this 👇 never goes too old :D ...


money.png
 
Last edited:
There's a general sentiment around here that in earlier years CGs were more dynamic--i.e. player actions had more bearing on outcomes, and outcomes had more bearing on the overall story direction of the game. Unexpected disruptions were possible. These more recent CGs are not so dynamic in those ways, and some folks find it irritating when FDev has to intervene directly to keep them going for the projected time period. Because exclusive modules are often a reward for hitting a certain tier threshold, that adds a feeling of FOMO on top of an activity that a lot of players feel is an unrewarding grind. I like the grind (Elite is in many ways a grind game), and I don't think every event needs to be rife with plot intrigue, but that's my read of the room.

Agreed. When the CG is going to be extended indefinitely to make sure as many can take part as possible it kinda removes the purpose of having a CG in the first place.
 
Agreed. When the CG is going to be extended indefinitely to make sure as many can take part as possible it kinda removes the purpose of having a CG in the first place.
What would change if it ended early except from excluding players from taking part? Tier one was reached like thirty atoseconds after the goal was launched, and as far as possible story impact goes, that's a successful CG.
 
What would change if it ended early except from excluding players from taking part? Tier one was reached like thirty atoseconds after the goal was launched, and as far as possible story impact goes, that's a successful CG.

You've now got those that are competitive about the top tiers locked into a 4 week long grind. Those that want 2 sets have to keep checking for 4 weeks if they're still in the top 75%. 4 weeks is a long time! And narratively the whole purpose of the CG is out the window - "we need your help Commanders to resupply us with X amount of commodities". "oh wait, our bad, we now need 3 times as much. Whoops".

If it's just about getting as many people as possible the free modules, just give away the free modules.

I'm also coming round to the idea that engineered cargo racks is just a really bad thing in general. But that's a whole different topic.
 
So why is it not good news that they have added a couple more tiers? Doesn't it just mean that we will get more credits rewards as the tiers are reached?
Not necessarily even that. With the xtension of the CG, the tier boundaries may (will) shift - upwards. So if you've just hauled your Arx off in order to secure a place in the top 75% and laid back in the secure knowledge that you got two sets of these cargo racks, that extension could mean that the tier boundary shifts over time, so you if the boundary passes your current conttribution, you
  • will only receive one set of cargo racks
  • will drop down in the final payout to the lowest tier
unless you continue to haul cargo.
 
You've now got those that are competitive about the top tiers locked into a 4 week long grind. Those that want 2 sets have to keep checking for 4 weeks if they're still in the top 75%. 4 weeks is a long time! And narratively the whole purpose of the CG is out the window - "we need your help Commanders to resupply us with X amount of commodities". "oh wait, our bad, we now need 3 times as much. Whoops".

If it's just about getting as many people as possible the free modules, just give away the free modules.
they are not "now" locked. The CG was announced for four weeks. With the history of how CGs work, it's naive to assume it would end early.
 
Except that used to be the norm in the past.
that past has been a looooong time ago. And I remember people being VERY salty about a CG ending on a friday night instead of running for the week it was announced for, and people ranting that they had jobs and can only play on the weekend, it being called unfair, its participants being called no-lifers and all that goes with it.

Damned if they do, damned if they don't.
 
that past has been a looooong time ago. And I remember people being VERY salty about a CG ending on a friday night, and people ranting that they had jobs and can only play on the weekend, it being called unfair, its participants being called no-lifers and all that goes with it.

Damned if they do, damned if they don't.

I agree with this up to a point. And there were some ridiculously short CGs. But there has always been a competitive element to CGs, and always people who miss out. Even in this one, 25% of people will get 1 set of racks where everyone else gets 2. Is that fair? What if you were in the top 75% but couldn't play the last week and get bumped out?

Someone will always miss out on something.
 
Someone will always miss out on something.
Such is life, and it seems gamers have a very hard time dealing with it. You can't make it right for everyone, but it's close - Frontier moving to the contribution requirement of ONE is almost as inclusive as it gets.

There's a certain air of hypocrisy here - extending goals is okay if one is in danger to be cut of, but it's the worst thing if one has made the cut already.
 
Back
Top Bottom